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The Anti-Game - Why DayZ will stay a crappy game

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I was playing SA now for like 30 hours. I'll gave it a try. I'll found the few fun moments don't outweigh the long periods of boredom. And if you listened to where DayZ is heading, it will rather be more of that boredom circle and less of the firefighting part I enjoy much more. You might enjoy that. A lot of people enjoy games I'd not touch but Candy Crush offers more excitement than DayZ...and it's fucking unforgiving. I'm level 525 now.  Even Flappy Bird has a much higher level of density. 5 minutes Flappy Bird equals 15 hours of DayZ in terms having ecxitement.

 

SO, we are, where we were on post 1 on of this thread. The game is no fun to you, because it's not your kind of game.

 

That's fine for everyone. Do something else.

And I still don't get the point of this thread...so 1.5 million people play DayZ. Maybe 250.000 didn't like it, just like you. I'm just glad the other 249.999 didn't come here like you and opened a pointless thread just to say that the game was not what they wanted...

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This game fails in it's core objectives; realistic survival, post-apocalyptic player interaction since it's multiplayer, and immersion.

 

And players IGNORE this while putting cheap and dumb excuses like "It's alpha". 

 

Realistic survival? Let me put a bullet through your arm and let's see if you're still able to wield that M4 after only bandaging yourself.

Realistic post-apocalyptic player interaction? What Slyguy65 said. You're safely sitting your ass in a comfortable chair behind a screen.

Immersion? Oh yeah, so much immersion when you speak to the body of a grown man and a little 13 year old kid speaks through his body.

 

Alpha isn't going to fix that ^.

I agree with some points but it depends on how far Dayz intends to go with realism.

 

In reality let's say you have a vest on and take small arms fire. You don't die, atleast not immediately but you will have broken bones and internal bleeding if your vest doesnt have a trauma plate. So then what. You run for a little while then collapse and die needing some serious surgery?

 

Okay then lets add in a surgical skill and surgery equipment so you need a doctor character to save you...

 

Then what about recovery? If you get shot anywhere you're right, you won't be picking up that m4 and staying in the fight. You now have an unusuable arm that is gonna take months to heal.

 

So how do you simulate that in game?

 

And how do you keep people playing?

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Well OP, thats you opinion and I for one completely disagree with it.

Again, this game has been in pre-alpha for less than 3 months and people expect so much it's ridiculous.

 

This is what is says on the Steam page before you pay for it:

WARNING: THIS GAME IS EARLY ACCESS ALPHA. PLEASE DO NOT PURCHASE IT UNLESS YOU WANT TO ACTIVELY SUPPORT DEVELOPMENT OF THE GAME AND ARE PREPARED TO HANDLE WITH SERIOUS ISSUES AND POSSIBLE INTERRUPTIONS OF GAME FUNCTIONING.

 

Pretty fucking clear to me.

 

...and heres what it says every time you play the game:

Thank you for participating in the DayZ Early
Access! This game is in Alpha, and will be for
sometime. This, means you will experience bugs,
unfinished features, problematic design decision, and
many more things that disrupt your game
experience. We will be working with the
community to fix these, to help us please visit
dayzgame.com for developmental information.
 
Above all, please remember this game is not
finished, and is a work in progress. 
 
It doesn't get any clearer than that.
You people refuse to understand what an unfinished game in alpha testing is.
If you buy the game now, you are paying to test the game. Period!
Not to have fun. If you have fun great, but the game is far from done and to expect more than what you are getting after 2 1/2 months of early access alpha testing is fucking childish and really doesn't make any sense.
​How can you people not understand this, and keep expecting a fully functional game every time you click away the warning each time you play it?
 
I feel bad for Dean and all the hard work he and Bohemia are putting into this game, and all you can do is bitch and moan over what should be expected from an unfinished game that has been out for less than 3 months in early access alpha stage.
Yes I keep repeating myself, because you people don't seem to get it.
 
It's like explaining music to a deaf person or colors to a blind man. You'll just never get it.

 

You are one smart motherfucker, aren't you? Well, you aren't. DayZ exists since about April 2012. It was crappy shit then but exciting crappy shit. But it's been figured out now. It's not exciting anymore. And the core of it is flawed. It always was. Look up "KoS" here! You'll get a million threads. That won't change. Some want to grind, some want to kill. You'll let both onto the same playground and it will be a whining mess because it's unforfilling for both. Now add the pace of a slug race to it and you'll have the core of DayZ. You can spend your time with more excitement. Even posting in this thread is more exciting than playing DayZ...except for a few moments.

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Oh my god, shutup with these pointless dumbass rant posts seriously. Go play something else if you dont like dayz for fucks sake

Get the fuck out of my thread then. Didn't invite you. It's Alfer! So it can be any crap. STFU!

