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[frl]myke

DAyZ where are thou

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This is not a goddamn MMORPG.  Jesus, go play defiance if you want to level up with guns

It would be more fun , people would care about this game more too, about their accounts and characters. The formation of clans would be more rewarding because people could take roles of cooks, medics, snipers, scouts and etc etc. It would really mean a lot in just cleaning the mess that Dayz is in right now.

Edited by Highlander007

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skill tree exist now :huh:

 

and will becoming more complex when more feature is add ;)

 

example you need to learn how to test blood type use IV kit and blood bag to extract blood and give blood :thumbsup:  :rolleyes:

 

is skill PLAYER LEARN

 

magic skill tree where CHARACTER learn is bullshit idea >:(

 

when every feature is add this game will have a lot of complex things to learn about and master if you want to do example cooking fix car etc

 

but skill tree system happen inside player mind coming with experience

 

not find some random book don't even read but character becoming instant master for some things :huh:

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Permanent skills, again I can see where your coming from, maybe for an account which has achieved "master" rank in a skill for them it will level up a bit faster next time, cos lets face it you are going to die in DayZ unless your hiding in the clan base fixing weapons and the like.  I still agree with the wipe on death, it would do more to reduce the people who are just KoS yolo style cos they can get all their stuff back, now they run the risk of losing something that they can't server hop for.

 

I'm also of the thinking that a hacker wouldn't care about skill's there's a reason why they are paying cash to have their computer shoot for them.

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skill tree exist now :huh:

 

and will becoming more complex when more feature is add ;)

 

example you need to learn how to test blood type use IV kit and blood bag to extract blood and give blood :thumbsup:  :rolleyes:

 

is skill PLAYER LEARN

 

magic skill tree where CHARACTER learn is bullshit idea > :(

 

when every feature is add this game will have a lot of complex things to learn about and master if you want to do example cooking fix car etc

 

but skill tree system happen inside player mind coming with experience

 

not find some random book don't even read but character becoming instant master for some things :huh:

Everything you do in a game is magic my friend. At least it would look so to someone that doesn't know how a PC works in turning zeros and ones to shapes on their screen.  How to simulate confidence of an avid hunter and outdoorsman to a couch potato that thinks moving mouse from point a to point b with all three muscles of his hand is an actual skill? You make him grind for it ! You make guys invest in game at least a tiny fraction of actual time needed to perfect same skills in real life.

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I'm all for some sort of small passive skill tree to add value to life (and won't just fly off the handle with a blanket NOOOO like caboose) what I'm totally against is if it adds any skill to shooting/melee, skills like repairing/medical skills/maybe even something like the old peripheral markers for added awareness at most.

 

**Of course all this is only if it is wiped every time you die

Edited by SaveMeJebus

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Permanent skills, again I can see where your coming from, maybe for an account which has achieved "master" rank in a skill for them it will level up a bit faster next time, cos lets face it you are going to die in DayZ unless your hiding in the clan base fixing weapons and the like.  I still agree with the wipe on death, it would do more to reduce the people who are just KoS yolo style cos they can get all their stuff back, now they run the risk of losing something that they can't server hop for.

 

I'm also of the thinking that a hacker wouldn't care about skill's there's a reason why they are paying cash to have their computer shoot for them.

Anything that would make players care about playing as much as possible gets a vote from me.

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I'm very much against skills dying with the character on account of KOS being an even bigger pain and getting killed by a hacker even harder to get over. Rooting for permanent skills instead.

 

No no non noo non non nonn oo noo no. No.

 

If DayZ is going to be a survival game, then survival needs to be your top priority. Anything that allows you to carry things over from one life to the next diminishes this. If you lose your character to KoS, tough luck, in my opinion. It's not that hard to get over it.

 

The point of skills is to give value to your character, so you try extra hard not to get killed - if these skills get carried over after you die, then your character has no value whatsoever.

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The point of skills is to give value to your character, so you try extra hard not to get killed - if these skills get carried over after you die, then your character has no value whatsoever.

Gear that bandits take from your dead corpse is a great motivation to stay alive. If you think KOS gets cried about now and too many people just quit the game because they believe a cheater or someone using an exploit killed them, just wait till Rocket adds skills to that wager...

I personally think Dean trolls us all when he talks about his vision of Dayz where more people worked together and then adds just more and more incentives for KOS...Funny thing

Edited by Highlander007

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Gear that bandits take from your dead corpse is a great motivation to stay alive. If you think KOS gets cried about now and too many people just quit the game because they believe a cheater or someone using an exploit killed them, just wait till Rocket adds skills to that wager...

