luzarius 1 Posted February 25, 2014 (edited) Devs, forget features, just focus on stability & release date. If you really wanted you could get this game released in four weeks with proper project management. You need a project manager who knows that releasing a stable core is more important than a buggy core with lots of neat features. Whatever features you have now is good enough. Remember focus on the CORE, set a four week gameplan and that's it, DONE. GET IT DONE. Once the game is stable, released and generating revenue THEN add new features. At it's heart this game has what people want already, you don't need to add anything "extra" just to make the game better, instead just focus on fixing bugs, getting it stable and RELEASE THAT MUTHA FUCKA (lol). Edited February 25, 2014 by luzarius Share this post Link to post Share on other sites
Gobbokirk 546 Posted February 25, 2014 It is released, generating revenue and they are adding new features as well as working on stability. So I guess OP is saying he's happy about the game :) 2 Share this post Link to post Share on other sites
DarkwaveDomina 1099 Posted February 25, 2014 If you really wanted you could get this game released in four weeks with proper project management.I'm not even going to ask what makes you think this because I think we both know you pulled it out of thin-air. The question I am posting to ask you is this: What makes you think the team members working on features are the same team members working on stability? 1 Share this post Link to post Share on other sites
ParaB 114 Posted February 25, 2014 I love it when people who obviously have absolutely no idea about software development post stuff like "...why don't you just...". :rolleyes: 6 Share this post Link to post Share on other sites
crimsonbzd 247 Posted February 25, 2014 (edited) Devs, forget features, just focus on stability & release date. If you really wanted you could get this game released in four weeks with proper project management. You need a project manager who knows that releasing a stable core is more important than a buggy core with lots of neat features. Whatever features you have now is good enough. Remember focus on the CORE, set a four week gameplan and that's it, DONE. GET IT DONE. Once the game is stable, released and generating revenue THEN add new features. At it's heart this game has what people want already, you don't need to add anything "extra" just to make the game better, instead just focus on fixing bugs, getting it stable and RELEASE THAT MUTHA FUCKA (lol). I think you misunderstand what you're talking about entirely. If they fix all the problems in your game right now, they would be finalizing the game. Adding in more features afterwards would only create more problems, which you would then just complain you need fixed again. If you weren't working against yourself, you might ask the opposite. Like: "Devs! Add all the features already so you can focus on making this game stable! When are we expecting bases and cars?" Except... unless you're part of the development team in the studio, you don't know what's going on as far as their timeframes, their workflow, and their lives. Addendum: This game does *NOT* have all the features everyone wants. It's far from it. Edited February 25, 2014 by crimsonBZD Share this post Link to post Share on other sites
meat pie 632 Posted February 25, 2014 So you want the team working on features to stop working on features to let the team working on stability to work on stability by them selves and have no new features but take just as long to make stability fixs?I dont get it. Share this post Link to post Share on other sites
Mrshzzit 2 Posted February 25, 2014 Sounds like OP has a 1999 computer. Share this post Link to post Share on other sites
zifadel 48 Posted February 25, 2014 Good lord is this a misguided and ignorant thread. The teams developing the new content are not the same teams developing bug fixes, stability and system improvements. Share this post Link to post Share on other sites
iBane 381 Posted February 25, 2014 I have no stability issues running on experimental branch. I reject the premise of the OP that this game is unstable. Likewise there is no supportable reason offered to move to full release in 4 weeks. Share this post Link to post Share on other sites
over9000nukez 199 Posted February 25, 2014 well if they focus on stabalizing when they do add new features they will have to stabalize again, add new feature, stabalize, add new feather, stabalize, they could add all the features, make sure they work, then stabalize. Share this post Link to post Share on other sites
Lady Kyrah 1110 Posted February 25, 2014 (edited) Devs, forget features, just focus on stability & release date. If you really wanted you could get this game released in four weeks with proper project management. You need a project manager who knows that releasing a stable core is more important than a buggy core with lots of neat features. Whatever features you have now is good enough. Remember focus on the CORE, set a four week gameplan and that's it, DONE. GET IT DONE. Once the game is stable, released and generating revenue THEN add new features. At it's heart this game has what people want already, you don't need to add anything "extra" just to make the game better, instead just focus on fixing bugs, getting it stable and RELEASE THAT MUTHA FUCKA (lol).That's not how it work. the game isn't released yet, they don't need to even have it in a playable state, as long as they keep moving forward. Edited February 25, 2014 by Lady Kyrah Share this post Link to post Share on other sites
QbitzR 157 Posted February 25, 2014 plot twist : everyone in the dev team reads this; game goes final in 4 weeks. luzarius gets 50% share of sales and nobel prize for genius idea. 2 Share this post Link to post Share on other sites
