agulot 0 Posted February 26, 2014 I understand why it had to be done for the ArmA 2 mod, as ArmA wasn't designed to run that long for missions. But given that this is a StandAlone game, do we really need server restarts? With Gear/Zeds now respawning after a given time, can we remove the need to restart the server every 4 hours? It just sucks to be stuck in a gun fight and then suddenly ... red chain ... server restart. really? that just sucks. Opinions? Share this post Link to post Share on other sites
SoldierHair 29 Posted February 26, 2014 To respawn loot, and in previous versions, zombies.And i also think it cuts out a little of the lag. Share this post Link to post Share on other sites
Black Dynamite 75 Posted February 26, 2014 Umm, gear/zombies don't respawn... I don't know why you think they do... Share this post Link to post Share on other sites
So Sexy 259 Posted February 26, 2014 (edited) Gear isnt respawning atm, and in general server restarts are needed to clear it from unneeded stuff if I understand it correctly. Edited February 26, 2014 by So Sexy Share this post Link to post Share on other sites
Cenobyte 71 Posted February 26, 2014 DayZ is based off of ArmA2's infrastructure, so it still struggled with prolonged uptimes from time to time. Zombies are only respawning in experimental at the moment, and loot respawn is still on the to-do list. Share this post Link to post Share on other sites
chekovp 89 Posted February 26, 2014 Zombies respawn on experimental only, but no loot yet. It has already been said that the restarts will stop once loot and zombie respawning is finished. Share this post Link to post Share on other sites
SoldierHair 29 Posted February 26, 2014 (edited) Perhaps i made a wrong choice of words, of course i don't mean what you think.Respawn as in, the server restarts to create/spawn items.This happens at a given hour.During the 'up' time the loot doesn't respawn.Servers respawn because otherwise at some point there would be no loot at all. Edited February 26, 2014 by SoldierHair Share this post Link to post Share on other sites
Black Dynamite 75 Posted February 26, 2014 Zombies respawn on experimental only, but no loot yet. It has already been said that the restarts will stop once loot and zombie respawning is finished.That's really up to the admins isn't it? Besides, that's not the only problem. Inventory gets laggy as all shit on Deadpool's (the server that doesn't restart very often) because, as Rocket said in the latest devblog, inventory updates are unconfirmed packet spam (you can actually leverage this against other players if you have the better internet connection). So, at the very least, inventory must switch to a confirmed system in addition to the respawns working for the servers not to require frequent restarts. Share this post Link to post Share on other sites
agulot 0 Posted February 26, 2014 But that's just the point, Why can't it be fixed in such a way to remove the need for restarts. It seems it can be done, so looking for Info on other people opinions on IF it can be done, then would you, if you were the admin, want restarts, or let it run 24/7 and only restart after updates? The point is, server restarts seem to be an annoyance that we have all just accepted, but what if it didn't HAVE to be. Why should we accept it now (yes this is alpha and i understand it's need right this exact moment.) Share this post Link to post Share on other sites
chekovp 89 Posted February 26, 2014 That's really up to the admins isn't it? Besides, that's not the only problem. Inventory gets laggy as all shit on Deadpool's (the server that doesn't restart very often) because, as Rocket said in the latest devblog, inventory updates are unconfirmed packet spam (you can actually leverage this against other players if you have the better internet connection). So, at the very least, inventory must switch to a confirmed system in addition to the respawns working for the servers not to require frequent restarts.The item update is being worked on and there is already a possible fix to it in 37. Network: Inventory items causing desync due to non-guaranteed update spam (hotfix currently until guaranteed message change is complete)Network: Optimizations to network messaging updates should result in reduced bandwidth and some increases in FPS for clients/server As for restarts, its not entirely up to the admins. Share this post Link to post Share on other sites
Window Licker 504 Posted February 26, 2014 Zombies respawn on experimental only, but no loot yet. It has already been said that the restarts will stop once loot and zombie respawning is finished.Really hope they start working on the night situation although there are thing's that need more urgent attention it would be nice for them to fix it. Share this post Link to post Share on other sites
bad_mojo (DayZ) 1204 Posted February 26, 2014 (edited) Agreed, server restarts have ruined too many of my experiences. Edited February 26, 2014 by bad_mojo Share this post Link to post Share on other sites
djporternz 644 Posted February 26, 2014 (edited) The big one: Stability. In an ideal world the server hardware and executable would be rock solid and able to function unaided for ever. Unfortunately we don't live in that world. ATM we reboot because there isn't any loot respawn and Z respawn is v. limited and only available on the Experimental branch, so a four hour restart cycle is being used. I would hope that at release we'd be able to go days if not weeks between restarts. If they get the respawns right, then hopefully there wouldn't be any significant difference to a restarted server and one that had been up for weeks, but again that might be in my ideal world. Edited February 26, 2014 by DJPorterNZ 1 Share this post Link to post Share on other sites
Window Licker 504 Posted February 26, 2014 If they get the respawns right, then hopefully there wouldn't be any significant difference to a restarted server and one that had been up for weeks, but again that might be in my ideal world.Yes, that would be perfect I'm off to round up fresh spawns for sacrifice to the DayZ god's in Black Forest. Share this post Link to post Share on other sites
enforcer1975 1111 Posted February 26, 2014 Gear isnt respawning atm, and in general server restarts are needed to clear it from unneeded stuff if I understand it correctly. You don't need restarts, a script will do the same and gear shouldn't be respawning that fast and frequent anyway. You guys just want your 100 M4s with magpul stuff. Share this post Link to post Share on other sites
DirtyscumbagLith 270 Posted February 26, 2014 so we can have loot respawn and all the anti-server hoppers can then rush to it and get loot and claim they dont SH. its the circle of life, cyma! Share this post Link to post Share on other sites
chekovp 89 Posted February 26, 2014 The big one: Stability. In an ideal world the server hardware and executable would be rock solid and able to function unaided for ever. Unfortunately we don't live in that world. ATM we reboot because there isn't any loot respawn and Z respawn is v. limited and only available on the Experimental branch, so a four hour restart cycle is being used. I would hope that at release we'd be able to go days if not weeks between restarts. If they get the respawns right, then hopefully there wouldn't be any significant difference to a restarted server and one that had been up for weeks, but again that might be in my ideal world.I really do believe that weekly restarts/downtime for server maint. is what the Dev team will be going for in the end.This is just my opinion, my hopes and dreams...But in the end, there will always be servers that are day time. Even with no restarts. Share this post Link to post Share on other sites
Black Dynamite 75 Posted February 26, 2014 You don't need restarts, a script will do the same and gear shouldn't be respawning that fast and frequent anyway. You guys just want your 100 M4s with magpul stuff.Server admins can't run scripts either... 0 customization allowed except server name, hive, and 5 MOTDs Share this post Link to post Share on other sites
dusty_nuttles 130 Posted February 26, 2014 Performance. Share this post Link to post Share on other sites
TwinSpire 49 Posted February 26, 2014 Zombies respawn on experimental only, but no loot yet. It has already been said that the restarts will stop once loot and zombie respawning is finished. They will only stop when there isn't a point in them. Even if loot respawns automatically people will still reboot to get it to spawn faster. So they also have to implement server persistence through restarts. Share this post Link to post Share on other sites
chekovp 89 Posted February 26, 2014 They will only stop when there isn't a point in them. Even if loot respawns automatically people will still reboot to get it to spawn faster. So they also have to implement server persistence through restarts.Restarting a server to farm loot is against the rules for servers, so restarting a server for loot after respawning loot is put in could cause the server owner to lose the server. Share this post Link to post Share on other sites