 

I don;t care about people crying on the forums - it doesn't change my gameplay experience. You're dead, you're dead. All bambis are equal. I think that's quite a fundamental principle for this game.

 

Exploits will reduce as development progresses, anyway, and for the moment they're just part of the testing process. Anyone who gets upset about them has misunderstood the whole "Early Access" concept.

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I don;t care about people crying on the forums - it doesn't change my gameplay experience. You're dead, you're dead. All bambis are equal. I think that's quite a fundamental principle for this game.

 

Exploits will reduce as development progresses, anyway, and for the moment they're just part of the testing process. Anyone who gets upset about them has misunderstood the whole "Early Access" concept.

I care just because I'd like to see more friendly people running about. Due to my stealthy way of playing I kill way too many players without getting killed myself. I'd like to change that to cooperating with other players more, instead of just fucking them up from a bush or behind a wall. Like in real life, normal people tend not to shoot on sight, even when they face soldiers from the opposing army ,they like to take prisoners instead of just liquidating them.

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Carrying anything on from 1 life to the next defeats the purpose of permadeath.. it also changes the game from a survival game to a rpg action game.. The few passive skills there adding in are to give your character life value make you want to stay alive yeah it will give the kos crew more joy killing you so in that long time gaining skill( sewing is the only i have heard and slight mention of medical) one would hope you as a player would learn the skills to avoid the KOS players if you havent you wont live longenough to gain any skills so hey no extra loss.....

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I don't think the addition of practice-based skills does encourage KoS. If people are going to do it, they're going to do it regardless. It just makes it more of a loss when it happens to you. (Which is fine by me.)

 

Encouraging cooperation and discouraging KoS, or vice-versa, is a very debatable subject (and not for this thread). But it's a completely separate issue from character skills. It's not the point of them to either encourage or discourage KoS - implementation of new character features are for their own purpose, and carry their own importance within the gameplay, independent of any prevailing play-style trends.

 

And it just doesn't make sense for a brand new survivor spawning on the coast to have ANY previously-acquired character traits.

Edited by Pillock

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I don't think the addition of practice-based skills does encourage KoS. If people are going to do it, they're going to do it regardless. It just makes it more of a loss when it happens to you. (Which is fine by me.)

 

Encouraging cooperation and discouraging KoS, or vice-versa, is a very debatable subject (and not for this thread). But it's a completely separate issue from character skills. It's not the point of them to either encourage or discourage KoS - implementation of new character features are for their own purpose, and carry their own importance within the gameplay, independent of any prevailing play-style trends.

 

And it just doesn't make sense for a brand new survivor spawning on the coast to have ANY previously-acquired character traits.

I think you're wrong. I think no one really cares about really playing this game other than for ''sightseeing'' ,which gets old after you've actually seen all the sights few times.. Once they add bases, they will be getting locked. So, if you can't remember skills from your previous life, how can you remember the combination number of your lock? Let's be real about this, there is no valid reason not to add perma skills, unless the goal is to avoid all the gratification of leveling up.

Edited by Highlander007

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Highlander, I don't think you really understand the type of game DayZ is.  This is not some fairy tale land where we need to go and slaughter pigs for meat and then collect bird feathers.  This is a survival game with, hate to break it to ya, PERMADEATH.  Well, some what permadeath.  It's now turned into more of a Diablo death than anything.  Get killed, run back to corpse, get shit back.  Except in this case the corpse run might be impossible unless you have buddies with you.  Anyway, all adding skills is going to do is promote bland gameplay of people sitting around doing nothing.  They are just gonna go find a spot to hide and repeat a mundane task over and over until they max out their skill, then rinse and repeat

Edited by Caboose187

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^ Good points. Concerning your last line, I just wanna repeat what I mentioned above and that is any "upgrade" should be finite to prevent skill farming.

Oh, and once critters are implemented, I think you can hunt and cook meat.

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I still don't understand how I will 'skill farm' if I have limited resources to develop the skills with....If I have limited bullets, and the sound of them attracts the freaking KOS people and zombies, how will I be able to farm or autoclick or what ever...If one skill demands pure walking around to develop..Like tracking. I will develop it while I go on with my business of fuckin ''farm walking''?

If I can fucking pilot my chopper steadier the more I fly it...how the fck do I farm that shit...?

The devs that develop these skills should be smart about it, that's all. And also, if a player wants to have his full kited character after a year worth of walking around and fucking just doing stuff, I fucking guarantee he wont be cheating because he will fear to lose it all. So this defeats cheaters too.

