Jump to content
hypergolem

No more than 5

Recommended Posts

I conducted some tests and experiments on the social behavior of our zombies and I found that no more than 5 at the same time will follow you. If during my test I met and aggroed one more zombie, then automatically another zombie stopped. I managed to make them follow me from Kamyshovo to Elektro and this pattern was constant. Never more than 5... I really hope the devs can improve the zombies because as they are right now they are a joke. I was basically circling around them, jogging slowly to make them keep the pace, sometimes running backwards because they are too slow. Sometimes I had to go reaggro a slowpoke...

Ah and good job guys in Elektro, killing a scientist in just a tee shirt conducting a very important experiment... You must be so proud...

Share this post


Link to post
Share on other sites

I conducted some tests and experiments on the social behavior of our zombies and I found that no more than 5 at the same time will follow you. If during my test I met and aggroed one more zombie, then automatically another zombie stopped. I managed to make them follow me from Kamyshovo to Elektro and this pattern was constant. Never more than 5... I really hope the devs can improve the zombies because as they are right now they are a joke. I was basically circling around them, jogging slowly to make them keep the pace, sometimes running backwards because they are too slow. Sometimes I had to go reaggro a slowpoke...

Ah and good job guys in Elektro, killing a scientist in just a tee shirt conducting a very important experiment... You must be so proud...

On the new experimental patch if you got a loud weapon allot more can follow you and they respawn damn fast in towns.

Share this post


Link to post
Share on other sites

After further testing our team of scientists managed to make 6 zombies follow the scientist. After that the next zombie aggroed would automatically make one of the zombies in the group stop. We are trying now to figure out why this difference between the two experiment sessions.

Share this post


Link to post
Share on other sites

Was this on the experimental or public servers? Zombie improvements have already been announced.

This was on regular public servers.

Share this post


Link to post
Share on other sites

So...let's see if that happens on experimental as well and if, be so kind and file a bug report if there is none regarding this topic? 

I don't think it is a bug, probably a limitation of zombies active at the same time

Share this post


Link to post
Share on other sites

Try the experimental...

There like never ending waves on experimental now that they respawn, ammo just goes so quick now too lol 

I really hope they get more dangerous soon

Share this post


Link to post
Share on other sites

Hasn't it been said already that the current zombies are placeholders and the AI is being completely reworked?

Share this post


Link to post
Share on other sites

I don't think it is a bug, probably a limitation of zombies active at the same time

Well, I usually say better asked one more time too much than not often enough ;)

 

Edit;

 

Hasn't it been said already that the current zombies are placeholders and the AI is being completely reworked?

 

true. But who knows if this limitation is a bug, intentional, will be changed...so as said above, better check out & ask in the bugreport^^

Edited by LaughingJack

Share this post


Link to post
Share on other sites

Read the Stickies before making another Topic.

 

Important bugs and issues
 
Zombies
* Zombies clipping through floors/walls
* Zombies hitting through upper floors from the ground floor
* Low zombie numbers
* No zombie respawning
Zombies are a work in progress they are a very active area of development, we consider the current implementation a base level to commence further testing. Their AI was completely redeveloped, which means we need to come up with new (more efficient) methods of their interaction with the world, such as collision, as the ArmA way is not designed for thousands of AI to operate at once on this scale. This will be one of our most active areas of development.
  • Like 2

Share this post


Link to post
Share on other sites

 

Read the Stickies before making another Topic.

 

Important bugs and issues
 
Zombies
* Zombies clipping through floors/walls
* Zombies hitting through upper floors from the ground floor
* Low zombie numbers
* No zombie respawning
Zombies are a work in progress they are a very active area of development, we consider the current implementation a base level to commence further testing. Their AI was completely redeveloped, which means we need to come up with new (more efficient) methods of their interaction with the world, such as collision, as the ArmA way is not designed for thousands of AI to operate at once on this scale. This will be one of our most active areas of development.

 

Thanks and sorry didn't mean to clutter the forum. Just wanted to share my "scientific" experiment :)

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×