Highlander007 249 Posted February 17, 2014 (edited) EDIT: I mean the formula of the game itself will fail, not fail in terms of sales/business sucess. Dayz will always be a colt classic and a trend within itself When i would play dayz standalone i noticed that there were only a handful of spawn locations alongside the coast.. WelI I noticed something very odd.. At the few spawns further away from cherno or elektro, i would constantly find dead bodies of new players in the same exact spots. Then i realized why.. They are all simply looking for the nearest place to suicide so they can get a better spawn closer to one of the three hotspots. The places i usually find the suicided players are right at the bottom of areas high enough to jump off and die from. Most players simply do not wish to run for hours on end just to get to one of the good loot areas.. and i can't blame them.. I wouldn't want to to do that either. So in a nutshell, there are only two locations that people travel to and only one location that is a primary weapon spawn location.. Which sucks. When people first purchase dayz they spend hours looting regular town homes and sheds and quickly discover that those houses and townhomes are a huge waste of time.. So now instead of scavenging and survival, we are stuck with a game where players first priority is to find the nearest location to kill themselves to get a better spawn location. When thats the case, something isn't working. The WORST possible thing to do in a survival game is arrange loot in pre-set locations.. Thats not survival.. Thats a footrace. Survival should be all about scavenging, chance and luck.. There is WAY too little of that in dayz.. Sure you can stumble across a shotgun in a home if you look long enough, but its impractical to think that players will actually do that when they know that they can just find ten m4's under bunkbeds or in tents at balota military camp.. Sure i know there will be comments of people saying "but i play like a realll survivor and i search every house and bunkbedddd mehh" YES thats good for you and all, but lets get real here.. The average dayz player is well aware that those townhouses and sheds are not worth their time. And thats sad. There should be hope of loot in even the most unlikely places just like in real life. Fun in a survival game should be about PERSISTENCE, SCAVENGING, and LUCK. It's more fun to find loot unexpectedly in an unlikely location than to simply just race all 30 other players to balota..The players who should come out on top are the ones with the most persistence and dedication to search the world of chernarus. Oh yeah and ironically, in a real life apocalypse, city areas like cherno and elektro, and a military camp like balato would be looted first.. So realistically it would actually be the complete opposite.. Those three areas should have NO loot and the only real loot would reside in townhouses/ small villages deep in the mountainside. But in dayz logic does not exist.. If it were up to me i would put rifles and handguns and magnums in townhouses deep in the mountainside and have guns hangign above the fireplaces in many homes. So to make a long story short.. whats the point of all this circled area even being in the game? if you travel a mile into the "uncharted land" the devs don't even bother putting loot in those houses or buildings.. So its like whats the point?Your post is quite true and reasonable, however, this is not a hopeless situation. It's just a matter of little tweaking and voila, we can haz shotguns where they should be spawned- in log cabins. And SKS and Mosins in barns all across the maps, and handguns in all houses really. Personally, I don't believe that NATO m4a1s have place on a Russian or Ukranian map apart from maybe helicopter drops or other similar scenarios. But, what ever, it's not end of the world even if they do spawn in military basis. Only an Apocalypse Edited February 17, 2014 by Highlander007 Share this post Link to post Share on other sites
Beck (DayZ) 1768 Posted February 17, 2014 Im just one of the few people smart enough to see through the bullshit of dayz.... Saying that the people who don't judge an alpha game (that is already very successful) as a failure are stupid... Share this post Link to post Share on other sites
gomeowmeow 45 Posted February 17, 2014 Too many fanboys.. Yeah its sold millions of copies but look at the server populations nowadays, At the beggining they were all maxxed out and now they all have 1-3 players max.. Nobody is playign it. There were only two servers today with more than 20 players.. "this formula has created one of the most successful games on steam" The fact of the matter is that people just like the idea and trend of dayz.. Nobody actually enjoys playing itfirst of all this is a completly false post. its harder to not find a server that will stay with less than 7 people than it is to find one with 30+ constantly. are you done lying on your part to try to make yourself sound better? Share this post Link to post Share on other sites
