Jump to content
Sign in to follow this  
MagneticToast

Is circlestrafing/zigzagging ever going to be fixed?

Recommended Posts

I know the running speed will be changed with stamina but what about strafing? Strafing is my biggest gripe in any FPS game..but especially here when the game touts realism.

You should never be able to zigzag so fast like you do in game to avoid bullets, and you should definitely never be able to strafe in a circle around an enemy. I suggest strafing has a momentum, like vaulting currently does. You have to be standing still to strafe at a normal speed, but if you do it while moving it does it very slowly for the first few seconds to account for momentum.

There. I fixed the title so you can understand it better.

Edited by MagneticToast
  • Like 5

Share this post


Link to post
Share on other sites

Strafing while moving speed seems real and accurate imo.

Share this post


Link to post
Share on other sites

Must admit this hadn't occurred to me - but, yeah, I spose it is unrealistic. I guess we've all got so used to the mouse+WASD system since it was introduced (was it Quake? I remember Doom being keyboard-only) that we don't question it.

 

Strafing is sidestepping: yes, you can do it easily at a slow/walking pace, but at a full-on run, you can only really do one sidestep at a time, or you'd probably trip yourself over.

  • Like 1

Share this post


Link to post
Share on other sites

I don't like it because its unrealistic. Go outside and try to zigzag like shown in game. Record it and post it here. If you can do it I will change my opinion.

Share this post


Link to post
Share on other sites

Ummm strafing:

 

<-----    ----->

 

Serpentine:

   \

     \

       \

       /

      /

    /

   \

    \

      \

Edited by Mdogg2005
  • Like 1

Share this post


Link to post
Share on other sites

Maybe next you want will all players to spawn in front of your camping spot and stand still?

Share this post


Link to post
Share on other sites

I don't like it because its unrealistic. Go outside and try to zigzag like shown in game. Record it and post it here. If you can do it I will change my opinion.

 

Let me video how I hop a fence and we can compare that. I can also video-tape myself not eating for three hours to no ill effect. Or perhaps I could show you what it really takes to put a muzzle break or a sight on a Mosin?

 

A game, no matter how it attempts to be realistic, is still a game. There are compromises to be made. So you should really re-form this into a suggestion as you infer that it is broken, which it is not. 

  • Like 4

Share this post


Link to post
Share on other sites

I don't like it because its unrealistic. Go outside and try to zigzag like shown in game. Record it and post it here. If you can do it I will change my opinion.

 

I believe in real life you would make even more sudden change of directions if someone is shooting at you.

 

Do you want it like this? :D

 

Share this post


Link to post
Share on other sites

LOL yeah because I camp. Glad you know better than I do how you play.

There is nothing wrong with "serpentine" movement, because you can do that in real life.

<
  >
<
  >

<

is how it is done in game now and its just stupid. Again, you can accuse me of playing whichever way you think I do, not that I really care how you think I play - but when you're making a game that is supposed to be realistic...that kind of movement isn't and it is because the transition from A to S without any kind of penalty. Again, go outside and try that. Record it and post it here.

Yeah and look at that video. It proves my point. You cannot do that at the insane speed that you can in this game.

And Valadain, explain the movement on the steps then? The game tries to force realistic player movement but this is something that isn't realistic. You can keep arguing with me about it but you're just wrong.

Edited by MagneticToast

Share this post


Link to post
Share on other sites

Hello there

 

Perhaps raise it as a ticket in the bugtracker?

 

Movement may well be looked at, but whether side strafing is planned to be looked at im unsure.

 

Check the tracker.

 

Rgds

 

LoK

  • Like 1

Share this post


Link to post
Share on other sites

You should never be able to zigzag so fast like you do in game to avoid bullets, and you should definitely never be able to strafe in a circle around an enemy. I suggest strafing has a momentum, like vaulting currently does. You have to be standing still to strafe at a normal speed, but if you do it while moving it does it very slowly.

 

Why shouldn't you be able to zig-zag run? So your saying there should be zero defense against armed players? That sounds like fun.

 

This is whats happening, your setting yourself up wrong for kills. Instead of flanking bambi's/whoever you should get on their 6 or 12. Zig-zig doesn't work well from 12/6 angles.

 

If someone is zig-zagging, you have to anticipate the next cut. Instead of aiming at the target, shoot at the middle of the zig-zag.

 

You don't like people running circles? Don't counter with running circles. Instead run backwards. You'll hit your mark easily.

 

Neither of which is strafing. I think your mixed up. Snaking and running in a circle isn't strafing afaik.

 

Basically, get better. Hope that helps!

Edited by Bennet

Share this post


Link to post
Share on other sites

I don't get this one at all, unless you have some form of disability where you can't cross your legs or can't rotate your hip for whatever reason then strafing at more than walking speed is totally do-able. Side stepping, where your trailing foot meets and stops before your leading foot, would be at walking speed due to your lack of momentum. But running in a sideways motion can easily be done at a jogging speed, although not for very long because of the way your ankle, knee and hip joints are connected, that and it would be easier to loose your balance the further you go.

  • Like 1

Share this post


Link to post
Share on other sites

Regardless if strafing in DayZ SA can or should be improved or not, I don't see how this makes the top 1000 of things to do.  Keep it in perspective people.  

