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Did you really put in heart attacks?

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It turned out to be nothing more than the 'welcome' server messages. The other thread has the server info and confirmation.

 

However, it's disappointing to know how willing people have been to argue and bicker over something that no one on either side of the argument knew anything about.

 

It's ridiculous that you would have so much faith in the game that you would blindly accept anything thrown at you without any knowledge of how it would function.

 

It's equally as ridiculous that you would complain and call a mechanic stupid when you also have no knowledge of how it would function.

 

We all enjoy the game and are here playing/testing the alpha of it in order to make it better. When you forget that and blindly accept/hate any change to the game then you're not contributing anything. Form your own opinions and discuss, and most importantly use facts to make up your own mind.

 

I mean...do what you like, but the absurdity on both sides of this 'argument' are ridiculous and make the community look like a bunch of childish twits.

 

Find the other thread, look it up for yourselves.

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I personally don't mind the implication of this further down the line. That's fine with me. I just don't get why they put this in the game NOW, when there are no vehicles, and no accessible way to traverse the map efficiently. 

 

I agree, but I'm pretty sure the reason they are putting this in now is because it's easy, or at least a lot easier than vehicles or the other major updates we so desperately need.

But seriously....give us some bikes, then let us have a heart attack.

 

 

All this crap about getting a heart attack from running for hours.. If they wanted to make running more realistic, why not implement some sort of stamina based system. I don't really like the idea of a heart attack when we have a hard enough time telling why a player is unconscious as it is. Even when we know why, not all the medical stuff works properly. Priorities... lol 

 

It's all testing to see how things go and work. Who knows they may scrap it all together. But we honestly don't know how it will work out in the end. 

As for a stamina system, that is already confirmed. Stamina will be a thing...how soon will we get it? That's a different story,

but until more pieces get implemented the puzzle we have now wont always make sense until more pieces are added to make a more complete picture.

Dean and the devs can see the whole picture...or at least most of it...we can't, so it may not make sense to us why and when some things get added.

Edited by TEST_SUBJECT_83

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FUCKING HORRIBLE STUPID ASS FUCKING IDEA. Will probably (FUCKING HOPEFULLY) be removed due to rage.

 

 

Another example of trying to bring your "Point" across with swearing and colorfull lettering.

 

And i hope they implement MORE of this stuff so you dumbwhits either fuck off to whatever game you normaly Play or man up and deal with it.

 

Features Need to be implented for testing purposes...henche ALPHA! now go outside and cry alone into a river.

Edited by {Core}BlackLabel
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You know when there's a horrible accident and the paramedics or surgeons decide to give the patient the paddles? The patient has an irregular heartbeat (fibriliation), a heart attack isn't only brought on by poor health or old age it's also brought on by trauma like being run down, falling from a great height, or being shot.

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You know when there's a horrible accident and the paramedics or surgeons decide to give the patient the paddles? The patient has an irregular heartbeat (fibriliation), a heart attack isn't only brought on by poor health or old age it's also brought on by trauma like being run down, falling from a great height, or being shot.

 

This is the way I understand how it's being put into the game. You aren't going to get heart attacks out of the blue, or from running too much. What it is is a fleshing out of the mechanics for when you suffer a massive injury (like being shot, as you say). So instead of just having alive/unconscious/dead, there'll be a bunch of other things that can happen to you - more detail in the way you character suffers from trauma, and more ways to be saved from it. It's about dealing with medical emergencies, not about giving players sudden unavoidable death when they're not expecting it.

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This is the way I understand how it's being put into the game. You aren't going to get heart attacks out of the blue, or from running too much. What it is is a fleshing out of the mechanics for when you suffer a massive injury (like being shot, as you say). So instead of just having alive/unconscious/dead, there'll be a bunch of other things that can happen to you - more detail in the way you character suffers from trauma, and more ways to be saved from it. It's about dealing with medical emergencies, not about giving players sudden unavoidable death when they're not expecting it.

That's how I am assuming it's being implemented too. We already know that you go in to shock and fall unconscious if your shock level exceeds your blood level and I imagine there will be some "critical" shock level that causes you to have an irregular heartbeat, if this is how it works then we will have an order of treatment to revive an unconscious player:

  • Bandage to stop bleeding
  • Check pulse for irregular heartbeat/heart attack
  • Apply defibrillator unit if necessary to stabilise heart rate
  • Apply epinephrine to reduce shock level, or blood transfusion to raise blood above shock level
  • Feed patient to give them the healing state
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Yeah it didn't happen to me so it's a feeling. (If it happens i'm gonna be pissed)

Heart attack by definition is something i don't want to see ingame.

Like walking through the woods,irregular pulse...unconcious....dead.

It's a bit too much on the realism side...

 

It doesn't work like that, it's from extreme trauma like being shot and beaten. Least that's my experience on the test server. It's so you can't just revive people with epi-pens and have them be OK. 

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Instead of giving the chance of the player dying from a heart attack from running long distances without resting,you should be thinking

to implement a stamina system,where if the survivor is tired from all the running,he just refuses to run and walk like regular people do.

As much realism having heart attacks provide for the game,it's something that is a fun-factor bender.It will be something uselless to have.But that's only my opinion,you are not obliged to listen my gibberish.