animus1530 3 Posted February 17, 2014 At the few spawns further away from cherno or elektro, i would constantly find dead bodies of new players in the same exact spots. Then i realized why.. They are all simply looking for the nearest place to suicide so they can get a better spawn closer to one of the three hotspots.1st of all: thats because the game is somewhat broken right now, and i find it funny that you see yourself so holy that your opinion is actually so good, you can predict how an entire "formula" of game will turn out.please, spare me your ignorance. 2nd of all: THE GAME IS IN ALPHA. how many goddamn times must this be repeated? i made an account on this forum finally just so i can reiterate this. everything is broken, unrealistic, and yes. there are 3 major hotspots. as shakespeare would say, "NO DURST". there are quite a few other things that will hopefully be implemented that will indirectly take care of this problem. by this i mean:An actual reason not to die. fresh spawns dont care- yes, thats true. however rocket decides to fix this (or if they fix it at all) is fine. Loot is broken, not to mention its predictable. once the spawns are more randomized and dont need a server reset, freshies wont be scrambling around for nothing, there will be loot to find most definately. 3rd of all: IT. IS. A. FOOTRACE. running simulator 2014. guess what? thats kind of a true thing. no, there arent any vehicles of any kind but in all honesty. if you stay in one place ina post apocalyptic world your going to die. your going to run out of food, and eventually be detected by other predators. not the smartest idea to sit in one place unless youve built a little fortress. It's more fun to find loot unexpectedly in an unlikely location than to simply just race all 30 other players to balota.. well. i seriously doubt your going to find a shotgun in the middle of the forest. or an m4 in a residential house. while were at it, why do schools have weapons in them? i find random loot all the time. a shotgun in a barn is a nice surprise, as is a mosin or a blaze chilling on a School rooftop. there is random loot, not as much as we like, but guess. fucking. what.ITS ALPHA. and even if it was beta, i would still say. ITS BETA. judge the game once its released, not in an aplha you ignoramus. Share this post Link to post Share on other sites
DeatHTaX 1217 Posted February 17, 2014 What is with this pandemic of "experts" predicting the success and outcome of a game that's not even close to being finished yet lol. This is worthless speculation born out of frustration at the games currently unfinished mechanics. Share this post Link to post Share on other sites
CrazyCorky 40 Posted February 17, 2014 So many self-proclaimed experts who know how this game will play out. How the hell can you figure it out if the producers of the game can't decide where it's going!? YOU CAN'T!!! OMG... I'm going to say it.... IT'S AN ALPHA!!! You're here to help make the game better not cast your stupid judgement on where you THINK it's going! Everything is broken. It rains in buildings, people can glitch walls, you can die from falling 3ft, a zombie can attack me from 3 floors down. You have to get the base coding of the game right. Get the architecture in there. Have people test it. This game will do fine as long as developers can figure out the direction its going and not cave into the care-bears complaining about the direction its going. If you don't like it then move along and find yourself something else to play... Or if you know what you're doing create your own damn game that will be better than Day-Z... 1 Share this post Link to post Share on other sites
renupetori 5 Posted February 17, 2014 NewsflashPrimary weapons are not military building exclusive. I just can't fathom why anyone would go to a military area looking for loot. Especially in Elektro/Cherno/Balota. Unless there was a server restart recently, or the server is extremely low populated to begin with, chances are you won't find anything useful whatsoever. There's also a great risk of getting killed by other players. Stop going for the quick, easy and obvious loot spawns. You claim there are no point going outside E/C/B area. That is completely false. If you claim otherwise, you have not played the game long enough to know better. 1. Go inland.2. Find a small/medium sized city.3. Start looting. I would also recommend checking out buildings that have opened doors. Yes someone has been there, but there is a chance they didn't find what they were looking for, and there might be something of use left for you. There's no need to shout ALPHA in this thread, because OP is invalid to begin with even at this stage. Share this post Link to post Share on other sites
