bioned 36 Posted March 3, 2014 i dont see how people can say the map is small.. are they stupid? really? im pretty sure there are parts of the map thats still left to be ventured the map is NOT small its just that the population is concentrated on certain parts of the map due to imbalance in loot spawning 4 Share this post Link to post Share on other sites
guppy22143 1081 Posted March 3, 2014 Loot spawning is balanced.But people spawn on the coast.The map isn't small, but it isn't big either.As a matter of fact, they're working on expanding it even further. 5 Share this post Link to post Share on other sites
applejaxc 2500 Posted March 3, 2014 While the map certainly isn't small, major cities and the airfields are far too close together (even with map changes, the Cherno-Elektro-Skalistksyasdlkjalkdja-airfield run isn't difficult, even without vehicles in-game). The cities are too dangerous (which can't be fixed, and shouldn't be) and the wilderness is too barren (which can be fixed, but probably shouldn't be) 1 Share this post Link to post Share on other sites
oregonized 673 Posted March 3, 2014 The map isn't small but it certainly isn't huge either. What was the point of this thread anyway? Share this post Link to post Share on other sites
res 373 Posted March 3, 2014 "The map is NOT small" Here comes the expert I guess. Yes, it's really small, it takes 5 minutes to drive from Solnichniy to Balota with a SUV. Let's not even talk about choppers. I tried one in Chernarus+ and it took a minute to get from the coast to the NWAF. "You don't explore enough" excuse is bullshit, after having nothing to do and being overloaded with ammo and food, I did nothing but go to places that I would consider interesting. Didn't last a day. The map is little. 2 Share this post Link to post Share on other sites
airfell 179 Posted March 3, 2014 Cars do make it feel smaller, Heli's make it feel really f'n small, however the C130 makes it feel tiny. Share this post Link to post Share on other sites
res 373 Posted March 3, 2014 Cars do make it feel smaller, Heli's make it feel really f'n small, however the C130 makes it feel tiny. Actually, I could try that. But I don't know if there's anywhere I could take off properly. Share this post Link to post Share on other sites
Nylrem 12 Posted March 3, 2014 Or this just means that you can get around far too quickly. Lets do an experiment. Someone set up a ~25kg pack and start running outside, see how long it takes to go 1, 3, 5, 10, 20, 50km without stopping. Maybe once the sprint mechanic gets implemented it will seem bigger. 1 Share this post Link to post Share on other sites
Gandolaf 81 Posted March 3, 2014 I hope they expand to the while Chernaurus.There is a picture that shows that the current map isn't even half the size of Chernaurus. Share this post Link to post Share on other sites
pillock 850 Posted March 3, 2014 Enforce walking. Exhaustion for prolonged running. It is the answer. Yes. 3 Share this post Link to post Share on other sites
Statik (DayZ) 2695 Posted March 3, 2014 It's the player distribution. Major towns, are all along the coast, which hold the highest concentration of players, then the other highest concentration is the NWAF. Middle map, northern map, eastern, and North Eastern map hold little value to your typical players, as there is a very low concentration of loot, meaning the players are not evenly distributed across the map, making it seem smaller than it actually is. Share this post Link to post Share on other sites
Caboose187 (DayZ) 3036 Posted March 3, 2014 I do find the map small but that is due to the game play being too fast imo Share this post Link to post Share on other sites
Gekkonidae 270 Posted March 3, 2014 It's the player distribution. Major towns, are all along the coast, which hold the highest concentration of players, then the other highest concentration is the NWAF. Middle map, northern map, eastern, and North Eastern map hold little value to your typical players, as there is a very low concentration of loot, meaning the players are not evenly distributed across the map, making it seem smaller than it actually is. I more or less agree with this. If they would stick 1 or 2 bigger towns way up north or even a little more central north, that gave players a reason to go up there. I feel like you would run into more players in other towns on your trips up there. Share this post Link to post Share on other sites
