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Lady Kyrah

Survival is not just about looting canned food and ak47s

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An alternative solution once we get a more in depth crafting tree is to make "ready to use" items rarer and favor items that are either crafting components or require a transformation before being useable (dead batteries, dirty water, raw meat...)

 

 I really really like that idea. Maybe many different items could serve the same purpose, so for example. If you need some wood to make something, you don't specificly have to find a piece of wood that's made for the job. Any piece would do if you had a knife to carve it into shape. But if you didn't have the knife you would need to seek out the right piece of wood for the job :)

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An alternative solution once we get a more in depth crafting tree is to make "ready to use" items rarer and favor items that are either crafting components or require a transformation before being useable (dead batteries, dirty water, raw meat...)

 

 

 

Your ideas simply are driven by what you played in a single player game, you need to think multiplayer.  If you make "ready to use" items more rare how does the guy that buys the game 6 months down the road survive? 

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Your ideas simply are driven by what you played in a single player game, you need to think multiplayer.  If you make "ready to use" items more rare how does the guy that buys the game 6 months down the road survive? 

 

She's said twice that loot would replenish, just the time is debated. So there would always be new loot for players new to the game....

 

The rarity of said items would be the same for all players ;)

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I think those "lootable" items should not respawn basically. Get server to restock every now and then, but basically have "looting" be only a stopgap measure to proper survival. However, >I'm not sure how to balance this, people server hop and will just go for the path of less resistance given the choice. And yes it means that after a while, getting a gun would be impossible unless you got it from someone else.

If you take the example of project zomboid (which is a singleplayer game) looting only buy you enough time to get ready for when lootable supplies run out, the power goes out and the water stops running, by that point, if you haven't come up with a long term plan for food, water and shelter, you're basically dead.

Non re spawning loot means that the first 10 people who join will be geared to the gills and everyone else will just run around and die of hunger.

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Your ideas simply are driven by what you played in a single player game, you need to think multiplayer.  If you make "ready to use" items more rare how does the guy that buys the game 6 months down the road survive? 

Oh i know, that why i didn't post a suggestion "hy guyz i have a super idea for Dayz" . I wanted to discuss how things could be improved beyond being vultures.

Edited by Lady Kyrah

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Oh i know, that why i didn't post a suggestion "hy guyz i have a super idea for Dayz" . I wanted to discuss how things could be improved beyond being vultures.

I don't know....personally it's too early to tell,yet i like making things harder.

My suggestion would be to make things so desperate for the survivors (eg:"i'm wounded,hungry,i'm in the forest at night,i have a horde of infected chasing me and to top it off it's raining") in order to make the game more challenging and mostly abandon the lone wolf mentality of

the averange Dayz player,and give him more reasons for him to cooperate with other people.

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Until they add a system that prevents players from making a straight b-line to the nearest military base to collect their phat lewtz this is how the game is in it's current form.  Weather, sickness, fatigue, more infected npc's, wildlife and crafting will definitely hinder ones ability to go and collect their phat lewtz(I use this term because that's the mentality of the players who do this) to a point where they may have no choice but to cooperate with other players or risk having to start from scratch every single session.  Adding what I mentioned will still not change the mentality of the rambo players but those types will be the first ones to quit and go back to their standard boring shooters.

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Much of what you ask for will probably be implemented down the road, and as the game develops we will likely see a shift in loot spawn tables; however I hope crafting does not become so extensive where it becomes the main focus of the game, if I wanted to spend all day crafting I'd play 7days to die. I am with you on basic things such as a shelter or fire etc. but when we start talking about machining AK parts you lost me. I may be wrong in this but we wash up on shore somewhere in Europe and everyone is the same, as in a basic average human. Machining AK parts requires indepth knowledge, hell any metal fabrication will require a much more specialized skill set then the average human possesses. Personally I would be happy just being able to break sticks off of trees, it seems absurd that the only place you can find sticks are houses and they are somewhat rare, but hopefully this gets addressed down the road.

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only problem is there's water pumps at

 

EVERY

SINGLE

TOWN

 

so water is like NEVER a problem, drink until stuffed at every town there's a well basically and your good for a nice hour or so

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make survival as hard as  they want, I dont care if i die I am just going to rush down everyone I see and try to kill them anyway.

Edited by Gerandar

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Maybe make military weps spawn in pieces, maybe missing the buttstock or handguard. That would would slow ppl down from running to whatever airfield is closest. I dig the sickness idea, but I don't think the cold weather issue would work well, with servers all on their own timeframes. If you could get your squad sick, that would be a whole new dimension to the game. "Sorry bro, but you got the herp, and we don't want lip sores, you gotta get to steppin' or we gotta kill you. " That would be interesting. People won't be on a server for an entire day to make nightime/cold a issue. I still think you should be able to cut open your horse like a taun-taun from Starwars, hide in it, and kill people when they come to check it out.

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Please do not judge the final state of game based on how it is now.

