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Weapon sounds are completely bugged to fucking shit.

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I don't understand this. Positional noise in Arma 2 and the mod worked just fine, but now, in the standalone, sound loudness and direction makes no sense at all and has nothing in common with reality.

 

Anyone else experiencing this? It's impossible to pinpoint snipers, for example, unlike in the mod.

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I don't have a problem with directional sounds, I have a problem with zombie rabbits and random ammo split noises.

 

Christ do those break my immersion.

Edited by Strongtent
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I do have issues with not hearing bullets sometimes- this may have something to do with the way I'm facing based off of where the shot came from.

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Yeah it's not just the directional audio being screwed, sometimes you just can't hear anything being fired at all.

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I have no problems with that at all, seems just fine to me as it was in the mod.

 

That's very odd, because Dean explained that sound positions and sound detection were both bugged and can't be reworked yet until they completely overhaul the sound engine. So either you're getting very lucky all the time, or you're just saying that to make people mad, because it's a confirmed bug.

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I at times can't even hear my friends firing their weapons just meters away from me.

 

This.

Also, is there really a need for "fucking shit" in the thread title?

 

Hello, "Canned Muffins"

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I think this has been covered several times already. Yes, sounds are buggy atm.

Next time please use "search" function and keep trash language to yourself.

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