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Wait till the game is finished and then judge it.

The core will be the same. I'll check back every few months or so.

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lol i'm just gonna ignore this guy, eventually he'll go away when he realises no one cares and he'll go back to playing cod or farmville or whatever game isn't flawed at the core whatever the fuck that means.

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lol i'm just gonna ignore this guy, eventually he'll go away when he realises no one cares and he'll go back to playing cod or farmville or whatever game isn't flawed at the core whatever the fuck that means.

 

Thread/discussion of 6 pages not exactly shows that no one cares, clever guy.

 

You see, you enter enter a thread that you don't like that has NOTHING to do with you, and instead of actually ignoring it, you comment and let people know that you're ignoring it.

 

<Sarcasm> WOW, you must be really important, mister GungZA.

Edited by skin_head_army
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Thread/discussion of 6 pages not exactly shows that no one cares, clever guy.

 

You see, you enter enter a thread that you don't like that has NOTHING to do with you, and instead of actually ignoring it, you comment and let people know that you're ignoring it.

 

<Sarcasm> WOW, you must be really important, mister GungZA.

shoes people are pissed off at another screamer thread

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I love when people try to force their opinions on others and portray them as facts.

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Get the fuck out of my thread then. Didn't invite you. It's Alfer! So it can be any crap. STFU!

no no no

 

Calm it down or youll earn yourself points.

 

L

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Thread/discussion of 6 pages not exactly shows that no one cares, clever guy.

 

You see, you enter enter a thread that you don't like that has NOTHING to do with you, and instead of actually ignoring it, you comment and let people know that you're ignoring it.

 

<Sarcasm> WOW, you must be really important, mister GungZA.

have you actually read the whole thread?  Everyone has given there two cents, i posted two pages back, but he just keeps arguing back, so all you can do is ignore him, and what is the reason you are posting?  Just to have an antagonising tone and show everyone how tough you are behind a keyboard?

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LAst chance. Calm it down people...

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As always, a thread that had potential has turned in to a complete flame war of opinions versus opinions.

Caps locking "ALPHA" isn't going to solve anything, it's only going to make you look like a complete idiot with high expectations; the reality is that even when the game is complete it will be the same.

 

It was nice at the start when people worked together as they figured out the ropes, but now that everybody knows where to find loot, everybody is pretty much shooting on sight and killing all of the time.

I am not going to make myself "high and mighty", I shoot on sight if the person is geared or has a firearm of any kind because I've come to realize that if it's not them, it's me; and that's the mentality that is killing the game.

 

Saying ALPHA isn't going to mean or change anything because at the final product there will STILL be that level of paranoia which causes everybody to shoot on sight as soon as there is contact and that isn't going to turn around. Very rarely will there be friendly meetings unless it's with a fresh spawn, who 90% of the time now only seem to run away playing the "I'm deaf so I can't hear you" game; which personally only pisses me off for putting myself at risk and trying to help them, so I consider shooting them for being idiots.

 

I find myself shooting and killing more times now than I help because everybody I see is always geared up, It's been at least 2 months since I seen a fresh spawn that needed help.

So I agree with you OP, while the game does provide some entertainment and a lot of enjoyment depending on the time and scenario; I think it will never be the game we wish it will be, no matter how many timers or restrictions are put in. Then again there's only a certain level of timers and restrictions that can be put in before things get ridiculous.

 

That's just my 2-tins, I know people are going to rage, have their hemorrhoids explode and begin shouting "ALPHA, ALPHA, ITS ALPHER!!!!!!!!!!!! 2vw8qd2.jpg"

Go ahead.

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have you actually read the whole thread?  Everyone has given there two cents, i posted two pages back, but he just keeps arguing back, so all you can do is ignore him, and what is the reason you are posting?  Just to have an antagonising tone and show everyone how tough you are behind a keyboard?

 

I posted my thoughts in here, and of course I keep arguing back, I'm defending my opinion AND vision of the game and it's direction, I argue back to prove that it's actually a good, backed up by arguments point of view.

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I posted my thoughts in here, and of course I keep arguing back, I'm defending my opinion AND vision of the game and it's direction, I argue back to prove that it's actually a good, backed up by arguments point of view.

 

Arguing opinions is what led to the first and second World Wars. You have an opinion, I have an opinion; everybody has their own opinions and you arguing about yours is like them arguing about theirs expecting you to change yours because of that.  You are not going to change yours, nor will they; why does every thread have to turn in to flaming and raging?

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Arguing opinions is what led to the first and second World Wars. You have an opinion, I have an opinion; everybody has their own opinions and you arguing about yours is like them arguing about theirs expecting you to change yours because of that.  You are not going to change yours, nor will they; why does every thread have to turn in to flaming and raging?

Nice signature  <_<

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It will never have a good time/fun ratio.