Dunxel 17 Posted February 17, 2014 Let me re-direct you to one of my posts yesterday.http://forums.dayzgame.com/index.php?/topic/174592-krasnostav-home-of-nra-members/#entry1783510Honestly their is gear, food & weapons in other towns inland.My first play through. I think i spawned on one of the small towns of the east coast. Everything was looted. I knew this because i watched tons of YouTubers and knew where to look.I went in land.. 1st town inland i found was pretty picked over. I went in deeper.. Next town was completely untouched. The deeper i went the more & more gear i found. I made it to the Military base just south of NWAF before i finally ran across my 2nd human player... who KOSed me. I was a little upset, but also excited i lasted sooo freaking long with out dying.Also. The more we play the more we discovered that most players are predictable. Everyone.. seems to hover between Balota & Kamyshovo.I've been with teams who wanted to camp high loot spots like Rify, NEAF or NWAF.. All seem to be great ideas & watching YouTubers it seemed to be the most Challenging as you are more likely to find fully geared teams.. Honestly nothing happens.. You sit their for HOURS doing nothing.. We have even tried server hopping High Pop Servers before they put in that long spawn timers.. Nothing.. Heck many times HighPop Servers the NEAF/NWAF is untouched.. Practically gold mines for looting. Everyone is down at Elektro flexing their Military Arms.just my 10cents. Share this post Link to post Share on other sites
Ineedscoffee 464 Posted February 17, 2014 EDIT: I mean the formula of the game itself will fail, not fail in terms of sales/business sucess. Dayz will always be a colt classic and a trend within itself When i would play dayz standalone i noticed that there were only a handful of spawn locations alongside the coast.. WelI I noticed something very odd.. At the few spawns further away from cherno or elektro, i would constantly find dead bodies of new players in the same exact spots. Then i realized why.. They are all simply looking for the nearest place to suicide so they can get a better spawn closer to one of the three hotspots. The places i usually find the suicided players are right at the bottom of areas high enough to jump off and die from. Most players simply do not wish to run for hours on end just to get to one of the good loot areas.. and i can't blame them.. I wouldn't want to to do that either. So in a nutshell, there are only two locations that people travel to and only one location that is a primary weapon spawn location.. Which sucks. When people first purchase dayz they spend hours looting regular town homes and sheds and quickly discover that those houses and townhomes are a huge waste of time.. So now instead of scavenging and survival, we are stuck with a game where players first priority is to find the nearest location to kill themselves to get a better spawn location. When thats the case, something isn't working. The WORST possible thing to do in a survival game is arrange loot in pre-set locations.. Thats not survival.. Thats a footrace. Survival should be all about scavenging, chance and luck.. There is WAY too little of that in dayz.. Sure you can stumble across a shotgun in a home if you look long enough, but its impractical to think that players will actually do that when they know that they can just find ten m4's under bunkbeds or in tents at balota military camp.. Sure i know there will be comments of people saying "but i play like a realll survivor and i search every house and bunkbedddd mehh" YES thats good for you and all, but lets get real here.. The average dayz player is well aware that those townhouses and sheds are not worth their time. And thats sad. There should be hope of loot in even the most unlikely places just like in real life. Fun in a survival game should be about PERSISTENCE, SCAVENGING, and LUCK. It's more fun to find loot unexpectedly in an unlikely location than to simply just race all 30 other players to balota..The players who should come out on top are the ones with the most persistence and dedication to search the world of chernarus. Oh yeah and ironically, in a real life apocalypse, city areas like cherno and elektro, and a military camp like balato would be looted first.. So realistically it would actually be the complete opposite.. Those three areas should have NO loot and the only real loot would reside in townhouses/ small villages deep in the mountainside. But in dayz logic does not exist.. If it were up to me i would put rifles and handguns and magnums in townhouses deep in the mountainside and have guns hangign above the fireplaces in many homes. So to make a long story short.. whats the point of all this circled area even being in the game? if you travel a mile into the "uncharted land" the devs don't even bother putting loot in those houses or buildings.. So its like whats the point?Why dayz ultimately won't fail: because kids like this will go back to Wow and Cod. Share this post Link to post Share on other sites
dusty_nuttles 130 Posted February 17, 2014 Crying about spawns in alpha state is duncery. Share this post Link to post Share on other sites