Edited by iBane

Share this post


Link to post
Share on other sites

Went outside to video that you can do this, but mysteriously broke my leg whilst going down the stairs and fell unconscious.  Totally unfair that DayZ realism has now effected real life.  Going to chat to God and see if he can put a fix in for this.

  • Like 2

Share this post


Link to post
Share on other sites

Ok, then you all must be missing the point about it. It has nothing to do with getting better. Strafing itself is fine if it is one direction. It is doing it while running at full speed and then pressing strafe in either direction which makes you zigzag in an unrealistic manner which is the problem.There is no penalty to the change in momentum. This is unrealistic. Everyone who doesn't understand that this is unrealistic or thinks this is normal should go try it. and again, record it if you can do it.

LOL okay I'm done. You guys want an authentic game but are okay with arcadey movements. Its just like how I read about people complaining about the eat all feature.

Edited by MagneticToast
  • Like 1

Share this post


Link to post
Share on other sites

I could see an issue with realism vs circle strafing, but regular serpentine movement is isn't that far off the realism mark.

Share this post


Link to post
Share on other sites

LOL yeah because I camp. Glad you know better than I do how you play.

There is nothing wrong with "serpentine" movement, because you can do that in real life.

<

  >

<

  >

<

is how it is done in game now and its just stupid. Again, you can accuse me of playing whichever way you think I do, not that I really care how you think I play - but when you're making a game that is supposed to be realistic...that kind of movement isn't and it is because the transition from A to S without any kind of penalty. Again, go outside and try that. Record it and post it here.

Yeah and look at that video. It proves my point. You cannot do that at the insane speed that you can in this game.

And Valadain, explain the movement on the steps then? The game tries to force realistic player movement but this is something that isn't realistic. You can keep arguing with me about it but you're just wrong.

 

Sure it tries to be realistic, but it will fail sometimes and succeed others. That was the point I was making. I haven't seen anything wrong with strafing, seems to work fine for me. Sounds like you want it to work differently (a suggestion) or you think you have a real bug, which you'd want to report.

Share this post


Link to post
Share on other sites

Sure it tries to be realistic, but it will fail sometimes and succeed others. That was the point I was making. I haven't seen anything wrong with strafing, seems to work fine for me. Sounds like you want it to work differently (a suggestion) or you think you have a real bug, which you'd want to report.

Well to be fair I meant to post this in the suggestion forum but for some reason it ended up in this one.

Share this post


Link to post
Share on other sites

Went outside to video that you can do this, but mysteriously broke my leg whilst going down the stairs and fell unconscious.  Totally unfair that DayZ realism has now effected real life.  Going to chat to God and see if he can put a fix in for this.

lmfao this guy. :beans:

Share this post


Link to post
Share on other sites

wow you guys are harsh jesus christ.

 

the OP has a point and so does valadain.

 

at least his post was well thought out. Compared to some of the drivel on this forum.

  • Like 2

Share this post


Link to post
Share on other sites

Must admit this hadn't occurred to me - but, yeah, I spose it is unrealistic. I guess we've all got so used to the mouse+WASD system since it was introduced (was it Quake? I remember Doom being keyboard-only) that we don't question it.

 

Strafing is sidestepping: yes, you can do it easily at a slow/walking pace, but at a full-on run, you can only really do one sidestep at a time, or you'd probably trip yourself over.

 

Quake was also keyboard only, there is a mousefix available so you can play with a mouse though. :)

Share this post


Link to post
Share on other sites

Quake II was mousey. But I do remember Duke Nukem 3D being keyboard. 1996 ish?

 

Anyway, the point is, WASD was never designed to be realistic, even though so-called realistic tactical first-person shooty games have used it ever since. A good fix might be simply to slow you down while you're side-stepping (though I think probably you should be able to jink slightly to the side while still maintaining a decent speed - so long as you don't do more than 1 or 2 sidesteps)

Share this post


Link to post
Share on other sites

Ok, then you all must be missing the point about it. It has nothing to do with getting better. Strafing itself is fine if it is one direction. It is doing it while running at full speed and then pressing strafe in either direction which makes you zigzag in an unrealistic manner which is the problem.There is no penalty to the change in momentum. This is unrealistic. Everyone who doesn't understand that this is unrealistic or thinks this is normal should go try it. and again, record it if you can do it.

LOL okay I'm done. You guys want an authentic game but are okay with arcadey movements. Its just like how I read about people complaining about the eat all feature.

 

 

Ok, I get what you're saying with rapid changes in direction, like strafing left then immediately switching to strafe right. You do have a point although this never really bothered me much in video games. Maybe a brief pause could be added for when we switch from strafing left to strafing right (and vice versa) to allow for corrections in body momentum to be in line with Newtonian physics, or maybe make characters fall over or stumble and flail about a bit to catch their balance again before switching direction.

 

However I would put this one in the 'Would be nice' column of Must have/Could use/Would be nice.

Edited by Woodland Creature

Share this post


Link to post
Share on other sites

Anyway, the point is, WASD was never designed to be realistic, even though so-called realistic tactical first-person shooty games have used it ever since.

I agree.  Which is why we all just need to adapt to and start using QWOP controls for movement.  DayZ and shooters in general, no, GAMES in general, would benefit from a system like this.

 

http://www.foddy.net/Athletics.html

Edited by Mdogg2005
  • Like 1

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×