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gibonez

Shouldn't the #1 priority be mods ?

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Lulz...Noob trolls...

 

 

Arma did the whole Alpha,Beta,Release BS already and they had mods from day one. Was never a problem. How could something someone does outside of the devlopment effect what the Devs are doing? They can't and don't. 

 

Alright now that the basic facts are on the table we can insert another 30 dumb ass mofo's with jaded thought's...

 

Lol this noob troll.

 

Barely anyone played the vanilla mod.

 

That is a basic fact. Nice dumb ass motherfucking jaded thought.

Edited by orlok
not needed.

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Seems people are concerned that the mods would take away population from the vanilla game.

 

Honestly this is a very valid concern, the community would make a much better product and game so of course it will get more players.

It has nothing to do with taking population away from the vanilla game, what it has to do is with idiots like you who want to come in and destroy the foundation that DayZ is built on.  If you want to go play Epoch, it's there.  Hell, go play ther modded versions of DayZ that hand you your rocket launchers, tanks and helicopters.  That's what "you" want.

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We all know that the community can come up with things that are 100x better and at the same time bring out that content in a much faster pace.

 

We do?

 

I remember the mods of the mod were buggy as shit. Trapped in doorways, dead. Trapped in floors, broken leg, dead. Origins AI was shit.

 

Majority of the mods were shit.

 

There was some cool modifications though like refuel, lights, snow, etc.

Edited by Bennet

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As said by the Moderator it can't be done ATM so that topic is out the window. As for down the road I can only hope..

 

 

DayZ would not even exist without modding. The irony. Nuff said on my end. 

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Lol this noob troll.

 

Barely anyone played the vanilla mod.

 

That is a basic fact. Nice dumb ass motherfucking jaded thought.

 

False...

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Orlok does bring up good points.

 

Still hope it's a top priority for the team though. Bohemia Interactive and modding go hand in hand together.

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Seeing as the engine is built and the server infrastructure is all set up.

 

Shouldn't allowing modding and community driven content be the #1 priority ?

 

We all know that the community can come up with things that are 100x better and at the same time bring out that content in a much faster pace.

 

So does anyone agree with me , shouldn't modding be priority #1 so we can once again see the community outdo themselves with mods like ACE, breaking point, Epoch, dayz 2017 , invasion 1944, hell in the pacific and any of the other dozens upon dozens of fan fantastic community mods.

 

No, it should be the last priority,

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Seems people are concerned that the mods would take away population from the vanilla game.

 

Honestly this is a very valid concern, the community would make a much better product and game so of course it will get more players.

 

Hackers/dupping/bad patches etc started the large influx of regular open servers to go private. Once private using Mods was just a given...

 

I ran a server almost from day one and I know why I went private and it was due to hackers. Nothing like logging in to find all the vehicles on the map blown up on the beach daily.. Once we went private again Mods just crept in..

 

You do make a point. If the game takes a steep dive in the developmental stages and they just push it out. Cough, Cough Arma 3. Then the community will work around it. With support or not.

 

If they can keep the hackers/dupping/bad patches/ lack of content to a bare minimum so even the regular Joe doesn't have to worry about them then I don't ever see private hives or mods getting even one tenth of the player population. 

Edited by RyBo

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Another positive of early mod support is if and when rocket and team decide to shift and focus on console development. The community would still crank out amazing content despite the team no longer caring about pcs.

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Another positive of early mod support is if and when rocket and team decide to shift and focus on console development. The community would still crank out amazing content despite the team no longer caring about pcs.

They said Maybe. A BIG maybe. Console development wont start (if it does) until AFTER the finished game.

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No, modding should be set aside until, let's see... Final stages of Beta? The game is constantly changing and updating. <-- This will make a hell hole for modders since they're going to have to constantly keep updating their mods for them to be compatible with the build. That, and the bug tracker will have a hard time getting decent reports when people are yelling for a fix for a game breaking issues that was brought by a mod.

Edited by AntonioAJC

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and also, Arma III has been released for quite a while.

Released, but not finished, not by a long shot.

 

Personally I don't want mods ever. I would much prefer it if the game stayed consistent no matter what server I play on. I suppose I am in the minority

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Released, but not finished, not by a long shot.

 

Personally I don't want mods ever. I would much prefer it if the game stayed consistent no matter what server I play on. I suppose I am in the minority

 

When I am talking about mods I do not mean simple scripts like Self bloodbag, auto refuel, and tons of vehicles.

