Quimoth 7 Posted March 19, 2014 I've got a suggestion and I'm curious to see if anyone agrees with it. Everyone knows there are some people you can trust and some you cannot trust. Yet there isn't really a goal for it yet. Maybe we could add karma which would then affect the place we spawn next time and maybe even some low tier gear(better shirt/pants or a small melee weapon). karma would start at 100 each time one re-spawns so that you can try a different approach every time you play. Helping others out by providing medical supplies, sharing your cooking fire/stove or even sharing some loot will raise your karma. The hard thing would be to prevent someone to abuse this system since you could just try to pile a lot of karma and then get yourself killed, which means you shouldn't make the rewards to high. if your karma is below 100 when you die, you will have gear which is worn or even worse depending on how much survivors you have shot/hurt. For the hero rewards i was thinking about things like: a can opener, kitchen knife, screw drive, can of beans, canned tuna, 1 old gear piece(of your last life), more slots to hide special loot within your base. Share this post Link to post Share on other sites
kingrex 85 Posted March 19, 2014 I dont like the idea of rewarding specific types of play styles. 5 Share this post Link to post Share on other sites
applejaxc 2500 Posted March 19, 2014 No. Get out. The Mod's humanity system was removed because it's easily abused and doesn't make any sense; "Heroes" are bandits that bandage each-other and "Bandits" are unlucky heroes that have the misfortune of being shot at too many times. This "Karma" system would be exactly the same. 5 Share this post Link to post Share on other sites
Lady Kyrah 1110 Posted March 19, 2014 Karma doesn't exist. If anything, being ruthless gets you ahead in life. 2 Share this post Link to post Share on other sites
Geckofrog7 1168 Posted March 19, 2014 Posted before, shot down before. We don't want it. Share this post Link to post Share on other sites
SpardisJX 27 Posted March 19, 2014 I like Nether's approach when it comes to player killing. The more players you kill, the more "blood is on your hands" which in turns makes the demons (or in DayZ's case, zombies) more attracted to you. Problem is, the zombies aren't much of a threat right now. But its something to consider for the future. Share this post Link to post Share on other sites
DayZ_Friendly 145 Posted March 19, 2014 We should add a radar screen and arrows on the HUD to where the bad people are. 3 Share this post Link to post Share on other sites
Geckofrog7 1168 Posted March 19, 2014 We should add a radar screen and arrows on the HUD to where the bad people are.YES. :beans: Share this post Link to post Share on other sites
DMentMan 707 Posted March 19, 2014 nope, nope and NOPE Share this post Link to post Share on other sites
Quimoth 7 Posted March 19, 2014 (edited) No. Get out. The Mod's humanity system was removed because it's easily abused and doesn't make any sense; "Heroes" are bandits that bandage each-other and "Bandits" are unlucky heroes that have the misfortune of being shot at too many times. This "Karma" system would be exactly the same.if that would mean it would be beneficial to work together (which it is) i don't see the point. i'm not saying that you shouldn't be ruthless, but being in a group can add a lot to the game. As i've already said, the rewards should be little (almost not even worth it, unless you are really aiming to be in a group, for example, you have a high chance to spawn near your base once those are implemented). Starters gear being worn/damaged really doesn't mean that much, before your clothes fall off you will have found at least a dozen of equal or better clothes. Edited March 19, 2014 by Quimoth Share this post Link to post Share on other sites
kOepi (DayZ) 35 Posted March 19, 2014 tiiimmmmbeeeeerrr Share this post Link to post Share on other sites
applejaxc 2500 Posted March 19, 2014 (edited) if that would mean it would be beneficial to work together (which it is) i don't see the point. So you're saying that 2 people that "work together" to kill everyone they meet should be rewarded for good behavior the way a solo player isn't? And I hate groups in DayZ. They use CheatSpeak to magically coordinate absolute bullshit across the map, therein ruining the immersion, and the bigger the group the more likely they're all going to be bandits, which while not entirely evil unto themselves, inspire more KoS which makes real banditry impossible. Edited March 19, 2014 by Applejaxc Share this post Link to post Share on other sites