Says you. My sense of 'time/fun ratio' is obviously different but then I enjoy doing things people might find dull. For example in Rise of Flight I will only play as an Observer/Aerial Gunner for my friends. This will often entail spending several hours of an evening looking at a map and working out where we are, where we're going, noting the wind direction/speed for bombing, making sure we're at the correct height for reconnaissance etc. Another example is from when we used to play on the ArmAII 'TAW' co-op servers - I'd spend entire evenings in the back of a helicopter, reading maps (I sense a theme here), finding routes of entry & exit to the target areas, using terrain to avoid anti-aircraft fire. Boring to most people but what I got out of it was something else - enjoyment from the tension. How could there be tension you ask?

 

In Rise of Flight I was forever having to switch between checking the ground to correlate it with the map and watching the skies for the tell-tale dot of an enemy aircraft. There was always the worry, the fear, that a Fokker Dr.I would drop from out of the sun and attack us - if I didn't keep a sharp eye open then we'd get butchered. So whilst fulfilling my duties, if you will, in the rear cockpit I had to be aware of where we were and what was around us. Was that dot an Axis aircraft or an Entente one? Did we nail that plane or has it just dived away and may be back to get us? Are we even still over our lines or the enemy lines? It's easy to lose track of where you are in a running aerial gun battle with the planes flying about all over the place.

In the helicopter navigator example, the tension came from working under pressure - a lot of the target zones had lethal anti-aircraft weapons and I would have to plot routes, using the terrain, and talk the pilot through it quickly and clearly to make sure we got our cargo of troops safely to the target without being destroyed by a Shilka, for example. Those heart-pounding moments of terror more than made up for the long periods of doing little but watching the map (I like map reading anyway - quite good at it).

 

The tension I get in DayZ is knowing that where ever I am in Chernorus, there could be someone watching me down the sights of their gun. It could be as I cross a field, or navigate a wood, move through a village or town. I have to be vigilant because I know that there is a greater chance of being shot on sight than of interacting. It creates the tension that propels me through the game and keeps me playing because I want that man vs. elements & 'nasty' people' fear. I don't want my character to be shot down but it's a risk I have to take if I want to keep my chap fed, watered and in good health.

 

A great way to increase the feeling of surviving is to limit your inventory. Get rid of those large rucksacks and stick to the courier bag or no bag at all. Carry only the absolute essentials so you're forced to go into villages/towns to keep on surviving and keep going. I don't go in for gun fights because out of personal pride, I want to keep my avatar alive.

 

It depends on what you want to get out of DayZ. I want to keep my avatar alive for as long as possible. That's my goal, to 'survive' in a world where the environment and the other players are against me.

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Nice signature  <_<

 

I saw another user post it, can't remember who, it is posted quite bluntly; however it sticks out.

I don't think Dean Hall expected so much Kill On Sight as what is in the game now, that's why certain items were implemented to introduce a new style to the game; such as force feeding, handcuffs, burlap sacks etc.

Now instead everybody would rather axe their way to death rather than get handcuffed.

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You are one smart motherfucker, aren't you? Well, you aren't. DayZ exists since about April 2012. It was crappy shit then but exciting crappy shit. But it's been figured out now. It's not exciting anymore. And the core of it is flawed. It always was. Look up "KoS" here! You'll get a million threads. That won't change. Some want to grind, some want to kill. You'll let both onto the same playground and it will be a whining mess because it's unforfilling for both. Now add the pace of a slug race to it and you'll have the core of DayZ. You can spend your time with more excitement. Even posting in this thread is more exciting than playing DayZ...except for a few moments.

whatever you say buddy.

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I'll try to keep it short.

 

Quick heads up:

It's NOT Dean leaving the project.

It's NOT the current state of development.

 

Dean called his creation a fundamentally flawed concept. Not sure about what he exactly meant but I just came to that same conclusion. I'll try to put that in simple logic.

 

DayZ is a game.

A game is supposed to make fun.

Fun is the human minds response to a certain type of action, like success.

Success is achieving your goals.

DayZ gives you a very slim rate of success, especially compared to the invested time. It cuts you from having fun to a blank screen often, quickly and that mostly very unsatisfyingly.

 

What does a typical life in DayZ look like?

You spawn. You run. You find nothing a lot. Then you find something. This goes on for like one to three hours. That part is mildly satisfying because finding stuff gives you a feeling of success.

Sometimes you meet someone and succesfully establish some interaction, which can be at least interesting.

Often enough you're cut off from fun right there, mostly because the other dude does not want to interact with you much for some reason. You either fight to the death in shitty melee combat or part your ways without further adoo. Both versions are rather not fun.

