wuffi (DayZ) 18 Posted February 27, 2014 Today i started long range sniping.But at 800 m (for example) my bullets allways land a little bit left of the crosshair.Is this a bug or is this because i use a "damaged" LRS?(Its not a big problem anyway because once you know it its easy to compensate)but i just want to know if a pristine one would also fire to the left? Share this post Link to post Share on other sites
-MadTommy 367 Posted February 27, 2014 (edited) Weapons: Long-range scope reticle properly centered From the latest test build change log. So yes there is an issue that has been fixed. http://forums.dayzgame.com/index.php?/topic/177017-pending-changelog-experimental-branch-037115791/ Edited February 27, 2014 by MadTommy Share this post Link to post Share on other sites
jurionov37 22 Posted February 27, 2014 They have fixed the reticle position on screen i guess, but i think you will have this problem even after the patch because its caused by the scope condition which is as you said damaged and it doesnt ocur with worn and pristine scopes, its same feature like on damaged PU(broken glass). Share this post Link to post Share on other sites
flygamer1 176 Posted February 27, 2014 (edited) It's a bug with the scope, idk if they also know that the PU scope is not properly centered in the middle when it's attached to the SKS. Edited February 27, 2014 by flygamer1 Share this post Link to post Share on other sites
jurionov37 22 Posted February 27, 2014 (edited) i dont personally think its a bug, and if so, they should add some 'damaged' feature to it like its on PU and other stuff Edit: also it doesnt happed with worn and pristine scopes like OP asked Edited February 27, 2014 by Jurionov37 Share this post Link to post Share on other sites
HazZarD87 166 Posted February 27, 2014 I know it's not inteded but still it's not an unauthentic portrayal. If you slap a scope on a weapon IRL it's not gonna be properly sighted either. You'll have to shoot a few groups and adjust the sights according to where the centre of your grouping is. Share this post Link to post Share on other sites
TheWanderingMan 170 Posted February 27, 2014 At 800 m your shots will be landing slightly left or right of where you aimed depending on the windage. In game I think it's intentional, and even if it isn't it's not an issue in my eyes. The problem I have is that the mosin recoils too much for me to see where the shot has landed, so unless it's a hit and the person/zombie is down then it's hard for me to tell. Share this post Link to post Share on other sites
wuffi (DayZ) 18 Posted February 27, 2014 At 800 m your shots will be landing slightly left or right of where you aimed depending on the windage. In game I think it's intentional, and even if it isn't it's not an issue in my eyes. The problem I have is that the mosin recoils too much for me to see where the shot has landed, so unless it's a hit and the person/zombie is down then it's hard for me to tell.Yeah the mosin recoil s*cks, but when you use it with bipod + compensator you will see (at least most times because sometimes you can shoot on a wall at 500 and you will see no impact at all ;) " i guess this is a bug" your shots as long as you fire prone. Share this post Link to post Share on other sites
rickenbacker 190 Posted February 27, 2014 I know it's not inteded but still it's not an unauthentic portrayal. If you slap a scope on a weapon IRL it's not gonna be properly sighted either. You'll have to shoot a few groups and adjust the sights according to where the centre of your grouping is. But since we can only adjust our sights' elevation in the game, that's not a good feature to have. 1 Share this post Link to post Share on other sites
iBane 381 Posted February 27, 2014 Just to clarify the reticle fix has been implemented only on the experimental branch so far. It will roll out to stable probably next week or the week after. Share this post Link to post Share on other sites
Claw 26 Posted February 27, 2014 I noticed this at 600 m but this was a few weeks ago ( pristine gun and scope )I play a lot of I44 and the enfield and g43 etc have simular characteristics , i always believed it was down to the recoil of the gun. even some AR's in Arma you have to account for the recoil ( bounce of the barrell after shooting ) Share this post Link to post Share on other sites
TheWanderingMan 170 Posted February 27, 2014 Even with a pristine compensator and bipod it still recoils violently. I'm not complaining, just saying it makes it harder to shoot at longer distances. Share this post Link to post Share on other sites
Claw 26 Posted February 27, 2014 Even with a pristine compensator and bipod it still recoils violently. I'm not complaining, just saying it makes it harder to shoot at longer distances. I like it personally, its also one of the reasons i like I44 a lot as it takes a lot of skill to use the weapons and you really need to get to know your gun. Its all about your memory, say for instance you make a lot of long range shots at a running target, you get used to where you have to lead your shots, same with the recoil. Share this post Link to post Share on other sites
smoq2 221 Posted February 27, 2014 (edited) Bullet deviation to the left is an issue with the LR scope reticule (grid) not being properly centred: https://www.dropbox.com/s/pbqrlfwktr1yay7/Zrzut%20ekranu%202014-02-19%2012.03.08.pnghttps://www.dropbox.com/s/3r8y2uu3piw748k/Zrzut%20ekranu%202014-02-19%2013.22.23.png They fixed it in the experimental patch (which is being tested right now). Whether the scope is damaged or not has no influence on the accuracy at all, since no optics attachments have spread modifiers for any weapon in the game. You can use a badly damaged LRS just as a pristine one.My guess they will add a broken glass effect to the grid at some point as damage indicator. They didn't yet, because the LRS can probably support only one type of scope grid right now. Edited February 27, 2014 by retro19 Share this post Link to post Share on other sites
wuffi (DayZ) 18 Posted February 27, 2014 I like it personally, its also one of the reasons i like I44 a lot as it takes a lot of skill to use the weapons and you really need to get to know your gun. Its all about your memory, say for instance you make a lot of long range shots at a running target, you get used to where you have to lead your shots, same with the recoil.Yeah but long range shots at running targets is a pain in the a$$ :)My record is a hit on 700 meters (but i guess it took me 20 Bullets ;) Ps: ok just got killed ;(Now i´m a bambi again ;) 2 Share this post Link to post Share on other sites
Grimey Rick 3417 Posted February 27, 2014 At 800 m your shots will be landing slightly left or right of where you aimed depending on the windage. In game I think it's intentional, and even if it isn't it's not an issue in my eyes. The problem I have is that the mosin recoils too much for me to see where the shot has landed, so unless it's a hit and the person/zombie is down then it's hard for me to tell. When did they add wind affecting your shots? Share this post Link to post Share on other sites
Princess Dookie 35 Posted February 28, 2014 Today i started long range sniping.But at 800 m (for example) my bullets allways land a little bit left of the crosshair.Is this a bug or is this because i use a "damaged" LRS?(Its not a big problem anyway because once you know it its easy to compensate)but i just want to know if a pristine one would also fire to the left? When using pristine scopes, I have no issues. The condition of the LRS has an effect on the location of the shot. IMO, the damage to the LRS should be both visible, (cracked lens), and invisible (not centered). Share this post Link to post Share on other sites