Pandema 352 Posted March 19, 2014 1. SEARCH FUNCTION2. No, the mods system was utter horse shit and easily abusable, no one wants a repeat of bandits running around blood bagging each other so they get the hero skin and the benefits of it.3. Punishing/Rewarding play styles is not very sandbox-like. Share this post Link to post Share on other sites
dayy 173 Posted March 19, 2014 I like Nether's approach when it comes to player killing. The more players you kill, the more "blood is on your hands" which in turns makes the demons (or in DayZ's case, zombies) more attracted to you. Problem is, the zombies aren't much of a threat right now. But its something to consider for the future. This, is what we need.... Share this post Link to post Share on other sites
Pandema 352 Posted March 20, 2014 This, is what we need.... Why would murdering people make zombies more attracted to me? Do zombies smell GSR? AM I wearing a necklace made out of bits of my victims? Share this post Link to post Share on other sites
SpardisJX 27 Posted March 20, 2014 Why would murdering people make zombies more attracted to me? Do zombies smell GSR? AM I wearing a necklace made out of bits of my victims?Not unless your Daryl Dixon.http://popwrapped.com/2014/02/09/move-over-walter-white-popwrapped-breaks-down-why-daryl-dixon-is-the-best-anti-hero-on-tv/ Share this post Link to post Share on other sites
Mullraugh 1151 Posted March 20, 2014 Ehh. Its a decent idea... for the mod. I wouldn't say it really fits in with the standalone, seeing as all these people above me think their negative opinion on the subject actually matters. The mod was kind of messed up for the humanity system. The fact bandits had to murder a few people to get the lame-ass 'bandit skin' gave everyone the wrong idea that "Bandits murder" when in reality bandis are supposed to hold people up and take their stuff. I like the idea, but I feel it wouldn't fit well with the standalone.But hey. Everyone's opinions don't matter one bit at all. Share this post Link to post Share on other sites
dayy 173 Posted March 20, 2014 Why would murdering people make zombies more attracted to me? Do zombies smell GSR? AM I wearing a necklace made out of bits of my victims? Esentially the more people you murder, the mroe 'blood is on your hands' Which, in turn, causes the zeds to be more attracted to you, as they can 'smell the blood' Share this post Link to post Share on other sites
eleventhavenue 204 Posted March 20, 2014 SayNOto the humanity system! Share this post Link to post Share on other sites
Electi 149 Posted March 20, 2014 Just no, because it's too long to write why, i will post that and go create some thread... Share this post Link to post Share on other sites
Pandema 352 Posted March 20, 2014 Esentially the more people you murder, the mroe 'blood is on your hands' Which, in turn, causes the zeds to be more attracted to you, as they can 'smell the blood'So the zombies are, essentially, psychic? Share this post Link to post Share on other sites
eleventhavenue 204 Posted March 20, 2014 (edited) Essentially, I think the word essentially can be used to justify anything. Essentially, do not moustaches remind you of George Bush? Edited March 20, 2014 by EleventhAvenue Share this post Link to post Share on other sites
quobble 175 Posted March 20, 2014 Karma is a b1tch.b1tches dont play DayZ. so -> no karma in DayZ :) Share this post Link to post Share on other sites
Pvt_Larry (DayZ) 98 Posted March 20, 2014 Karma doesn't exist. If anything, being ruthless gets you ahead in life. How can you be sure? Didn't you ever watch "My Name is Earl"? Share this post Link to post Share on other sites
dayy 173 Posted March 21, 2014 So the zombies are, essentially, psychic? Pretty much :D Essentially, I think the word essentially can be used to justify anything. Essentially, do not moustaches remind you of George Bush? Essentially I feel chuck norris is actually weak Share this post Link to post Share on other sites