Etherimp 1323 Posted March 19, 2014 (edited) Whatever they do, I hope they do not tie "skills" to weapon accuracy...at all.. ever.. Whoever thinks that is a good idea is not thinking straight. Edit: To clarify, I am all for skills for things like mechanics, tailoring, etc.. But not for weapon ACCURACY/recoil. Edited March 19, 2014 by Etherimp Share this post Link to post Share on other sites
lipemr 160 Posted March 19, 2014 Whatever they do, I hope they do not tie "skills" to weapon accuracy...at all.. ever.. Whoever thinks that is a good idea is not thinking straight. Edit: To clarify, I am all for skills for things like mechanics, tailoring, etc.. But not for weapon ACCURACY/recoil. you mean, just like in real life, when people train to get better at shooting? yeah yeah, totally game-breaking, you should spawn on the coast and go full vassili zaitsev as soon as you get your first mosin. ...not Share this post Link to post Share on other sites
agouti 105 Posted March 19, 2014 They already have passive skill increase. Start opening up cans with screwdrivers and fireaxes. Notice you'll drop just a tad less each time. Share this post Link to post Share on other sites
Highlander007 249 Posted March 19, 2014 Character progression is a complete mistake to add to the game, ruins the entire DayZ formula and leaves it open to exploitation to the max..ugh.....Even the creator of the game acknowledges it's a failed formula. There's a reason why so many long, long standing online multiplayers all had extensive skill progressions Share this post Link to post Share on other sites