 

Edit:You can also die from blood loss,and if you get shot ingame,you are practically dead.I'm not in favor of further complicating things.What i'm saying,is that it's extremelly dificult to survive even when your beign shot at.Let's say i'm extremlly lucky enough to survive the bullet,will i have to worry about the heart attack also?

Edited by Damnyourdeadman

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Instead of giving the chance of the player dying from a heart attack from running long distances without resting

I have been running around on experimental and seen no signs of this being the case, I want to refer you back to my posts (#56 and #58).

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Looks like this was very important feature to implement. Cold-ok. Rain-ok. Beig sick from food-ok I guess. Shitting?-NO! Heart atack?-NO NO.

Give us a fcuking bike, or a new gun, nongliching zombies. Tents. Baricades. But no, we get heart atacks... how clever...

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Looks like this was very important feature to implement. Cold-ok. Rain-ok. Beig sick from food-ok I guess. Shitting?-NO! Heart atack?-NO NO.

Give us a fcuking bike, or a new gun, nongliching zombies. Tents. Baricades. But no, we get heart atacks... how clever...

What makes you think the guys working on the medical system are the same guys working on the vehicles, weapons, and zombies?

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That's how I am assuming it's being implemented too. We already know that you go in to shock and fall unconscious if your shock level exceeds your blood level and I imagine there will be some "critical" shock level that causes you to have an irregular heartbeat, if this is how it works then we will have an order of treatment to revive an unconscious player:

  • Bandage to stop bleeding
  • Check pulse for irregular heartbeat/heart attack
  • Apply defibrillator unit if necessary to stabilise heart rate
  • Apply epinephrine to reduce shock level, or blood transfusion to raise blood above shock level
  • Feed patient to give them the healing state

 

Either way,even if indeed it's caused only from a blunt force trauma,should we really have it ingame?

I mean,it's almost impossibly hard to survive a bullet/fall alone.Should you be tending your heart also?

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Electro.

My char wants to have a poo, when he is in the firestation.

My character heard a mosin shot and died from heart atack, while having a shite.

Cool..

Edited by Nienko

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What makes you think the guys working on the medical system are the same guys working on the vehicles, weapons, and zombies?

What makes you think the are wornking on anything?

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Either way,even if indeed it's caused only from a blunt force trauma,should we really have it ingame?

I mean,it's almost impossibly hard to survive a bullet/fall alone.Should you be tending your heart also?

Medical complications like this are why falls and bullets kill you. I have a friend who used to serve in the Royal Navy and one thing he always used to tell me is that it's not the bullet that will kill you but the change in pressure forcing your blood out of your system and causing heart attacks and other nasty things.

 

All this means if you'll want to carry around extra epi-pens, and will finally have a reason to carry around a defibrillator unit. Unless you're a lone wolf, in which case you might as well just kiss your arse goodbye.

 

What makes you think the are wornking on anything?

Is this a serious question?  :emptycan: Some of you act so spoiled it's unbelievable, why did you even pay to play an alpha when you were warned about things like this?

Edited by DarkwaveDomina

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What makes you think the are wornking on anything?

 

The fact that they are releasing experimental and/or stable patches every fricking week?

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Medical complications like this are why falls and bullets kill you. I have a friend who used to serve in the Royal Navy and one thing he always used to tell me is that it's not the bullet that will kill you but the change in pressure forcing your blood out of your system and causing heart attacks and other nasty things.

 

All this means if you'll want to carry around extra epi-pens, and will finally have a reason to carry around a defibrillator unit. Unless you're a lone wolf, in which case you might as well just kiss your arse goodbye.

 

 

I know that it's reallisticly based,yet i don't see the why should it be in the game.It would propably decimate the already small chances of survival from a blunt force trauma.

 

What makes you think the are wornking on anything?

The patchnotes you see every week should be proof enough alone.

It's a painfully slow process but you have been warned about the early stage of the game.

You have no excuse.

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players that play on their own would be screwed, where as players that play with buddies will have a chance, this creates an imbalance which is unfair and overall it's a fairly pointless feature.

The idea should be canned!

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players that play on their own would be screwed, where as players that play with buddies will have a chance, this creates an imbalance which is unfair and overall it's a fairly pointless feature.

The idea should be canned!

Your post makes no sense because there are already immense pros and cons to being a lone wolf, including falling unconscious which I assume you would already be if you were having a heart attack in the game.

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Here's a better question for this thread. 

 

Why do people hear something off-hand without actually reading about it and then make dumb ass remarks about how they hate something they haven't even -read about-? Or understands its basic implementation/functions? 

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Remember that this is a zombie apocalpyse. You're running around with gear all the time, putting lots of stress on your body. Not to mention the odd firefight or two. The human body isn't as amazing as you think it is. I understand your aggrevation over this, but I don't think it should be removed. I'd rather see it become an extremely rare event.

 

How often have soldiers in any of numerous wars died of heart attack? Young, relatively fit people like the avatars in DayZ shouldn`t up and die of heart attack,

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How often have soldiers in any of numerous wars died of heart attack? Young, relatively fit people like the avatars in DayZ shouldn`t up and die of heart attack,

People have heart attacks all the time as a result of horrible accidents or injuries, if you'd like to know more I would recommend scrolling up/back and reading some of the replies I already made over the last page or two.

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