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hannibaldaplaya

Locked Buildings, More Junk Loot, and Cholera

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I have three things to suggest.

 

NOTICE: I am not going on like everyone else about adding loot respawns / randomizing them. Though I want this done, I am suggesting more junk loot to spawn, k?

 

1) LOCKED BUILDINGS

I was recently playing an RPG called Neo Scavenger, which features locked storage sheds. To get past the lock, you either need something like a crowbar or lockpicking tools.

 

Now, lets say we add this to DayZ. Perhaps have locked cabinets in military / police establishments (Someone has suggested locked Police armory cabinets but I am suggesting more general locked stuff, good idea though and props to the original suggestor!) , or locked sheds near farms, houses, etc. Basically, lock some areas off and throw in some loot behind those closed doors that makes sense. This not only forces the player to come up with a way to get past the lock, by either shooting it, prying it off, or picking through it (or finding the key), it also gives items like the crowbar a practical use. Currently, the crowbar is a shitty melee weapon (though I'm pretty sure it would fair well in real life) that has no use other then to be a low tier melee that you won't hold on to for long.

Throw in locked buildings, and you have an incentive. Players can pry off those locks with a crowbar and gain access to loot other players can't get to.

 

Crowbars would become practical tools kept by smart survivors, who know they may encounter a locked storage container in a building that may have things they need.

 

2) MORE JUNK LOOT

Right now, sticks and stones are rare.

 

This needs to change. Realistically, I can go into the woods and snap off some sticks from the nearest trees. You do need an axe to get some high quality logs / firewood, but sticks? You can get sticks easily.

 

I say, spawn sticks and stones in the forest or allow us to interact with a tree or the ground to pick up rocks and sticks.

 

Also, throw in empty cans and useless stuff that we don't need. We need more leftovers then rotten fruit!

 

3) CHOLERA

Right now, water can't get you sick, but what if it could? Should we just have some sort of vanilla "infected / sick" status? Nah. Throw in the threat of Cholera, a disease where your character shits his brains out to the point where he needs a constant stream of water to survive against the dehydration he will suffer. Combat it with antibiotics, but throw your pants in the nearest lake as they will most definitely be ruined.

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1-Locked cabinets and buildings must be the places where the most valuable resources are spawing,eithee gear or firearms.

I fully support this notion myself.Should there be safes when you have to use passwords or explosives to get access is a good

idea as well.

 

2-I think the sticks should be harvested along with the logs.Now considering the rock segment,i think it would be fine if we had a command

like,i press f10 and my survivor makes a "search for rocks" animation.The rock item is then automatically store in your inventory

(actual rock scavaging would be stupid IMO).

 

3-Enjoy the ponds while you stil can,water contamination is coming in the future,it's just not implemented yet.You can have a large variety of disease along with cholera i think.It would make a fine addition in the DayZ world.

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Crowbars for locked cabinets and such would be alright. The possibility of using a hammer to melee it open at the cost of damaging what is inside would be interesting. I'd love to see pad-locks and bolt cutters implemented as well. Please for the love of god, no lock picks though. It still takes professional locksmiths a considerable amount of time to pick a lock under ideal circumstances, I don't know why but the myth of people walking up and James Bonding a lock open with a hairclip and a cheesy grin in under three seconds gets under my skin.

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