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Zjasuu

How to fix server hopping and combat logging!

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maybe something like:

 

You can max make 5 characters on 5 different servers, if you wanna make a new char. you just need to delete one.. that will in part avoid server swapping 

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thank god dean hall has more feeling for realism und realistic fairness than 80% of you.
all you think of is your personal gain when you play alone, since you play it alone mainly.
thank you, dean hall, you can make it, I have faith in you.

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Way better Idea then this tent crap

 

Get out of here that suggestion is fucking stupid and it would only limit server hopping for loot, not combat logging.

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No. It would be pretty fucking annoying to find a lot of loot but no sleeping bag, and then you must hurry in real life, and your only option is to leave your character to die. 

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""In order to log out the player must find a bed, a sleeping bag or have a tent (more on this down below). If the player logs out or exits the game without going to "sleep" his/her character will stay on the server until he/she rejoins the server.

 

If you have been shooting or hearing gunshots your adrenaline level would be too high to sleep, if you have been shot at your adrenaline level would be so high that logging off would leave the character on the bed for like 30 minutes before disappearing.""

 

This would stop combat logging but not server hopping. Leave out the beds and only use the adrenaline idea. I suggest Max to 0 in 30 seconds. When 0 is reached, you can log out and your character leaves the server after another 30 seconds (current log out timer)

Adrenaline could also give some pros imo like sprinting faster and improved response time.

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I totally sympathise with you on the issue but your proposal would drive a lot of players away. I have a two year old daughter and am expecting a son in July so sometimes I need to log with a quickness and if I do I don't want to leave my character standing in the middle of electro or the airfields as free beans.

I think a better fix would be a 5-10 minute queue if you leave the game without waiting the 30 second logoff time.

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I totally sympathise with you on the issue but your proposal would drive a lot of players away. I have a two year old daughter and am expecting a son in July so sometimes I need to log with a quickness and if I do I don't want to leave my character standing in the middle of electro or the airfields as free beans.

I think a better fix would be a 5-10 minute queue if you leave the game without waiting the 30 second logoff time.

I see what you're saying. How about you can opt to log anyway at the cost of another 30 secs penalty? So 90 secs in total but without the need to get to "safety" (adrenaline 0) first.

A question for you: Would you be playing this game when babysitting a nuclear reactor?

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I know where you're going with the babysitting question, but I'm going to go out on a limb and say you don't have kids. I don't play at all during the day while she's awake, only at night after she's gone down. The tricky bit about kids is that like zombies, once they go down its no garauntee that they will stay down.

But we digress. I think your proposal would be a fine option for a hardcore mode, but it would be a severe punishment to casual players just trying to enjoy the game in their ever-so-limited free time.

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If you need to go afk for 1 min in the middle of a shooting you will die in any case. ;)

Tonight we was in 5 of my clan in a server and the only other player online was a stranger. We was doing some equip menage cause we was next to logout and that unknown guy has shooted us from a near palace, missed the kill and instantly logged out.. if the system Would have blocked him online just for 60 sec after his good idea to try a ninja kill of a player in squad of 5 man you will bet that now i will be drinking his pipsi

Edited by JKS-Alex

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 Other suggestions to solve the combatlogging problem is to introduce increased timers for people who log after shooting at someone or being shot at and increase the timers if other players are in the vincinity. This idea is more original however I think it would take a lot more man hours to implement.

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