weedmasta 784 Posted February 17, 2014 (edited) EDIT: I mean the formula of the game itself will fail, not fail in terms of sales/business sucess. Dayz will always be a colt classic and a trend within itself When i would play dayz standalone i noticed that there were only a handful of spawn locations alongside the coast.. WelI I noticed something very odd.. At the few spawns further away from cherno or elektro, i would constantly find dead bodies of new players in the same exact spots. Then i realized why.. They are all simply looking for the nearest place to suicide so they can get a better spawn closer to one of the three hotspots. The places i usually find the suicided players are right at the bottom of areas high enough to jump off and die from. Most players simply do not wish to run for hours on end just to get to one of the good loot areas.. and i can't blame them.. I wouldn't want to to do that either. So in a nutshell, there are only two locations that people travel to and only one location that is a primary weapon spawn location.. Which sucks. When people first purchase dayz they spend hours looting regular town homes and sheds and quickly discover that those houses and townhomes are a huge waste of time.. So now instead of scavenging and survival, we are stuck with a game where players first priority is to find the nearest location to kill themselves to get a better spawn location. When thats the case, something isn't working. The WORST possible thing to do in a survival game is arrange loot in pre-set locations.. Thats not survival.. Thats a footrace. Survival should be all about scavenging, chance and luck.. There is WAY too little of that in dayz.. Sure you can stumble across a shotgun in a home if you look long enough, but its impractical to think that players will actually do that when they know that they can just find ten m4's under bunkbeds or in tents at balota military camp.. Sure i know there will be comments of people saying "but i play like a realll survivor and i search every house and bunkbedddd mehh" YES thats good for you and all, but lets get real here.. The average dayz player is well aware that those townhouses and sheds are not worth their time. And thats sad. There should be hope of loot in even the most unlikely places just like in real life. Fun in a survival game should be about PERSISTENCE, SCAVENGING, and LUCK. It's more fun to find loot unexpectedly in an unlikely location than to simply just race all 30 other players to balota..The players who should come out on top are the ones with the most persistence and dedication to search the world of chernarus. Oh yeah and ironically, in a real life apocalypse, city areas like cherno and elektro, and a military camp like balato would be looted first.. So realistically it would actually be the complete opposite.. Those three areas should have NO loot and the only real loot would reside in townhouses/ small villages deep in the mountainside. But in dayz logic does not exist.. If it were up to me i would put rifles and handguns and magnums in townhouses deep in the mountainside and have guns hangign above the fireplaces in many homes. So to make a long story short.. whats the point of all this circled area even being in the game? if you travel a mile into the "uncharted land" the devs don't even bother putting loot in those houses or buildings.. So its like whats the point? So you are basically whining about loot locations and spawning, a feature that is not complete yet. You should change the title of the thread to "Another Whinge Thread: I am a lazy gamer so I am going to complain". Also how you concluded that Dayz will fail after that lump of whinging text is beyond me. Edited February 17, 2014 by weedmasta Share this post Link to post Share on other sites
Nicko2580 398 Posted February 17, 2014 (edited) NewsflashPrimary weapons are not military building exclusive. I just can't fathom why anyone would go to a military area looking for loot. Especially in Elektro/Cherno/Balota. Unless there was a server restart recently, or the server is extremely low populated to begin with, chances are you won't find anything useful whatsoever. There's also a great risk of getting killed by other players. Stop going for the quick, easy and obvious loot spawns. You claim there are no point going outside E/C/B area. That is completely false. If you claim otherwise, you have not played the game long enough to know better. 1. Go inland.2. Find a small/medium sized city.3. Start looting. I would also recommend checking out buildings that have opened doors. Yes someone has been there, but there is a chance they didn't find what they were looking for, and there might be something of use left for you. There's no need to shout ALPHA in this thread, because OP is invalid to begin with even at this stage.I can agree with this. Even in a fully populated server I pretty much had Dubky and Novoselky to myself and they're only a click away from Cherno. Found plenty of good loot (including military boots and a couple of ballistic helmets). Head further inland and you'll find even more. Edited February 17, 2014 by Nicko2580 Share this post Link to post Share on other sites
weedmasta 784 Posted February 17, 2014 Im just one of the few people smart enough to see through the bullshit of dayz. If you had an inch of intelligence you wouldn't have posted this thread. At least not in this form. 1 Share this post Link to post Share on other sites
Ramblin Hans 118 Posted February 17, 2014 While I don't totally agree with your post you do make some good points, and I do suddenly want to listen to "Jump Into The Fire" by Nilsson. Share this post Link to post Share on other sites