 

I am talking about extensive total conversions that bring in new maps, totally new settings, new mechanics, base building etc.

 

Essentially total conversions.

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I can't even see how anyone would think that a high priority would have to be set on Mods. Seriously, the game isn't even finished yet. Why would you mod it?

 

We will have basebuidling and other mechanics in the game by the time it's finished or are you just too impatient to wait?

 

Maybe when it is finished and everything the Devs want to ad is in the game, then think about giving it to modders. Rocket has said modding is also going to be a lot more structured than in the Mod. What this means is not totally clear but I'll bet modding will not be as freely done like it was in the Mod.

 

Basically, modding should wait until the game is finished.

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gibonez what you dont understand is that most mods suck, or at least are far below commercial product quality.

 

All Dayz based mods only added superficial easy to add features, like basebuilding (which is very easy). The really hard stuff, coding sql connected persistent inventory BEFORE ANYONE ELSE did it, or mocapping your own zombie animations and coding it, that was all rockets work.

 

 

These dayz clone mods basically just folded a paper hat and put it on a marble statue that rocket crafted and then present themselves like leet modders that "improved the vanilla dayz".

 

Same for retail dayz, look at the amazing inventory system, a few thousand high end clothing and item models and an updated chernarus map.

(If you had any idea how bad the official workflow for making terrains or models sucks in arma games you would dissolve into dust out of shame on how some people can bear to work with it without going mental). Obviously some amateur modders will hack in a texture replacement and claim they can add "new content faster than dayz devs"

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When I am talking about mods I do not mean simple scripts like Self bloodbag, auto refuel, and tons of vehicles.

 

I am talking about extensive total conversions that bring in new maps, totally new settings, new mechanics, base building etc.

 

Essentially total conversions.

We understand. Everyone has shot your explinations down, why continue to fight?

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When I am talking about mods I do not mean simple scripts like Self bloodbag, auto refuel, and tons of vehicles.

 

I am talking about extensive total conversions that bring in new maps, totally new settings, new mechanics, base building etc.

 

Essentially ARMA 3.5

You've been on this huge campaign to bring in military weapons, vehicles and gear.  Guess what?  They have that game.  It's called ARMA

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You've been on this huge campaign to bring in military weapons, vehicles and gear.  Guess what?  They have that game.  It's called ARMA

 

No campaign just discussing the possibilities if such weapons would fit in dayz SA far into the future once people have fortified bases.

 

Currently it would make no sense of course.

 

I am also all for civilian weapons my #1 wanted weapon in the game is a civilian hunting/ target rifle the Remington 700 in both .223 and .308.

 

Heck of all my threads the most popular one was on discussing .22lr weapons and ammo types.

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The day that the modding community get the opportunity to ruin this game will be a sad day for me. Tonnes of vehicles, self blood bag, spawn with weapons etc.

 

plz no.

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Well, dayz will die before it reaches beta.

 

Dayz vanilla died back in 1.7, almost an year ago, the only thing that kept it going was the mods.

 

Now we have the super duper new dayz, that's exactly dayz mod vanilla with more bugs, less content, more fucked up mechanics and physics.

 

There's nothing to screw up in this game, modding would at least create the possibility to get something interesting from it.

 

This zombie survival thing is getting old, dayz immersion was never anywhere close to good, and people will get more and more bored of it as time passes.

 

This along with hacking, that is hitting hard again (i guess rocket promised what he couldnt give), this game's already have a death sentence.

Edited by lipemr

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And make people realize that small team of amateurs with some spare time can do a better job fixing this game than Rocket and his team? I don't think Rocket will let that happen.

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Well, dayz will die before it reaches beta.

 

Dayz vanilla died back in 1.7, almost an year ago, the only thing that kept it going was the mods.

 

Now we have the super duper new dayz, that's exactly dayz mod vanilla with more bugs, less content, more fucked up mechanics and physics.

 

There's nothing to screw up in this game, modding would at least create the possibility to get something interesting from it.

 

This zombie survival thing is getting old, dayz immersion was never anywhere close to good, and people will get more and more bored of it as time passes.

 

This along with hacking, that is hitting hard again (i guess rocket promised what he couldnt give), this game's already have a death sentence.

 

 

it will be interesting to see if you are correct

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Now that Rocket is stated to leave the team do you people now see how important mods are ?

 

Mod support absolutely needs to be priority #1 now, I have little faith in developers and publishers but the community the wonderful modding community of Arma can fix and improve on anything even this crappy alpha.

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