Jump to content
Sign in to follow this  
Quimoth

Karma system

Recommended Posts

I've got a suggestion and I'm curious to see if anyone agrees with it.

 

Everyone knows there are some people you can trust and some you cannot trust.

 

Yet there isn't really a goal for it yet. Maybe we could add karma which would then affect the place we spawn next time and maybe even some low tier gear(better shirt/pants or a small melee weapon).

 

karma would start at 100 each time one re-spawns so that you can try a different approach every time you play. Helping others out by providing medical supplies, sharing your cooking fire/stove or even sharing some loot will raise your karma.

 

The hard thing would be to prevent someone to abuse this system since you could just try to pile a lot of karma and then get yourself killed, which means you shouldn't make the rewards to high.

 

if your karma is below 100 when you die, you will have gear which is worn or even worse  depending on how much survivors you have shot/hurt.

 

For the hero rewards i was thinking about things like: a can opener, kitchen knife, screw drive, can of beans, canned tuna, 1 old gear piece(of your last life), more slots to hide special loot within your base.

 

 

 

Share this post


Link to post
Share on other sites

I dont like the idea of rewarding specific types of play styles. 

  • Like 5

Share this post


Link to post
Share on other sites

No.

 

Get out.

 

The Mod's humanity system was removed because it's easily abused and doesn't make any sense; "Heroes" are bandits that bandage each-other and "Bandits" are unlucky heroes that have the misfortune of being shot at too many times. This "Karma" system would be exactly the same.

  • Like 5

Share this post


Link to post
Share on other sites

I like Nether's approach when it comes to player killing.  The more players you kill, the more "blood is on your hands" which in turns makes the demons (or in DayZ's case, zombies) more attracted to you.

 

Problem is, the zombies aren't much of a threat right now.  But its something to consider for the future.

Share this post


Link to post
Share on other sites

We should add a radar screen and arrows on the HUD to where the bad people are.

YES. :beans:

Share this post


Link to post
Share on other sites

No.

 

Get out.

 

The Mod's humanity system was removed because it's easily abused and doesn't make any sense; "Heroes" are bandits that bandage each-other and "Bandits" are unlucky heroes that have the misfortune of being shot at too many times. This "Karma" system would be exactly the same.

if that would mean it would be beneficial to work together (which it is) i don't see the point. i'm not saying that you shouldn't be ruthless, but being in a group can add a lot to the game.

 

As i've already said, the rewards should be little (almost not even worth it, unless you are really aiming to be in a group, for example, you have a high chance to spawn near your base once those are implemented).

 

Starters gear being worn/damaged really doesn't mean that much, before your clothes fall off you will have found at least a dozen of equal or better clothes.

Edited by Quimoth

Share this post


Link to post
Share on other sites

if that would mean it would be beneficial to work together (which it is) i don't see the point.

 

So you're saying that 2 people that "work together" to kill everyone they meet should be rewarded for good behavior the way a solo player isn't?

 

And I hate groups in DayZ. They use CheatSpeak to magically coordinate absolute bullshit across the map, therein ruining the immersion, and the bigger the group the more likely they're all going to be bandits, which while not entirely evil unto themselves, inspire more KoS which makes real banditry impossible.

Edited by Applejaxc

Share this post


Link to post
Share on other sites

1. SEARCH FUNCTION

2. No, the mods system was utter horse shit and easily abusable, no one wants a repeat of bandits running around blood bagging each other so they get the hero skin and the benefits of it.

3. Punishing/Rewarding play styles is not very sandbox-like.

Share this post


Link to post
Share on other sites

I like Nether's approach when it comes to player killing.  The more players you kill, the more "blood is on your hands" which in turns makes the demons (or in DayZ's case, zombies) more attracted to you.

 

Problem is, the zombies aren't much of a threat right now.  But its something to consider for the future.

 

This, is what we need....

Share this post


Link to post
Share on other sites

This, is what we need....

 

Why would murdering people make zombies more attracted to me? Do zombies smell GSR? AM I wearing a necklace made out of bits of my victims?

Share this post


Link to post
Share on other sites

Ehh. Its a decent idea... for the mod. I wouldn't say it really fits in with the standalone, seeing as all these people above me think their negative opinion on the subject actually matters.

The mod was kind of messed up for the humanity system. The fact bandits had to murder a few people to get the lame-ass 'bandit skin' gave everyone the wrong idea that "Bandits murder" when in reality bandis are supposed to hold people up and take their stuff.

I like the idea, but I feel it wouldn't fit well with the standalone.

But hey. Everyone's opinions don't matter one bit at all.

Share this post


Link to post
Share on other sites

Why would murdering people make zombies more attracted to me? Do zombies smell GSR? AM I wearing a necklace made out of bits of my victims?

 

Esentially the more people you murder, the mroe 'blood is on your hands'

 

Which, in turn, causes the zeds to be more attracted to you, as they can 'smell the blood'

Share this post


Link to post
Share on other sites

Just no, because it's too long to write why, i will post that and go create some thread...

Share this post


Link to post
Share on other sites

Esentially the more people you murder, the mroe 'blood is on your hands'

 

Which, in turn, causes the zeds to be more attracted to you, as they can 'smell the blood'

So the zombies are, essentially, psychic?

Share this post


Link to post
Share on other sites

Essentially, I think the word essentially can be used to justify anything.

 

Essentially, do not moustaches remind you of George Bush?

Edited by EleventhAvenue

Share this post


Link to post
Share on other sites

Karma is a b1tch.

b1tches dont play DayZ.

 

so -> no karma in DayZ

 

:)

Share this post


Link to post
Share on other sites

Karma doesn't exist.

 

If anything, being ruthless gets you ahead in life.

 

How can you be sure? Didn't you ever watch "My Name is Earl"?

Share this post


Link to post
Share on other sites

So the zombies are, essentially, psychic?

 

Pretty much :D

 

 

Essentially, I think the word essentially can be used to justify anything.

 

Essentially, do not moustaches remind you of George Bush?

 

Essentially I feel chuck norris is actually weak

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×