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Damnyourdeadman

Firearm looting suggestion,scavage hunting

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Hello DayZ community.

First of all,i would like to apologize,

for making a topic that it's not new among theese forums.

I was thinking the other day that,in case of a real apocalypse,

how easy would it be to find a weapon?

I did some thinking and i find it very unlikely,that any kind of firearm

would be left behind fully functioning.

So i came up with an idea that will surely help against

the large firearm numbers and accesibility.

I would like to propose to make almost every weapon in the game

that is left behind (lying on the floor) broken with the exception of in extremly rare circumstances,

to find functioning comercial-used shotguns and hunting rifles.

I am not aware of a military force that is known to abandon behind

funcioning firearms.So i suggest that every military-grade firearm that

is found lying on the common loot table(on the ground) is either broken or with missing parts (broken barrels,stocks etc) and render the player to scavage and repair it (scavage other broken weapons for parts.)

You can still have a low chance of obtainining a working military weapon from a soldier-corpse.but most of the full-functioning pristine military weapons will be locked in safes,making the survivor look for notes and other clues in order to obtain the password,keys and go on a small scavage hunt.

Have some backstory like:

 

*i find a soldier's dead body inside the firstation in Elektro and a note,it says*

 

Cpl Williams

I'm seriously wounded,i don't think i'm gonna make it.

If you see this note i have gathered some working firearms in Balota airfield.

Sergent Barry has the key,he is gone for hours now,i sent him to the church for some recon and never returned.

The password is 5432

 

*i go to the church and find Sergant Barry dead,i read his story from a note and loot a key from him*

I know from Wiliams that the key is for the safe.

 

*i go to Balota,find the safe,type 5432 and use the key,and i find a pristine scoped M4 inside along with some

other provisions.

 

Sorry for long text,but please take your time to read it :P

It's a very nice system IMO.

Edit:Grammar and minor tweaks.

Edit 2:More minor tweaks.

Edited by Damnyourdeadman
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it is reasonable to leave weapons behind, that cannot be taken with, as long as they are locked up.

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I think the idea is that the soldiers left the weapons behind... by dying and becoming zombies

tada!  and when it comes to how hard is it to find weapons - in a real apocalypse that would depend on the country you are in - we have a few here in the house, our neighbor has a few more than we do and it goes on and on like that across most of the US, some are locked up, some are not - I can't say how it goes in the sad parts of the world where humanity has been stripped of the right to keep arms.

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I think the idea is that the soldiers left the weapons behind... by dying and becoming zombies

I am fully aware of that,what i'm saying is

that when you find one it shouldn't be ready to lock and load,

and force the survivor to repair,clean or find other weapon's functioning parts

in order to use them.

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I am fully aware of that,what i'm saying is

that when you find one it shouldn't be ready to lock and load,

and force the survivor to repair,clean or find other weapon's functioning parts

in order to use them.

so if I find an M4 on a bunk because its previous owner zombied out and wandered off to join the ranks of the undead that M4 is now somehow broken?? makes no sense.

 

edit: in fact it makes more sense to have that M4 locked and loaded, ready to go. instead we get to hunt for mags and ammo, but whatever.

Edited by Elle

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so if I find an M4 on a bunk because its previous owner zombied out and wandered off to join the ranks of the undead that M4 is now somehow broken?? makes no sense.

You have a ton of beans on you,yet you die because you lack the tool to open them.

That does not make sense either.

How much time does it take for firearms to break down when exposed to the enviroment due to lack of maintance,humidity and other?

I'm sure that they would not be in pristine condition though.

Also weapons in a situation like a zombie Apocalypse would be like super-important,not many of them would be left untouched.

 

Edit:Yes,you still got to search for the magazines ;)

So technically what i'm suggesting is to take things up a notch and make it a little more difficult.

Edited by Damnyourdeadman

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You have a ton of beans on you,yet you die because you lack the tool to open them.

That does not make sense either.

How much time does it take for firearms to break down when exposed to the enviroment due to lack of maintance,humidity and other?

I'm sure that they would not be in pristine condition though.

Also weapons in a situation like a zombie Apocalypse would be like super-important,not many of them would be left untouched.

I'm with you on the beans situation - very frustrating when I know I can beat open a can with a rock. as for the weapons business, I usually have to open a door or two to find a weapon so they are not exposed to the environment and coming from very sad personal experience, I left a BL-22 in storage for just over 4 years (it was only supposed to be a few months but life sux sometimes) in what amounts to slightly better than a barn - it survived 6 hurricanes in florida and only has a bit of surface rust (which is highly annoying) but the rifle itself operates just the way it did before I put it in storage, which is to say its still a dream to shoot, if I ever have to store another weapon I'll remember to wrap it better so the moisture never gets to it. seems to me that with every server reset the apocalypse is just a few days to a couple of weeks past.

