m.w. vindicator 880 Posted September 24, 2012 Like someone mentioned earlier the fire idea is dangerous. Gas should be more rare so that a griefer can't burn down every building. Fire shouldn't spread very much even if it isn't realistic. I would love to see a building damaged by fire or a few trees burn. Doesn't anyone remember when fire could burn whole forest in minecraft. That would not be good, I think. Building are destructible in ArmA 2 so theoretically one could destroy a building like the fire station. If I ever found satchels I wouldn't hesitate to plant them in a Grocery Store and blow the place to hell. Share this post Link to post Share on other sites
MLI 6 Posted September 25, 2012 Flamethrowers http://www.flamethrowerplans.com/flame_thrower_plans_e-book.html Share this post Link to post Share on other sites
liquidcactus 719 Posted September 25, 2012 good idea's but also Jerrycan's should explode if full when shot at.shit man i assumed they did when i first started playing this game months ago Share this post Link to post Share on other sites
robrogamer 5 Posted September 30, 2012 (edited) good idea's but also Jerrycan's should explode if full when shot at.It be cool if someone was running with one in their hand and you were able to shoot it and light them on fire.Molotov as well. Edited September 30, 2012 by Robro Share this post Link to post Share on other sites
somethingbloody 118 Posted October 12, 2012 Far Cry 2 had brushfires that were impressive but not totally out of control. In Chernarus where it rains regularly I don't see it being too much of a problem. You don't even have to destroy the trees, just give them a blackened texture. It would teach ghillie campers a lesson if you could lob a molotov into their forest spot. Share this post Link to post Share on other sites
Constantin (DayZ) 0 Posted November 7, 2012 You're taking it far, I like that :)I like it too ^^ Share this post Link to post Share on other sites
RobbL (DayZ) 26 Posted November 7, 2012 I don't think fire should destroy buildings for gameplay reasons, just leave them blackened until a server resetAlso the fire needs some semi-realistic way of spreading. I don't want to throw a molotov into the doorway of the hotel in cherno and have the whole building ablaze within a few seconds. It could spread from room to room, or there could be a grid based system Share this post Link to post Share on other sites
TeNnAnT 93 7 Posted November 7, 2012 You know an awful amount about IED's im starting to worry! Share this post Link to post Share on other sites
doublebrain 255 Posted November 11, 2012 Fire+Zombs? Kind of dangerous :D ... throw a molotov somewhere, zombs run trough it and catch fire. They got clothings on, they burn pretty good I guess. But they dont feel pain, and a body needs some time to burn completly. So you got some burning zombies running towards you. If you are unlucky and a zomb gets next to you and mabye hits you, you will catch fire ureself. I like this idea!! :D 1 Share this post Link to post Share on other sites
cursedmurci 0 Posted December 31, 2012 The gasoline itself wont ignite, as its not the liquid that is flammable, but rather the fumes. In that case, throwing a match in a closed container will most likely ignite the fuel, because of a build up of fumes. Which is why they have all those warning signs around fuel pumps. Replicating this in the game engine is probably not too easy, but it can be taken logically, as in a bucket of fuel being much harder to light then say a metal container that has a lid; maybe a recently spilled container being ignited much easier Share this post Link to post Share on other sites
wisper 61 Posted March 25, 2013 .50 cal tracer lights up everything, including trees :) Share this post Link to post Share on other sites