Once we get loot to respawn regularly, it can be town down, so that you will not find that many of it as it is now after server restart.

 

Devs also want to control very good items, such as military weapons, by the total numbers, so rest assured, there will not be tons of AK's or M4's in every barracks. 

 

If they pull it out well, you might get into the situation where only so many folks have assault rifles or such and you are forced to craft a spear or maybe a bow or something.

 

Also once zombies are completed, their numbers upped A LOT, and once they respawn once folks leave the cleared area, this will also change  the game noticeably. If zombies are plenty, if they do considerable damage and might infect you, you might feel some respect towards them again and know, that if you fire that shotgun of yours, the whole town will swarm you and you might get eaten. 

 

Just please DO NOT turn Dayz SA into a game, where you just can't find anything and have to eat grass and get water from licking moist of the stones.

 

p.s. Also please do not forget that once private hives are allowed, you might as well get what you want. There surely will be crazy hardcore servers with zero loot or anything :-).

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Maybe make military weps spawn in pieces, maybe missing the buttstock or handguard. That would would slow ppl down from running to whatever airfield is closest.

They ever popular m4 pretty much already spawns in pieces, and if anything it encourages more server hopping to get the pieces people desire.

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I have made the suggestion in the past to remove  90% of the water spigots found across the map. It would drive up the need for a safe water source, while simultaneously giving larger clans a resource to take and hold. Hell, the economy could be kickstarted by water merchants, ala Fallout 1. Hunt animals for meat and hides, go into town and trade for bullets and safe drinking water.

 

As for guns, I would like to stay away from the manufacture of "modern" firearms, not because it isn't possible, but because of the sheer logistics involved, mostly with primers and smokeless powders. This might be personal bias, but I would like to see more black powder weaponry in the game, maybe even giving the ability to make your own (which you can, so long as you research the pressures exhibited by black powder, you can make a musket out of certain types of steel pipe) Hell, have those same clans use water power to provide motive force for metal lathes, in order to drill out bores for muskets, pistols, and eventually rifles. All of those firearms where made by hand on the US frontier, and are eminently capable of killing a something dead.

 

I, personally, would like to have the technology in-game revert to something mid 18th century, which is where Western tech would fall back to in the case of a total societal collapse. Flintlocks, farms, and hand to hand combat, though I am not sure how agriculture would work in-game.... 

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FYI when dealing with an otherwise healthy individual here is a simple rule of 3's

A untreated wound can kill you in 3 minutes

Exposure can kill you in 3 hours

Lack of water can kill you in 3 days

Starvation can kill you in, wait for it, 3 WEEKS

 

Food is actually your last concern.

 

/quote

 

The Rule of Three is for short-term survival. Day Z is attempting to emulate long-term survival, more commonly known as Bushcraft, where having enough food (and more importantly, the correct levels of nutrients) would become more and more important over time.

Edited by Whyherro123

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I have made the suggestion in the past to remove  90% of the water spigots found across the map. It would drive up the need for a safe water source, while simultaneously giving larger clans a resource to take and hold. Hell, the economy could be kickstarted by water merchants, ala Fallout 1. Hunt animals for meat and hides, go into town and trade for bullets and safe drinking water.

 

As for guns, I would like to stay away from the manufacture of "modern" firearms, not because it isn't possible, but because of the sheer logistics involved, mostly with primers and smokeless powders. This might be personal bias, but I would like to see more black powder weaponry in the game, maybe even giving the ability to make your own (which you can, so long as you research the pressures exhibited by black powder, you can make a musket out of certain types of steel pipe) Hell, have those same clans use water power to provide motive force for metal lathes, in order to drill out bores for muskets, pistols, and eventually rifles. All of those firearms where made by hand on the US frontier, and are eminently capable of killing a something dead.

 

I, personally, would like to have the technology in-game revert to something mid 18th century, which is where Western tech would fall back to in the case of a total societal collapse. Flintlocks, farms, and hand to hand combat, though I am not sure how agriculture would work in-game.... 

I kind of agree with this, that and more "homemade" designs. I absolutely do not mind riding the remains of the modern world, i just wish it wasn't all there is in the game, it doesn't really encourage creativity or to make something bigger than yourself if dayZ is just "looters: the game".

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I have made the suggestion in the past to remove  90% of the water spigots found across the map. It would drive up the need for a safe water source, while simultaneously giving larger clans a resource to take and hold. Hell, the economy could be kickstarted by water merchants, ala Fallout 1. Hunt animals for meat and hides, go into town and trade for bullets and safe drinking water.

 

Hm...sounds fantastic ;) But wait for the health-system overhaul.

Drinking from a pond or a well will have a good chance to make you sick. You start making noises that other players ond zombies can hear. You start to vomit that precious food out. And no water purification tablets anywhere. But wait, there's a pot, matchboxes and fire wood...