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I'm with you on the beans situation - very frustrating when I know I can beat open a can with a rock. as for the weapons business, I usually have to open a door or two to find a weapon so they are not exposed to the environment and coming from very sad personal experience, I left a BL-22 in storage for just over 4 years (it was only supposed to be a few months but life sux sometimes) in what amounts to slightly better than a barn - it survived 6 hurricanes in florida and only has a bit of surface rust (which is highly annoying) but the rifle itself operates just the way it did before I put it in storage, which is to say its still a dream to shoot, if I ever have to store another weapon I'll remember to wrap it better so the moisture never gets to it. seems to me that with every server reset the apocalypse is just a few days to a couple of weeks past.

I'll be straight with you,i'm just looking for ways to make firearms in the game more valuable.

In this stage of the game,every avarage Joe can get his hands on an M4 (myself included a 32hours player)

which is kind of unreasonable.When you go visit the Airfield,at least find them locked rather than just lying there

on top of someone's bed(something which was unacceptable by my superiors back when i did my time)

or at least give a very very rare and low chance to find it on a corpse fully working but dirty.Then it would be realistic,right?

g5_black.jpg

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if you think my M4 isn't valuable, come try and take it - I'll show you how valuable it is. you sure have a lot of suggestions for someone that's put in less than 40 hours of game time. you must get shot a lot to want to hide all the guns somewhere. by the way this is not an original idea and it doesn't get a lot of support.

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I would like for pristine guns to be rare definitely.

But having every gun found that isn't in a safe ruined will just be annoying, I would like Ammo to be rare instead, going with the logic that thousands of rounds were expended on defence from zombies, and then they were eaten.

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if you think my M4 isn't valuable, come try and take it - I'll show you how valuable it is. you sure have a lot of suggestions for someone that's put in less than 40 hours of game time. you must get shot a lot to want to hide all the guns somewhere. by the way this is not an original idea and it doesn't get a lot of support.

I spent some time on the mod too,so i know the ABCs.But generally i'm the kind of guy that is like:

"Let's be friends" and gets shot in the face :P

Nevertheless,i keep trying to be friendly to people.I am fully geared right now and i'm technically a noob but i don't seem to find a reason to log in yet.Too many guns so little zombies,game feels like a Deathmatch at this stage rather than a survival sim.

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I would like for pristine guns to be rare definitely.

But having every gun found that isn't in a safe ruined will just be annoying, I would like Ammo to be rare instead, going with the logic that thousands of rounds were expended on defence from zombies, and then they were eaten.

I'm with you on the ammo, seems to be an awful lot of it layin around considering, umm you know, zombies n all. I'm completely opposed to locking stuff up behind some something or other that requires me to solve some puzzle to get at it, there are enough games like that out there already and I don't like playing them or I wouldn't be here. I like this game - don't fuck it up.

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I spent some time on the mod too,so i know the ABCs.But generally i'm the kind of guy that is like:

"Let's be friends" and gets shot in the face :P

Nevertheless,i keep trying to be friendly to people.I am fully geared right now and i'm technically a noob but i don't seem to find a reason to log in yet.Too many guns so little zombies,game feels like a Deathmatch at this stage rather than a survival sim.

maybe you should embrace the deathmatch till the game is finished - at the very least stop trying to interact with people if getting shot is not your thing.

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I'm with you on the ammo, seems to be an awful lot of it layin around considering, umm you know, zombies n all. I'm completely opposed to locking stuff up behind some something or other that requires me to solve some puzzle to get at it, there are enough games like that out there already and I don't like playing them or I wouldn't be here. I like this game - don't fuck it up.

Well we can just make guns and ammo rarer and have

the scavaged hunt for good condition gear.Come on! :D

It would be fun,also a very good way to learn the background story of the Cherno

infection while having fun looking for gear!

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Well we can just make guns and ammo rarer and have

the scavaged hunt for good condition gear.Come on! :D

It would be fun,also a very good way to learn the background story of the Cherno

infection while having fun looking for gear!

I already do the scavenge hunt for better gear and I don't care about the story, I care about the endgame and until the game is finished I will continue searching for better gear, keeping my girl alive and avoiding the public in general. for me, that's the challenge and its already much more difficult on experimental so I think the devs know what they are doing - sadly weapon scarcity is in the works but that's all in the devblogs you should read em sometime.

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You have a ton of beans on you,yet you die because you lack the tool to open them.

That does not make sense either.

How much time does it take for firearms to break down when exposed to the enviroment due to lack of maintance,humidity and other?

I'm sure that they would not be in pristine condition though.

Also weapons in a situation like a zombie Apocalypse would be like super-important,not many of them would be left untouched.

 

Edit:Yes,you still got to search for the magazines ;)

So technically what i'm suggesting is to take things up a notch and make it a little more difficult.

It takes a long time. There are stories of AKs being left on the jungle floor in Vietnam for years, and when found were still functional.

And there are even reports of them being buried with their operators, and when discovered, still worked.

And that was in a highly-damp and muddy jungle. A Mosin, which will never fail to fire, and is about as simple as it gets, lying in an enclosed office building could last for a hundred years. An M4 on a bunk in a Barracks, while not quite as long, isn't going to stop working after a few months. 

 

Anyway - finding a working gun is far from "Highly unlikely" in a place like Chernarus.

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