Edited by Highlander007

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^ Good points. Concerning your last line, I just wanna repeat what I mentioned above and that is any "upgrade" should be finite to prevent skill farming.

Oh, and once critters are implemented, I think you can hunt and cook meat.

You are correct.  They are working on animals for the experimental servers before they go into stable.  If they do it like in the mod, you will need a weapon to kill with, a hunting knife for skinning/gathering meat, a wood axe to chop certain trees for fire wood, matches to to start the fire with and I believe a frying pan to cook the meat on.  That's at least 7 items just to make food!!!  There will also be predator animals making the woods a little more treacherous. Not sure if you can hunt the predator animals for food tho.  So just from that example I gave, skills are not needed as the gathering of items and doing the tasks is going to be hard enough work as it is.

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I still don't understand how I will 'skill farm' if I have limited resources to develop the skills with....If I have limited bullets, and the sound of them attracts the freaking KOS people and zombies, how will I be able to farm or autoclick or what ever...If one skill demands pure walking around to develop..Like tracking. I will develop it while I go on with my business of fuckin farm walking? If I can fucking pilot my chopper steadier the more I fly it...how the fck do I farm that shit...

The guys that develop these skills should be smart about it, that's all. And also, if a player wants to have his full kited character after a year worth of walking around and fucking just doing stuff, I fucking guarantee he wont be cheating because he will fear to lose it all. So this defeats cheaters too.

No, instead it'll promote people making macros to do these mundane tasks for them.  Every seen the macro farmers in WoW?  Ya, not happening bud.

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No, instead it'll promote people making macros to do these mundane tasks for them.  Every seen the macro farmers in WoW?  Ya, not happening bud.

Macros can't fight zombies and other players in this game. Perhaps farming could be possible if Dean allows server owners to lock their servers, but he wont.

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Macros can't fight zombies and other players in this game. Perhaps farming could be possible if Dean allows server owners to lock their servers, but he wont.

He won't in the "ALPHA"  And yes, macro's can fight zombies.  How else do you think they did it in WoW?  Mind you, they'd have to do a lot of macro'ing, such as for bandaging and eating/drinking.  But if they are going to the extent to macro in the first place they will be able to do this.

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He won't in the "ALPHA"  And yes, macro's can fight zombies.  How else do you think they did it in WoW?  Mind you, they'd have to do a lot of macro'ing, such as for bandaging and eating/drinking.  But if they are going to the extent to macro in the first place they will be able to do this.

Rockets end plan , to combat cheaters is to allow private servers and modding. But that's lazy delegating of responsibility and quite frankly a pussy move when there are better solutions which would take more time but could keep this fucking game alive for decades, like Runescape for example.

Edited by Highlander007

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I think we're jumping the gun here. We don't know what type of skills are being considered, and we don't really know how they'll work in terms of players improving them.

 

But if people 'farm' skills by doing endless repetitive tasks, then isn't that up to them? Sounds boring as shit to me, especially if it takes many hundreds of repetitions to get an improvement. But how is that any different from people practicing a skill in real life? If you want to get good at something, you repeat it over and over again, often without any other purpose than improving the skill. Trainee mechanics will assemble and dismantle an engine over and over for no reason other than improving their competence - it's boring and repetitive at the time, but it benefits you for when you need to do it for real. I don't really have a problem with people spending hours of in-game time deliberately breaking and mending loot items (for example) so that they can boost their skill, if that's what they want to do.

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I think we're jumping the gun here. We don't know what type of skills are being considered, and we don't really know how they'll work in terms of players improving them.

 

But if people 'farm' skills by doing endless repetitive tasks, then isn't that up to them? Sounds boring as shit to me, especially if it takes many hundreds of repetitions to get an improvement. But how is that any different from people practicing a skill in real life? If you want to get good at something, you repeat it over and over again, often without any other purpose than improving the skill. Trainee mechanics will assemble and dismantle an engine over and over for no reason other than improving their competence - it's boring and repetitive at the time, but it benefits you for when you need to do it for real. I don't really have a problem with people spending hours of in-game time deliberately breaking and mending loot items (for example) so that they can boost their skill, if that's what they want to do.

Again, as I stated, anything that promotes farming will promote macro'ing and yes, we don't know what they have in store for us but my posts were directed to the people wanting skills that level up like MMORPG style.

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On the topic of macroing, wouldn't your macro need to target something outside of your character to function properly I can understand if your macroing stuff in your inventory already but at soon as you start trying outside of your character, you'd be running serious risk (almost guaranteed) of getting banned for hacking.  Not exactly smart.

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