And i prefer Spite. ;)

 

As for guns, I would like to stay away from the manufacture of "modern" firearms, not because it isn't possible, but because of the sheer logistics involved, mostly with primers and smokeless powders. This might be personal bias, but I would like to see more black powder weaponry in the game, maybe even giving the ability to make your own (which you can, so long as you research the pressures exhibited by black powder, you can make a musket out of certain types of steel pipe) Hell, have those same clans use water power to provide motive force for metal lathes, in order to drill out bores for muskets, pistols, and eventually rifles. All of those firearms where made by hand on the US frontier, and are eminently capable of killing a something dead.

 

Yeah, well...actually manufacturiong a modern firearm (as you can do it in Rust, which, tbh, was one of the things that annoyed the hell out of me) should just not be possible, you mentioned some good reasons.

But selfmade blackpwder-flintlock gun...sure :) But why should you when you can get a Bow that is silent, fires faster and is as deadly... ;) But well, crafting is crafting...hm...

 

Sorry for that what comes now, but it had to be done:

insp_ingenuity.jpg

 

 

I, personally, would like to have the technology in-game revert to something mid 18th century, which is where Western tech would fall back to in the case of a total societal collapse. Flintlocks, farms, and hand to hand combat, though I am not sure how agriculture would work in-game....

Again, good ideas - as far as crafting goes, but again: It would be nice to have the possibilities but find the resources, find the recipes( maybe you need something like that...or a book...because I couldn't craft a flintlock pistol right now...) and craft it - but after you finished it and are proud like Dean about it, somebody comes and snipes you with a Mosin... :(

Farming? Hm....collect berries. Get seeds out of them. Plant, water and guard them, wait ages for them to grow, collect berries, rinse, repeat.

Well, that isn't flawless I see....

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Yeah, well...actually manufacturiong a modern firearm (as you can do it in Rust, which, tbh, was one of the things that annoyed the hell out of me) should just not be possible, you mentioned some good reasons.

But selfmade blackpwder-flintlock gun...sure :) But why should you when you can get a Bow that is silent, fires faster and is as deadly... ;) But well, crafting is crafting...hm...

YES, Thousand times yes, i was giggling from ears to ears when i made the two first guns of the game (the flint cannon and the breakaway pipe gun) especially considering that the flint cannon almost got me killed by a bear when i realized it would not fire reliably. Then i made a 9mm and i was like "what the fuck?".

Edited by Lady Kyrah

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The survival aspect you seek can't happen for various reasons. One, if you have everything run out and no more, people will hop servers. The game experience will change over a short period (meaning, guns for a couple of days, then no guns forever.. which means.. why even have guns?)

 

There will be re-spawning for consistent game play. That means some will loot, horde, loot, horde, then have the ammo they need to do what they want. So scarcity really becomes time, not resources.

 

I'll tell you flatly. The survival aspect of this game is the human aspect. Sure, they can do a lot with Zombies, but at the end of the day, they will be AI and the true threat will always be actual intelligence over whatever else they can simulate.

 

The more you ask them to take away from you, the less you will have to protect yourself. Just keep that in mind. The truly vicious are going to find what they need.

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Oh god, how much I do not want to play a revolutionary war simulator... Why even use the Arma engine if we throw out modern guns? Ugh.... So much ugh...

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For all you people not wanting to play an actual game and instead sitting in a forest surviving, there is a lot of forests outside your bedroom.

If that doesn't work, go play the mod.

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For all you people not wanting to play an actual game and instead sitting in a forest surviving, there is a lot of forests outside your bedroom.

If that doesn't work, go play the mod.

 

Oh god, how much I do not want to play a revolutionary war simulator... Why even use the Arma engine if we throw out modern guns? Ugh.... So much ugh...

 

Why so much hostility?

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Are you 2 drunk?^^

 

1) I just stated that the crafting of modern firearms should not be possible, the best you could to without modern technology would be something like flintlock pistols, nothing about throwing out  modern (or any) weapons

2) "revolutionary war simulator"...you must be american -.-

3) Yes, the survival aspect (in that case = main threat) is other players. That's fine, that's the way it should be.

4) "For all you people not wanting to play an actual game and instead sitting in a forest surviving"...Said the guy playing DayZ SA. wWhich is, in fact, wandering through the woods. Or sitting in the woods and waiting for somebody else wandering by. Or, here it comes, a survival sandbox game, that has no "right" or "wrong" way how it can be played. Wtf is an "actual game"? Counter Strike? SimCity? Skyrim? Minecraft? Oh no, wait, there you can also sit in the woods. Hm...Tetris? That ignorance is disturbing.

edit: 5) I didn't even suggest a change, just discuss the potential of crafting things, nor did I "try to make this game" anythign else. Which, considering that this is general discussion, wouldn't do anything at all, even if I would have done that. No Dev reads this. And I'm glad, because nobody could bear all that BS that's written in this forum, especially not, if it is about somethign you've worked on.

Edited by LaughingJack

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