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An Anthropological Study Of Dayz

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Just saw this interesting video that explores the psychology that develops in DayZ players and thought I'd share.

 

I noticed the same thing happened to me when I first started playing DayZ. I wen from helpful stranger to murderous psychopath in just under a week.

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I'm going to regret this, but I'll bite.  My prediction - amateur armchair psychology fueled by oversimplification and rampant stereotyping.  We shall see.  

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I'm going to regret this, but I'll bite. My prediction - amateur armchair psychology fueled by oversimplification and rampant stereotyping. We shall see.

I've heard that the one with the best K/D/R is the winner
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I'm going to regret this, but I'll bite.  My prediction - amateur armchair psychology fueled by oversimplification and rampant stereotyping.  We shall see.  

 

Haha, no not really. Its not serious study, just an interesting video that seeks to discover why DayZ player encounters always turn to violence.

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Not really interesting because it doesn't say anything about the game. Interviewing ~10 people out of the +million of players playing the game hardly means anything at all. It seems more like he was biased and tried to prove himself right really.  <_<

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Haha, no not really. Its not serious study, just an interesting video that seeks to discover why DayZ player encounters always turn to violence.

 

Because:

 

guns + people + no real consequences = no real reason not to shoot the other person

 

In the real world you'd see more people working together because 1) it's real life, empathy isn't evoked nearly as strongly in a video game as it would be if you were face-to-face with someone, and 2) getting hurt sucks.

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is game :huh:

 

human play game for fun :D

 

this guy never mention FUN :huh:

 

when he enjoy the murder he HAVING FUN

 

is FUN to kill player :thumbsup:  ;)

 

BECAUSE IS NOT REAL IS GAME

 

incentive to work together don't stop guys look for FUN :)

Edited by KoS

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For the TL;DW crowd basically the conclusion is that players kill each other because there is no serious obstacle or threat in the game.  All obstacles can be overcome individually so there is no incentive to work together so we shoot each other.  

 

This is partially true, but people work together in groups all the time.  

 

I'd say it would be truer to say that people behave in different ways depending on their mood and often go the vicious killer route because it's something else to do in the game and there are no real life consequences.  

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My take on why violence occurs in DayZ: We spend hours travelling from Solnichy to Elektro to get some mediocre gear, hopefully a rifle. Then it's Balota Airstrip, and in most cases straight to the North Western Airfield. That takes a long time. Usually between 2-4 hours all depending on how well you know the map. When we finally meet a player, we can never be sure of their intentions. We don't know if they wanna do us harm or good. It's not a risk we're willing to take. We don't want to be confronted with the "You are dead" screen, and the realization that we're pissing our lives away playing pointless game.

 

(mostly a joke post)

Edited by Zalvager
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Ironically this vid creator concludes there is no incentive for players to work together playing DayZ, but couldn't have possibly conducted his player interviews without the help of his friend/bodyguard.  

Edited by iBane
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I refuse to be that murderous psychopath. I still try to help people (I just watch from the bushes for a little while first) at the same time, I try not to get too upset when I see people kill for no reason, because trying to talk to anyone is still pretty dicey.

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It doesn't matter if it's amateur armchair psychology.

 

The Stanford Prison Experiment is valid, and we're all humans. Even if a professional psychologist might draw clearer and deeper conclusions from comparing DayZ to the SPE the effect is there.

 

The point he's making at the end is valid. That the game in it's current state isn't thought through enough to create a realistic sandbox survival simulator.

 

That might change once the game is finished however. Time will tell.

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Not really interesting because it doesn't say anything about the game. Interviewing ~10 people out of the +million of players playing the game hardly means anything at all. It seems more like he was biased and tried to prove himself right really.  <_<

 

Bias and interest are not mutually exclusive.

 

Ironically this vid creator concludes there is no incentive for players to work together playing DayZ, but couldn't have possible conducted his player interview without the help of his friend/bodyguard.  

 

Haha, I noticed this as well.

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It all comes down to your playstyle. I don't shoot unarmed players, but i don't really give much thought about killing an armed player if they pose a threat.

I choose to play like this.

Edited by StayAlive

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The guy actually did a pretty good job. I found it quite entertaining.

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Nothing is new here, we all knew this before.

 

You'd be surprised how many people haven't heard about the Stanford Prison Experiment.

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It was an interesting video, and towards the end he brought up some fresh ideas as to why we all just kill everyone we can. 

 

I was gonna say, at the moment, it's just fun, it doesn't need more justification than that. 

 

Hopefully as the game progresses zombie numbers and difficulty are going to force us work in teams, but who knows. I'm really hoping for large numbers of zombies along with headshots being necessary at least with pistols. 

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