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ld-airgrafix

Communities

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I would  like to see communities implemented somehow, maybe have safe zones where players can communicate, without fear of getting killed. Pick a chore, such as food scavenging, hunting or even protecting a wall from zombies, would def like to see hordes of zombies in large groups. Once the chore is done reward could be bullets for your weapon. Rather than have pvp there would be community vs community. Make guns and bullets rarer to find. Maybe even raid or infiltrate communities. 

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Massive theme breaker. If/when Epoch carries over you will probably see this in it again, but it doesn't belong in the vanilla game.

That being said, communities are something that should be built as a result of gameplay and, well, the community. Let groups form naturally, rather than encouraging them. It's always better not to have incentives for group activity, because that way you're not actively penalising solo play.

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Gather your community and make your safe zone, I suggest any major population hub in a populated server... by whatever means necessary.

 

No need to develop something that the players can already do for themselves.

Edited by Hethwill_Khan

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Gather your community and make your safe zone, I suggest any major population hub in a populated server... by whatever means necessary.

This + simple base building, like sandbags etc. and I bet we will have some nice safe zones :D

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Safe Zones would not fit into what Dayz has always been.. a realistic apocalyptic survival game. I would not want to see this game turn into the god awful game of Dead Frontier..

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Massive theme breaker. If/when Epoch carries over you will probably see this in it again, but it doesn't belong in the vanilla game.

That being said, communities are something that should be built as a result of gameplay and, well, the community. Let groups form naturally, rather than encouraging them. It's always better not to have incentives for group activity, because that way you're not actively penalising solo play.

These are my thoughts as well , and maybe once the game is completed we will be able to build forts rather than just little huts, but would a map be big enough for every player who wants to start a community? Also I read somewhere that we will be able to barricade doors and windows of already existing houses, not sure but this could lead to a community of houses.

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I don't know about forts, but if base building is done right you shouldn't need anything as big as all that. Not a bad idea, having said that. I take it you're an Origins player? :P

Barricading houses would work just as well, but I'd rather see permanent/built houses as a thing, either as an option or an upgrade - barricaded houses sound like something you're going to be able to tear your way into as a raiding player. It appeals to some, but personally I'd rather bases only be raidable if someone manages to kill/incap you with your door open.

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