xbatmanx 10 Posted February 17, 2014 I hope that in the future loot becomes more random,even finding weapons and supplies in the middle of the forest,or by some of the ponds.In a real apocalypse there would be items discarded everywhere not just in houses and military camps.It would make scavenging so much more interesting to randomly search the whole map for good gear to survive on. Share this post Link to post Share on other sites
Karmaterror 982 Posted February 18, 2014 (edited) All I can say is that how can you know the formula will fail....when you don't have even half the variables. Loot seems to be the biggest issue, but it wont spawn like this when its finished. I don't know how it will, but im sure it will be akin to the mod just vastly improved. They have shown what they can do with the food/drink system, if they deliver a loot system that is equally as well thought out, and well implemented, it will be brilliant....patience people. What we have now is just for testing, for them do spawn locations in building or whatever. Later it will all get mixed up and have different chances of spawning. The mod was all about luck, and chance. You could go to a high value industrial....hell you could go to 3 , and still not find that part you were after :) Edited February 18, 2014 by Karmaterror Share this post Link to post Share on other sites
Ineedscoffee 464 Posted February 18, 2014 All I can say is that how can you know the formula will fail....when you don't have even half the variables. Loot seems to be the biggest issue, but it wont spawn like this when its finished. I don't know how it will, but im sure it will be akin to the mod just vastly improved. They have shown what they can do with the food/drink system, if they deliver a loot system that is equally as well thought out, and well implemented, it will be brilliant....patience people. What we have now is just for testing, for them do spawn locations in building or whatever. Later it will all get mixed up and have different chances of spawning. The mod was all about luck, and chance. You could go to a high value industrial....hell you could go to 3 , and still not find that part you were after :)Loots only an issue to coast humpers. Once 90% of those kids get off the coast, and out of electro, they will see that the only problem there, was them. 2 Share this post Link to post Share on other sites
Hethwill_Khan 233 Posted February 18, 2014 Im just one of the few people smart enough to see through the bullshit of dayz. Al right then Mr. Smart. Is this a discussion or a monologue ?You claim and say and probably you are right, most hopefully you are terribly wrong. Who are you to judge where is the fun in any game to anyone ? Game is not interesting enough ? Damn man, move along. Gladly we live in a world where comfort and leisure time is allowed to ENJOY this kind of stuff. Smart you may be, but damn... are you really that boring ... for real ? :) Salute. Share this post Link to post Share on other sites
Karmaterror 982 Posted February 18, 2014 Loots only an issue to coast humpers. Once 90% of those kids get off the coast, and out of electro, they will see that the only problem there, was them. Iv found myself living in the west recently, NWA, Zelen and that base south of it keep me sorted for loot. Its surprising how many times a lot of those places haven't been looted, even when the server is busy :) Share this post Link to post Share on other sites
tacticalbanana 38 Posted February 18, 2014 Even If I do spawn somewhere like Solinchiniy I usually just run up to Berezino to grab some shit and run towards the NE Airfield since people rarely go there Share this post Link to post Share on other sites
pacific_coast 632 Posted February 18, 2014 OP = I GET KOS'D TOO MUCH AND RUNNING INLAND IS BORING OP = FAIL @ DAYZ YOU LOSE GOOD DAY SIR THANKS FOR THE FUNDINGWILL BE PLAYING FOR YEARS KTHXBAIIIIIIIII Share this post Link to post Share on other sites
randalmcdaniels 62 Posted February 18, 2014 (edited) How the hell is a game supposed to get better when you guys just strike down anyone who points out a flaw? If you guys just defend every single problem/bug and pretend its perfectly fine and dandy.. than how the hell are they going to know what to fix? Arent we alpha testers to identify the structural weaknesses and point them out? You guys need to snap out of your fanboy delusion, Besides dayz' amazing atmoshpheric graphics and realistic post apocalyptic feel paired up with its "anything goes" sandbox elements..The game itself really isn't that great.. From an experienced programmer/developers point of view, its really quite a shit coded game. Not a single thing works correctly, its stiff, its awkward, and it's the polar opposite of user friendly .. I thought the entire purpose of standalone was to re-build dayz without any dependence on the shitty coding of arma2. But it seems the exact opposite, its 100% dependent on arma2.. And the very few changes we do in fact see, are simple modification to arma2's code. The only comparison i can accurately make to describe dayz s like lifting the hood of a really expensive sleek looking sportscar and seeing that the engine is made out of toothpicks. And you people dont even read the post, you just see someone attacking