ryzoh 44 Posted February 17, 2014 asap of course but i want it really badly Share this post Link to post Share on other sites
DayzForumer 284 Posted February 17, 2014 I doubt this classifies as a thread. Share this post Link to post Share on other sites
saxoross (DayZ) 5 Posted February 17, 2014 Same here! 64 players sound perfect. 2 Share this post Link to post Share on other sites
Caboose187 (DayZ) 3036 Posted February 18, 2014 30+ players in electro was a complete lag fest Share this post Link to post Share on other sites
leefriendfield 438 Posted February 18, 2014 The problem with the 64 man servers is the server lag is terrible, he FPS is fine but the server has a damm hard time keeping up with it. Share this post Link to post Share on other sites
fitzee 248 Posted February 18, 2014 Hi. DayZ servers aren't exactly cheap, I can't help but wonder how much of an impact increasing from 40 to 64 will have on pricing. I'd much prefer to see the devs using the new optimizations to increase the number of zeds and get the loot&zed respawning in-game first. But that's just me. Regards. Share this post Link to post Share on other sites
Grimey Rick 3417 Posted February 18, 2014 30+ players in electro was a complete lag fest As far as frame-rate or bandwidth? I doubt this classifies as a thread. Pointless post is pointless. The problem with the 64 man servers is the server lag is terrible, he FPS is fine but the server has a damm hard time keeping up with it. I'm having no issue with them so far and I've logged quite a few hours on experimental now. I welcome more players! 1 Share this post Link to post Share on other sites
Caboose187 (DayZ) 3036 Posted February 18, 2014 (edited) As far as frame-rate or bandwidth? Bandwidth. Players were warping all over the place. Understandably it's rare that 30 players even come together at all but it seems like that's all people want to do on the experimental. Plus there was a sacrifice going on in the church. It was a strange day in Electro, that's for sure. Edited February 18, 2014 by Caboose187 1 Share this post Link to post Share on other sites
solodude23 649 Posted February 18, 2014 (edited) I've had good experience on the 64 player experimental servers. Same (if not better) FPS and super responsive in terms of pulling out weapons and dropping items and such. Didn't see any warping around either, though I wasn't in heavily populated areas. Overall better than the stable 40 player servers in my experience. Edited February 18, 2014 by solodude23 1 Share this post Link to post Share on other sites
DeatHTaX 1217 Posted February 18, 2014 I doubt this classifies as a thread. I bet it really bothers you that people are discussing things in this thread And I don't see how people get lag on the 64 player servers. I don't lag any more than I do on a full 40. In fact, my latency was quite a bit better it seemed to me on the high pop experimentals 1 Share this post Link to post Share on other sites
Dontstealmycheese 118 Posted February 18, 2014 My FPS and latency where both better on the EXP branch. Client-side issue? 1 Share this post Link to post Share on other sites