Grimey Rick 3417 Posted March 11, 2014 What reason could you possibly muster to disagree with the OP? Randomized, respawning loot would literally destroy server hopping and fix the game by making it fun again in one fell swoop.Just implement it, already. Share this post Link to post Share on other sites
Bohannan (DayZ) 235 Posted March 11, 2014 new server = new character simple solution. sure you want to server hop but every character you create will be different. so hop hop hop away! people will complain about not being able to log on to this and that blah blah blah. Share this post Link to post Share on other sites
daisho 74 Posted March 11, 2014 (edited) new server = new character simple solution. sure you want to server hop but every character you create will be different. so hop hop hop away! people will complain about not being able to log on to this and that blah blah blah. sounds like a good approach too, I just wonder:1) is this confirmed yet or just suggested by the community?2) if comnfirmed already, will it get implemented before the serversizes will get increased? I got 1 server in my faves I actually never can play on because it's always 40/40 ...if characters will get bound to servers it should be ensured that people most times will be able to join this server without having a massive waiting time (I personally wouldnt mind to wait up to 10 minutes to join a server but everything longer than that would not be acceptable for me). Edited March 11, 2014 by daisho Share this post Link to post Share on other sites
kOepi (DayZ) 35 Posted March 11, 2014 "I can't say I get any of your arguments to be honest:1) the way it is at the moment it favors lonewolfing way more than anything else as there is no urge at all to team up or even communicate with people.2) randomizing loot wouldn't give me more chances to run into desirable loot either, actually: the exact opposite would happen unlike the way we have it now what makes it pretty easy to run into desirable loot.3) there would be no server-hopping bandits anymore as there wouldn't be any point of server-hopping anymore.4) as said: I'm not talking about "having it safe", I rather have more paranoia, more thrill and less predicatable situations and areas all over the map and not only in the key areas."0: if you dont, quote me, if you want to find out.1: you yourself were saying that everywhere you go, it has been looted already, in a bigger team, you would be able to loot more in the same time and you could compete with other groups that might be looking for the same. if you get your loop and dont have to team up to do that, that would favor lonewolfing, this is why what you suggest, favors lonewolfing, it would make it easier for you to get what you need without a team.2. you yourself said that you get to high trafic areas with normally lot of loot, but when you arrive, there is none anymore. how is that easy? easier, on your own, would it be to equalize the traffic areas among all the loot that you can find ( randomizing, the way that I understood you want it to be changed ).3. do you know why people do server hopping? mainly because of loot, when the loot is equalized, it will take more time to get all the loot you want, but still people would do that, because there will be still areas easier to loot.4. so you want to change to change the game to an unrealistic unpredictable one? you want to find an M4 in a farmers house, because an american soldier deserted and found his love of his life, till apocalypse came and wasted them all? a lot is predictable, thats what makes it interesting to run into unpredictable situations, because they are rare to happen. when anything is unpredictable or the stuff that should be predictable, like things to find, where they belong or should appear, what do you think, how long do you need to look for an M4? less than 15 hours? 3 airfields plus 20 policestation, roughly a probability of 9 locations to find an M4 atm. then it would be like 3 airfields plus 20 buildings in 20 cities, roughly a probability of 43 locations to find an M4. there have to be high traffic areas, because civilization is not equally distributed and you dont find anything in the countryside that is in the big cities. Share this post Link to post Share on other sites
blazinone 72 Posted March 11, 2014 I'm down for full randomization. :thumbsup: I can do without the realism of things not being where they should be and it would give me a reason to visit some of the smaller settlements and out of the way places. Share this post Link to post Share on other sites
Caboose187 (DayZ) 3036 Posted March 11, 2014 Want to prevent server hopping? Make all military bases a no log out zone or have a warning come up stating that if you log out here you will be moved 1000m away.(pertaining to military bases). Share this post Link to post Share on other sites
daisho 74 Posted March 11, 2014 (edited) "I can't say I get any of your arguments to be honest:1) the way it is at the moment it favors lonewolfing way more than anything else as there is no urge at all to team up or even communicate with people.2) randomizing loot wouldn't give me more chances to run into desirable loot either, actually: the exact opposite would happen unlike the way we have it now what makes it pretty easy to run into desirable loot.3) there would be no server-hopping bandits anymore as there wouldn't be any point of server-hopping anymore.4) as said: I'm not talking about "having it safe", I rather have more paranoia, more thrill and less predicatable situations and areas all over the map and not only in the key areas."0: if you dont, quote me, if you want to find out.1: you yourself were saying that everywhere you go, it has been looted already, in a bigger team, you would be able to loot more in the same time and you could compete with other groups that might be looking for the same. if you get your loop and dont have to team up to do that, that would favor lonewolfing, this is why what you suggest, favors lonewolfing, it would make it easier for you to get what you need without a team.2. you yourself said that you get to high trafic areas with normally lot of loot, but when you arrive, there is none anymore. how is that easy? easier, on your own, would it be to equalize the traffic areas among all the loot that you can find ( randomizing, the way that I understood you want it to be changed ).3. do you know why people do server hopping? mainly because of loot, when the loot is equalized, it will take more time to get all the loot you want, but still people would do that, because there will be still areas easier to loot.4. so you want to change to change the game to an unrealistic unpredictable one? you want to find an M4 in a farmers house, because an american soldier deserted and found his love of his life, till apocalypse came and wasted them all? a lot is predictable, thats what makes it interesting to run into unpredictable situations, because they are rare to happen. when anything is unpredictable or the stuff that should be predictable, like things to find, where they belong or should appear, what do you think, how long do you need to look for an M4? less than 15 hours? 3 airfields plus 20 policestation, roughly a probability of 9 locations to find an M4 atm. then it would be like 3 airfields plus 20 buildings in 20 cities, roughly a probability of 43 locations to find an M4. there have to be high traffic areas, because civilization is not equally distributed and you dont find anything in the countryside that is in the big cities. 1) I run around alone and find all places looted already and these places will be looted already if I run around with a group too.There is no loot because people (like you) hopp servers after server-restarts. Don't fool yourself. People don't give a shit about surviving at the moment at all, if they die, they just respawn, run to some military base, start server-hopping, how is this encouraging teamplay over lonewolfing? Again: you fool yourself. 2) the point of randomizing would be to stop people from server-hopping. If there is no fixed area where you can get fixed loot, there is no point in server-hopping.And again: the main reason people who actually play the game return from these areas with empty hands is because people (like you) go the easy way and hop servers. 3) when loot is random and spread all over the map you can server-hop as much as you want and deal with 5min cooldowns for some rotten bananas. 4) you say it would be unrealistic if M4s would spawn everywhere? Again: don't fool yourself and read OP again. Changing the loot-system would be way more realistic than the system we have at the moment.I'm fine with looking 15hrs for an M4, what about you? Don't act like I would aim for some easy way or would cry about how hard it would be to find an M4... you are the one who said that he server-hops to gear up in no time and then goes pvping.The point is: everyone would have same conditions and everyone will take same risks, the people who are playing the actual game and the ones that just want to pvp.Also: if there's so many areas to find M4s...why do you server hop? Because it's super realistic? 5) speaking of a real world scenario:Do you really think everyone would stay in the bigger cities where hell would break lose? I'm pretty sure A LOT of people wouid try and get out of the bigger cities and get to more rural areas to try to save their asses. Edited March 11, 2014 by daisho Share this post Link to post Share on other sites