your precious dayz and just go into full blown defense mode.. Guess what, dean hall wouldnt have the courtesy to stop and piss on your body if it were on fire. So defend dayz all you want.. If dean hall is such a great guy than why did he slap a $30 price tag on a perfectly functioning free mod? In fact, theres really nothing that i see in the standalone that couldn't have been added right in to the free mod. But whatever.. If arma2 didnt exist and you opened dayz standalone guess what you would see, complete white emptiness and a floating motorcycle helmet. The entire point of the original post was that i wish there was more incentive to explore inland. I WANT to explore inland. But whats the point when there are already pre-set high tier loot locations right near the shore? It's like you guys are suggesting i should just choose the path of MOST resistance and spend hours running inland holding down the W key to make you happy? Get real. From experience i know its a colossal waste of time to go inland. And based on the fact that i never see anyone else inland, apparently im not the only one who thinks that way And how am i narcissistic? Do you even know what that means? Edited February 18, 2014 by randalmcdaniels Share this post Link to post Share on other sites
Martmital 436 Posted February 18, 2014 How the hell is a game supposed to get better when you guys just strike down anyone who points out a flaw? If you guys just defend every single problem/bug and pretend its perfectly fine and dandy.. than how the hell are they going to know what to fix? Arent we alpha testers to identify the structural weaknesses and point them out? You guys need to snap out of your fanboy delusion, Besides dayz' amazing atmoshpheric graphics and realistic post apocalyptic feel paired up with its "anything goes" sandbox elements..The game itself really isn't that great.. From an experienced programmer/developers point of view, its really quite a shit coded game. Not a single thing works correctly, its stiff, its awkward, and it's the polar opposite of user friendly .. I thought the entire purpose of standalone was to re-build dayz without any dependence on the shitty coding of arma2. But it seems the exact opposite, its 100% dependent on arma2.. And the very few changes we do in fact see, are simple modification to arma2's code. The only comparison i can accurately make to describe dayz s like lifting the hood of a really expensive sleek looking sportscar and seeing that the engine is made out of toothpicks. And you people dont even read the post, you just see someone attacking your precious dayz and just go into full blown defense mode.. Guess what, dean hall wouldnt have the courtesy to stop and piss on your body if it were on fire. So defend dayz all you want.. If dean hall is such a great guy than why did he slap a $30 price tag on a perfectly functioning free mod? In fact, theres really nothing that i see in the standalone that couldn't have been added right in to the free mod. But whatever.. If arma2 didnt exist and you opened dayz standalone guess what you would see, complete white emptiness and a floating motorcycle helmet. The entire point of the original post was that i wish there was more incentive to explore inland. I WANT to explore inland. But whats the point when there are already pre-set high tier loot locations right near the shore? It's like you guys are suggesting i should just choose the path of MOST resistance and spend hours running inland holding down the W key to make you happy? Get real. From experience i know its a colossal waste of time to go inland. And based on the fact that i never see anyone else inland, apparently im not the only one who thinks that way And how am i narcissistic? Do you even know what that means? I spend all my time inland... only time i go to the coast is to die. Share this post Link to post Share on other sites
DamienScott (DayZ) 3 Posted February 18, 2014 The formula is hardly refined. You can't possibly predict the future of a formula that isn't finished yet. The last few weeks have seen multiple patches that have each changed the game in significant ways. Scale that sort of progress and pivoting over the span of the next two years, and I hope you'll agree that it becomes silly to start criticizing in absolutes. Being able to spraypaint my mosin green will certainly be the pillar of gameplay that keeps me playing for years to come. Share this post Link to post Share on other sites
protokletos 2 Posted February 18, 2014 This game is still directionless. Too easy to survive, loots are too predictable, no incentive to actually survive, etc. I honestly think if Rocket wants this game to be anything worthwhile in the end, it's going to take an other 2 or 3 years of development. I don't think anyone can argue that this game so far, considering it was supposed to be out in 2012, is nowhere close to where we'd like it. I would have really thought Rocket had a better idea of what he wanted to do with this game before this widespread alpha release. Sadly, I really don't know that he or his team knows where this game is headed or what we should expect. Share this post Link to post Share on other sites