Statik (DayZ) 2695 Posted March 3, 2014 I more or less agree with this. If they would stick 1 or 2 bigger towns way up north or even a little more central north, that gave players a reason to go up there. I feel like you would run into more players in other towns on your trips up there.Well in reality, larger town/cities would be closer to the coast, as that's a more logical location. However, the simple addition of more lootspawns/attractions in the center map and NE will draw the player population across those location, so instead of having players along the coast, and NWAF, you have players along the coast, center map, and NEAF. Share this post Link to post Share on other sites
Nylrem 12 Posted March 3, 2014 It's the player distribution. Major towns, are all along the coast, which hold the highest concentration of players, then the other highest concentration is the NWAF. Middle map, northern map, eastern, and North Eastern map hold little value to your typical players, as there is a very low concentration of loot, meaning the players are not evenly distributed across the map, making it seem smaller than it actually is.This is why I always find loot in the military areas between NWAF and Balota, and cause they are too far from an airfield for server hoppers to run to. Share this post Link to post Share on other sites
airfell 179 Posted March 3, 2014 Zelenogorsk is probably my favorite city right now. I really like the new layout they gave it for SA. 1 Share this post Link to post Share on other sites
guppy22143 1081 Posted March 3, 2014 Well in reality, larger town/cities would be closer to the coast, as that's a more logical location. However, the simple addition of more lootspawns/attractions in the center map and NE will draw the player population across those location, so instead of having players along the coast, and NWAF, you have players along the coast, center map, and NEAF.You guys forget the Chernarus is modeled after a real place, and the real coastline is actually a river. :P Share this post Link to post Share on other sites
res 373 Posted March 3, 2014 Okay, so I just flied through Chernarus+ with a fighter jet. From NWAF to Cherno. Took 1 minute 26 seconds approx. Share this post Link to post Share on other sites
igor-vk 909 Posted March 4, 2014 Okay, so I just flied through Chernarus+ with a fighter jet. From NWAF to Cherno. Took 1 minute 26 seconds approx. That long?? Share this post Link to post Share on other sites
Lady Kyrah 1110 Posted March 4, 2014 Well they COULD remove sprinting :) How bigger would it be then? Share this post Link to post Share on other sites
SirTexasSir 3 Posted March 4, 2014 It's the player distribution. Major towns, are all along the coast, which hold the highest concentration of players, then the other highest concentration is the NWAF. Middle map, northern map, eastern, and North Eastern map hold little value to your typical players, as there is a very low concentration of loot, meaning the players are not evenly distributed across the map, making it seem smaller than it actually is.I keep getting like the same three spawn points and it's all ways way to stripped for a good run when I spawn without haveing to server jump. They realy need to spread them out more along the coast or even other places. Share this post Link to post Share on other sites
deebz1234 243 Posted March 4, 2014 i love how people complain about map size...its mind "bottling" isnt it 200sq km or so? plenty for a game.plenty for now. quality is more important than quantity...JUST LOOK AT ALTIS! its 10x more boring and shit tons bigger. 1 Share this post Link to post Share on other sites
Hethwill_Khan 233 Posted March 4, 2014 Everyone knows that map. That makes it small by a full measure. If map was completely new, yeah, would be big until is was completely explored. 2 Share this post Link to post Share on other sites
Jex 1104 Posted March 4, 2014 Everyone knows that map. That makes it small by a full measure. If map was completely new, yeah, would be big until is was completely explored. They should come out with a new map, one specifically modelled to look like a zombie apocalypse has hit. Personally I'd like them to evolve the map as time went on so they could do the following; - At the start, the map is pristine with fresh dead bodies scattered here and there and fresh blood marks, etc. - buildings have more loot in them - Fuel tanks are stocked - zombie's are dumb - wild animals aren't abundant in rural areas Then as time goes on, the devs release a map update. The houses gather moss on their roofs, tendrils start to cover the sides of the roads, loot levels go down in buildings as do fuel supplies. Wild animals start to move into the cities (I think I am legend showed that off quite well?) and *maybe* the zombie AI evolves too. In other words I want to feel like I'm in a world slowly gripped by the fingers of nature as she takes back her hold. Share this post Link to post Share on other sites
rodolfoxiii 71 Posted March 4, 2014 Loot spawning is balanced. No it is not. Share this post Link to post Share on other sites