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Effective deterrent to KOS?

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can we please have a kos subforum

THIS

 

 

Yeah we have reched that point.

anything with kos in the title should be auto'd to that sub

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So, KoS. How many threads on this topic do you reckon there will be tomorrow. I've counted at least six today, but I haven't checked too much. I'm thinking that tomorrow will be a big KoS/Anti-KoS day as everybody will be full of peace and loving kindness since Mars will be in Uranus with Virgo rising. What do you think?

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So, KoS. How many threads on this topic do you reckon there will be tomorrow. I've counted at least six today, but I haven't checked too much. I'm thinking that tomorrow will be a big KoS/Anti-KoS day as everybody will be full of peace and loving kindness since Mars will be in Uranus with Virgo rising. What do you think?

nah

in fact im gonna go KOS fresh spawns right now

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I have it a real legitimate CURE FOR KOS its quite easy lets look at the term KILL ON SIGHT hmmm if they dont see you they cant kill you now can they ???

 

WOW that was easy next i am off to cure the world of cancer i am accepting all nominations for the nobel prize thanks guys.....

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DISCLAIMER FOR THE READING IMPAIRED: I LIKE KOS. THIS IS NOT AN ANTI-KOS THREAD.

So I had an idea. Not sure if its possible or even a good one but it pertains to deterring the KOS mentality in game.

If a "hit" box could be created around the player, slightly larger than the player, creating a "miss parameter". So that when an enemy takes a shot but misses you, and that shot lands within the miss parameter box they are tagged as an aggressor. Meaning they took the first shot at you. Now at this point if they kill you, your body disappears immediately on death as the kill is deemed a KOS death. But should you defend yourself and kill the aggressor his body stays persistent until server restart or clean up script. So in the end if you KOS, you never get gear. But if you don't shoot first and kill, you are rewarded.

What do you think that would do as far as killing on sight goes? Would it encourage interaction or just create another mess?

Discuss your opinions..

I'd like to start by simply saying I find deterrents and punishments to be a poor way of leveling the play-style field. Especially arbitrary ones as you have suggested.

Instead, the game needs more incentives to encourage working together. If base building and research, for instance, are sufficiently difficult and time consuming, they will help with that. But to go the other route and actively punish people who don't play nice seems backwards and reactionary. It also goes against the spirit of the mod, and what we have seen of the SA thus far, where the central action is human interaction, within a complete spectrum which very much includes cold-blooded, opportunistic murder.

To address your idea specifically, I dislike it because it is completely one-sided, punishing the instigator of combat, and does so in a very unrealistic way. While I believe it would decrease KoS numbers, it would do so only slightly, as anyone who is fully geared (who are, as anyone can attest, just as likely to engage in that play style) doesn't need their victims' loot in the first place, so your suggestion doesn't impact them. Instead, those it would most hurt are players with little, including those who may need to kill in order to secure basic necessities. In effect, then, you are punishing fresh spawns or poorly-geared players while having no impact on the types of players who gear up and head to the coast to mow down these same fresh spawns.

Secondly, such a system would be create a dynamic wherein a player is encouraged to let the other person act first. This would lead to Mexican standoffs (casual racism for the win). You're options would be to fire, and gain nothing; let your opponent fire first and hope he misses, then loot him; continue waiting, for an unspecified amount of time; or walk away. Sure, that could be dramatic. Until most of your encounters go that way.

It also deemphasizes the need to, and removes the reward from, taking the time and effort to gain a tactical advantage over another player. Ambushes would be useless (unless your only goal is to kill), sneaking up on someone would be useless (unless your only goal is to kill), and trappings someone in a building would be useless (unless your only goal is to kill).

In each of these cases, the only player not affected is the player who kills solely to kill, the type of player, that is, that most people on this board equate with KoSers.

I won't even go into the problems caused by exploitation and third-parties, which would be enough, I think, to doom such a mechanic.

Edited by louist

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there's plenty of reason to try and stop it, namely that it's not fun to be walking around and then to suddenly die out of nowhere. not being able to fight back in any way is not fun.

You always have a chance to fight back. Often that chance happens before you realized you were in combat, but aside from being shot as you are logging in as a fresh spawn, you have a chance. It is up to you, though, to make use of that chance. Stay out of sight, scout around, and be cautious. Get the drop on reckless players, rather than be that player. The player that shoots you "out of nowhere" either laid that groundwork, took advantage of your vulnerable position, or both. That is to say, while you may have felt your death came out of nowhere, your killer saw it coming.

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Horrible idea, body dissapearing after death if you shoot first, so you don't get to loot your prey?

That goes against everything DayZ stands for. DayZ allows you ANY playstyle you want if you're not cheating.

 

You see, when I want to team up with someone, I will, but there's sometimes when don't want your interaction, or your help, or to hear where are you going, or to see how "cool" is your gear, I just want to ruin all of your hours of hard work and watch your character drop like a potato bag, as simple as that.

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*Morality system being conisdered. Change player appearance based on past and/or present actions.

This is the only thing i do not like. I mean. In real life your not gonna change in any appearance if you kill someone. Although the blood on hands is a great idea. 

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