Now you've overcome that step and are highly geared. Unknown players are either a threat or a source of a fun experience. Either way you are shooting them. A moment of fun for you means another few hours of running around looting scraps for the other guy. A moment of fun for him means what you did the last couple of hours is practically erased.

 

That is well known and I would't have opened a thread if there wasn't some epiphany here...

 

Playing DayZ is  a bad investment. The time/fun ration is way to low. All methods of players coping with that lead to other players suffering. Either by avoiding any interaction or creating bad experiences for them.

 

This vicious cycle will not be broken inside DayZ! Devs can put in game what they want,in the end nobody will bond inside the game that not already is bond by something outside it. 

 

DayZ will not be fixed. They can't. It's core concept is fundamentally flawed. It will never have a good time/fun ratio. It just is pretty good at concealing that for a long time. Developing DayZ is just creating a lot of fog around that. Stuff to fill the void superficially.

 

I never liked that 1000+ vehicle spawn with custom loadout bla bla servers...but their existence is only natural. It's one way of coping with the slow paced boredom DayZ is presenting you with. But it's still a bad way because even on those servers the time/fun ratio is poor compared to dedicated shooters.

 

So my suggestions are, if you want to shoot other players, don't play DayZ anymore. It's not a good shooter.

If you want coop, don't play DayZ! It's not a good coop game.

You want survival? Don't sit in front of your computer! There's no survival feeling in front of that! Having a "You're getting wet." message on screen and actually standing in the rain without proper clothing are quite different. And without the actual feeling of getting hungry, wet, cold and everything, survival has no meaning.

 

I think that's what Dean meant when he was talking about DayZ beeing fundamentally flawed. It just can't be a survival simulator. And it can't be really good at anything else either because the mixing the concepts is impairing the quality of each. No amount of silly content will hide that for long.

 

 

This game has given me almost 300hrs of fun so far. It's the only game where I have an adrenaline rush during a firefight and am shaky afterwards. I don't shoot on sight. I attempt interaction first.

 

If you don't like the game that's fine. There are a lot of people who don't like the game in its current state. Which to some extent I agree that it could get boring as there isn't much content yet. However once all the content is in I can imagine that there will be more people playing the SA than the Mod. That's my opinion.

 

This game isn't for everyone. If you don't like it that's fine. Go find something else to hold your interest.

 

As for the flawed concept that keeps coming up, you can speculate all you want but we won't know what Rocket meant. I have my ideas that the concept is flawed because the game is meant for player interaction and there is more killing of each other.

 

Just my thoughts.

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I saw another user post it, can't remember who, it is posted quite bluntly; however it sticks out.

I don't think Dean Hall expected so much Kill On Sight as what is in the game now, that's why certain items were implemented to introduce a new style to the game; such as force feeding, handcuffs, burlap sacks etc.

Now instead everybody would rather axe their way to death rather than get handcuffed.

Lol, ya, that was me

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Lol, ya, that was me

 

My apologies, I giggled at the post a few times and then it stuck out to me so I sig'd it, congrats  :P

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Orlok you should really just lock threads like this... How is this helpful? How is this contributing anything?

 

Its some guys opinion and thats fine, but its threads like this that cause hate, drama, arguments and wars.

 

Its unneccesary, especially on the DayZ forums to promote posts like this that are basically saying the game is bad... I can understand peoples opinions and even that people are upset.. but its nonsense to allow posts like this when people have NO IDEA THE FUTURE OF THE GAME. Nobody fucking knows what its going to be like. Just douche's like to power trip and assume they know whats going to happen, because you know, they are god and see into the future.

 

Im so annoyed right now at this, pissed off at myself for "bumping" this post... However I strongly believe there has got to be a new rule disallowing "Know it all" posts. Id much rather read some shit about how someone got KoS'd and is pissed off at the game, not this shit, not this shit at all.

 

Bottom line nobody knows where this game is going, so far it's doing everything better then the mod is with the content that is in it, so I would say its safe to assume once everything gets implemented its all going to be better then the mod in one way or another, which is a success on its own. But yet again IDK nobody knows.

 

VERBAL THROWUP BLAGGHHHHHHHHHHHHHHHH. Just end this shit... sooooo dummmbbbb....

Edited by Blissful

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I do it for the Sheer Terror.

 

Before this gets closed,

 

Good reference!  :D

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This is your solution to everything, isn't it?

--

 

I have 300 hours clocked in DayZ Sa and that is my honest opinion, that skills and Skill trees can only help to make players care about the game more and then ultimately to make them care about other players as well, promoting cooperation instead of annihilation, team work instead of shooting on sight. And what's most important is that there's no downside to the concept of skill progression. If that is your wish, you can still run around the map like a bellend with a sack over your head yelling : ''Bic boi, cum fight me like someboooody.

People do crazy shit when they're bored, or they just pack up and go play Rust instead or Project Zomboid.

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