Rancor 90 Posted February 25, 2014 Devs, forget features, just focus on stability & release date. If you really wanted you could get this game released in four weeks with proper project management. You need a project manager who knows that releasing a stable core is more important than a buggy core with lots of neat features. Whatever features you have now is good enough. Remember focus on the CORE, set a four week gameplan and that's it, DONE. GET IT DONE. Once the game is stable, released and generating revenue THEN add new features. At it's heart this game has what people want already, you don't need to add anything "extra" just to make the game better, instead just focus on fixing bugs, getting it stable and RELEASE THAT MUTHA FUCKA (lol). You have no idea of how game development works..... 1 Share this post Link to post Share on other sites
deebz1234 243 Posted February 25, 2014 (edited) they have multiple teams for multiple "things" so you will have features + stability no matter what bro! good news! you cant get the visual graphics artist to work on server side performance...cause he wont know what the fuck is going on. Edited February 25, 2014 by deebz1234 2 Share this post Link to post Share on other sites
doctorwhy 157 Posted February 25, 2014 Devs, forget features, just focus on stability & release date. If you really wanted you could get this game released in four weeks with proper project management. You need a project manager who knows that releasing a stable core is more important than a buggy core with lots of neat features. Whatever features you have now is good enough. Remember focus on the CORE, set a four week gameplan and that's it, DONE. GET IT DONE. Once the game is stable, released and generating revenue THEN add new features. At it's heart this game has what people want already, you don't need to add anything "extra" just to make the game better, instead just focus on fixing bugs, getting it stable and RELEASE THAT MUTHA FUCKA (lol). So you do realize that every new feature introduces new elements. If you had any idea about development you would know that you get features done then optimize. Every new feature also requires optimization and by your "demand" the game would never be finished. Oh yeah and the obligatory "Alpha" statement. 2 Share this post Link to post Share on other sites
djporternz 644 Posted February 25, 2014 Yeah Devs... just do what the OP wants! We'll be happy with a stable game with absolutely nothing whatsoever to do in game except hide behind a tree or KoS... /sarcasm 1 Share this post Link to post Share on other sites
dodas 47 Posted February 25, 2014 ok here we go again...... SOME DEVS WORK ON STABILITY ,OTHERS ON ITEMS OTHERS ON THE MAP. They can't all work on one thing because simply they aren't told to or can't Share this post Link to post Share on other sites
So Sexy 259 Posted February 25, 2014 Another troll... Share this post Link to post Share on other sites
Woodland Creature 9 Posted February 25, 2014 (edited) Devs, forget features, just focus on stability & release date. If you really wanted you could get this game released in four weeks with proper project management. You need a project manager who knows that releasing a stable core is more important than a buggy core with lots of neat features. Whatever features you have now is good enough. Remember focus on the CORE, set a four week gameplan and that's it, DONE. GET IT DONE. Once the game is stable, released and generating revenue THEN add new features. At it's heart this game has what people want already, you don't need to add anything "extra" just to make the game better, instead just focus on fixing bugs, getting it stable and RELEASE THAT MUTHA FUCKA (lol). Oh dear, threads like this really do crack me up. They just have no clue how game development is done. I would post up a lenghty description of how and why things are done in the order they are done in but really, what would be the point? The OP is either a troll and wouldn't care or is a total idiot and wouldn't understand. Sorry if that sounded harsh but I call it like I see it. Edited February 25, 2014 by Woodland Creature 1 Share this post Link to post Share on other sites
Michaelvoodoo25 3120 Posted February 25, 2014 Do your games still come on cassettes? Things may seem strange but quite normal. Share this post Link to post Share on other sites
Woodland Creature 9 Posted February 25, 2014 Do your games still come on cassettes?Things may seem strange but quite normal. Haha!! Nice one. Ahh cassettes, that brings back some memories from my impatient youth. Share this post Link to post Share on other sites
Rick1633 136 Posted February 25, 2014 I'm not even going to ask what makes you think this because I think we both know you pulled it out of thin-air. The question I am posting to ask you is this: What makes you think the team members working on features are the same team members working on stability?Ummmmm because compared to any other game project there are only like 6 total people wrking on Dayz. Star citizen for example, with the same revenue, has 3 different entire office buildings working on the game. So yes, all 6 peole at dayz should stop making spray cans and heart attack features and fix the damn core. Share this post Link to post Share on other sites
gibonez 3633 Posted February 25, 2014 Stupid advice half the people I know stopped playing because of the lack of features and content. They need to focus on features and content first then when all that content is in then finally make it stable. Share this post Link to post Share on other sites
Rick1633 136 Posted February 25, 2014 Stupid advice half the people I know stopped playing because of the lack of features and content.They need to focus on features and content first then when all that content is in then finally make it stable.So you like playing with broken physics, ghost zombies, and shitty controls? People quit because of that. Share this post Link to post Share on other sites
DarkwaveDomina 1099 Posted February 25, 2014 Ummmmm because compared to any other game project there are only like 6 total people wrking on Dayz. Star citizen for example, with the same revenue, has 3 different entire office buildings working on the game. So yes, all 6 peole at dayz should stop making spray cans and heart attack features and fix the damn core. DayZ has a team of about thirty people working on it. You don't know what you're talking about. Share this post Link to post Share on other sites