hypergolem 39 Posted February 26, 2014 I conducted some tests and experiments on the social behavior of our zombies and I found that no more than 5 at the same time will follow you. If during my test I met and aggroed one more zombie, then automatically another zombie stopped. I managed to make them follow me from Kamyshovo to Elektro and this pattern was constant. Never more than 5... I really hope the devs can improve the zombies because as they are right now they are a joke. I was basically circling around them, jogging slowly to make them keep the pace, sometimes running backwards because they are too slow. Sometimes I had to go reaggro a slowpoke...Ah and good job guys in Elektro, killing a scientist in just a tee shirt conducting a very important experiment... You must be so proud... Share this post Link to post Share on other sites
Leo Balzac 190 Posted February 26, 2014 Was this on the experimental or public servers? Zombie improvements have already been announced. Share this post Link to post Share on other sites
Deathlove 2286 Posted February 26, 2014 I conducted some tests and experiments on the social behavior of our zombies and I found that no more than 5 at the same time will follow you. If during my test I met and aggroed one more zombie, then automatically another zombie stopped. I managed to make them follow me from Kamyshovo to Elektro and this pattern was constant. Never more than 5... I really hope the devs can improve the zombies because as they are right now they are a joke. I was basically circling around them, jogging slowly to make them keep the pace, sometimes running backwards because they are too slow. Sometimes I had to go reaggro a slowpoke...Ah and good job guys in Elektro, killing a scientist in just a tee shirt conducting a very important experiment... You must be so proud...On the new experimental patch if you got a loud weapon allot more can follow you and they respawn damn fast in towns. Share this post Link to post Share on other sites
hypergolem 39 Posted February 26, 2014 After further testing our team of scientists managed to make 6 zombies follow the scientist. After that the next zombie aggroed would automatically make one of the zombies in the group stop. We are trying now to figure out why this difference between the two experiment sessions. Share this post Link to post Share on other sites
hypergolem 39 Posted February 26, 2014 Was this on the experimental or public servers? Zombie improvements have already been announced.This was on regular public servers. Share this post Link to post Share on other sites
LaughingJack (DayZ) 767 Posted February 26, 2014 So...let's see if that happens on experimental as well and if, be so kind and file a bug report if there is none regarding this topic? :) Share this post Link to post Share on other sites
spelkey@live.com 8 Posted February 26, 2014 Try the experimental...There like never ending waves on experimental now that they respawn, ammo just goes so quick now too lol Share this post Link to post Share on other sites
hypergolem 39 Posted February 26, 2014 So...let's see if that happens on experimental as well and if, be so kind and file a bug report if there is none regarding this topic? I don't think it is a bug, probably a limitation of zombies active at the same time Share this post Link to post Share on other sites
hypergolem 39 Posted February 26, 2014 Try the experimental...There like never ending waves on experimental now that they respawn, ammo just goes so quick now too lol I really hope they get more dangerous soon Share this post Link to post Share on other sites
chekovp 89 Posted February 26, 2014 Hasn't it been said already that the current zombies are placeholders and the AI is being completely reworked? Share this post Link to post Share on other sites
LaughingJack (DayZ) 767 Posted February 26, 2014 (edited) I don't think it is a bug, probably a limitation of zombies active at the same timeWell, I usually say better asked one more time too much than not often enough ;) Edit; Hasn't it been said already that the current zombies are placeholders and the AI is being completely reworked? true. But who knows if this limitation is a bug, intentional, will be changed...so as said above, better check out & ask in the bugreport^^ Edited February 26, 2014 by LaughingJack Share this post Link to post Share on other sites
boneboys 7988 Posted February 26, 2014 Read the Stickies before making another Topic. Important bugs and issues Zombies* Zombies clipping through floors/walls* Zombies hitting through upper floors from the ground floor* Low zombie numbers* No zombie respawningZombies are a work in progress they are a very active area of development, we consider the current implementation a base level to commence further testing. Their AI was completely redeveloped, which means we need to come up with new (more efficient) methods of their interaction with the world, such as collision, as the ArmA way is not designed for thousands of AI to operate at once on this scale. This will be one of our most active areas of development. 2 Share this post Link to post Share on other sites
hypergolem 39 Posted February 26, 2014 Read the Stickies before making another Topic. Important bugs and issues Zombies* Zombies clipping through floors/walls* Zombies hitting through upper floors from the ground floor* Low zombie numbers* No zombie respawningZombies are a work in progress they are a very active area of development, we consider the current implementation a base level to commence further testing. Their AI was completely redeveloped, which means we need to come up with new (more efficient) methods of their interaction with the world, such as collision, as the ArmA way is not designed for thousands of AI to operate at once on this scale. This will be one of our most active areas of development. Thanks and sorry didn't mean to clutter the forum. Just wanted to share my "scientific" experiment :) Share this post Link to post Share on other sites