hannibaldaplaya 1095 Posted February 16, 2014 The current melees should get some sort of temporary damage buff against zombies so that the hatchet / axe aren't the only good melee weapons in the game. Until a flesh-outed, realistic, complex melee system is added, make it so that zeds don't take up to 10+ hits from a crowbar or baseball bat to take out. I'm getting sick of not being able to take out one zed without wasting a shitload of my time because apparently my shovel, machete, bat, or similar weapon has to hit the fucker more then it really should. Share this post Link to post Share on other sites
blissfulkunt 196 Posted February 16, 2014 Few topics on this now, dont worry, they will be buffed. Share this post Link to post Share on other sites
Mos1ey 6301 Posted February 16, 2014 I don't think they need to be buffed, it would take a lot of hitting to put a zombie down, IMO zombies need to be easier to knock down and stay down for a little longer. Share this post Link to post Share on other sites
hannibaldaplaya 1095 Posted February 16, 2014 I don't think they need to be buffed, it would take a lot of hitting to put a zombie down, IMO zombies need to be easier to knock down and stay down for a little longer.Uh, yes they do. In the current state, the melee is literally a strafe-fest unless you have an axe. Instead of using any sort of melee system, you spam swing as you move around the zed, repeatedly, until it dies. You waste your time and get frustrated as the bugger clips through walls, fences, and just doesn't act like a zombie. Compare this to other melee systems-You go up to the enemy, or the zombie, you can power up your swing, shove, etc. You have more control over what you do. This is what we need. Of course, that will take a while. I'm suggesting a damage buff to the melee until the system is better fleshed out and reasonable. Share this post Link to post Share on other sites
cywehner1234 582 Posted February 16, 2014 Lower the axe's OP'nes. Problem solved. Now you cant just one hit them with it. Make it 2-3 lol then it's balanced. 2 Share this post Link to post Share on other sites
Mos1ey 6301 Posted February 16, 2014 Uh, yes they do. In the current state, the melee is literally a strafe-fest unless you have an axe. Instead of using any sort of melee system, you spam swing as you move around the zed, repeatedly, until it dies. You waste your time and get frustrated as the bugger clips through walls, fences, and just doesn't act like a zombie. Compare this to other melee systems-You go up to the enemy, or the zombie, you can power up your swing, shove, etc. You have more control over what you do. This is what we need. Of course, that will take a while. I'm suggesting a damage buff to the melee until the system is better fleshed out and reasonable. Being able to power up your swing doesn't make sense though. Just make the zombies drop more often and for longer so you can get a few well placed hits in while they're on the floor. A couple of knocks to the head will kill them with even the worst melee weapons. Problem solved. Share this post Link to post Share on other sites
hannibaldaplaya 1095 Posted February 16, 2014 Lower the axe's OP'nes. Problem solved. Now you cant just one hit them with it. Make it 2-3 lol then it's balanced.What about the machete, bat, shovel, and other weapons? 10+ hits with a crowbar is unacceptable, especially due to the fact there is no stun or shove mechanic in the game right now. In all honesty, all weapons except for the very puny ones should be 3 - 4 hit kills, with the axes, machetes, and more deadly weapons being in the 1 - 2 range. Then, once you fix the zeds, you up the amount they are, and now the problem is being overwhelmed instead of hit by a glitchy no clipping zed that can withstand several crowbar bashes. Share this post Link to post Share on other sites
cywehner1234 582 Posted February 16, 2014 The machete is like a kitchen knife practically. It's not a jason machete. And axes are the deadliest you will get. Not everyone has the strength of the hulk when beating people with objects. Share this post Link to post Share on other sites
hannibaldaplaya 1095 Posted February 16, 2014 Being able to power up your swing doesn't make sense though. Just make the zombies drop more often and for longer so you can get a few well placed hits in while they're on the floor. A couple of knocks to the head will kill them with even the worst melee weapons. Problem solved.This is a good idea, but they aren't going to implement this until later. While we wait, we have to deal with a strafing contest that literally frustrates me because of how repetitive it is. Taking out the zeds isn't hard, it is just annoying. There is no fun to the melee combat, nothing feelings rewarding. I feel as if I'm just fighting the game's dodgy mechanics when I have to fight a zed, even with an axe, as though it is easier, everything just feels rough around the edges. Share this post Link to post Share on other sites
hannibaldaplaya 1095 Posted February 16, 2014 The machete is like a kitchen knife practically. It's not a jason machete. And axes are the deadliest you will get. Not everyone has the strength of the hulk when beating people with objects.Why would a machete be like a kitchen knife? I'm pretty sure a machete can kill a zombie in 1 - 3 hits if you aim for the head, though this is nearly impossible as there is no shove / stun mechanic, so you just spaz around the enemy, spamming your attack. The only thing similar between a kitchen knife and a machete is that they are bladed weapons. It is like comparing a butter knife to a steak knife, there is a clear difference. Share this post Link to post Share on other sites
Mos1ey 6301 Posted February 16, 2014 This is a good idea, but they aren't going to implement this until later. While we wait, we have to deal with a strafing contest that literally frustrates me because of how repetitive it is. Taking out the zeds isn't hard, it is just annoying. There is no fun to the melee combat, nothing feelings rewarding. I feel as if I'm just fighting the game's dodgy mechanics when I have to fight a zed, even with an axe, as though it is easier, everything just feels rough around the edges. They do get knocked down already, they just have to make it happen more often and make them stay down for longer Share this post Link to post Share on other sites
Judopunch 523 Posted February 16, 2014 Aim for the head. 1 Share this post Link to post Share on other sites
hannibaldaplaya 1095 Posted February 16, 2014 Aim for the head.They spaz out like crazy. All of you guys who say you just need to 'aim for the head' really agitate me, as sure, you can try, but the zeds glitch around so much that its not exactly 'easy' Share this post Link to post Share on other sites
stc105 14 Posted February 16, 2014 I doesn't take a lot to kill someone (or break their bones). If you hit a zombie (or person) in the head with a bat, chances are they will be knocked out or dead. The melee combat in this game need to be worked on. 1 Share this post Link to post Share on other sites
Judopunch 523 Posted February 16, 2014 They spaz out like crazy. All of you guys who say you just need to 'aim for the head' really agitate me, as sure, you can try, but the zeds glitch around so much that its not exactly 'easy'Dont fight them inside. 1 Share this post Link to post Share on other sites
hannibaldaplaya 1095 Posted February 16, 2014 They do get knocked down already, they just have to make it happen more often and make them stay down for longerStill, the lack of different swings, thrusts, and a shove that specifically is meant to push down opponents would be useful and realistic, as without it, the melee system lacks any depth. Share this post Link to post Share on other sites
hannibaldaplaya 1095 Posted February 16, 2014 Dont fight them inside.I'm not asking for in-game advice, I'm asking for problems like this to be fixed. Not being able to 'fight them inside' because of the nature of the game is just silly. Please, come back with some valid points on why a crowbar takes 10 hits to kill a zed. Share this post Link to post Share on other sites
stc105 14 Posted February 16, 2014 Wouldn't it be funny if the melee system is not fixed, the devs make weapon crafting, then lower guns spawns, and the game becomes a giant zombie/player pinata simulator? Share this post Link to post Share on other sites
gungza 29 Posted February 16, 2014 just find an axe, it's not hard, stop being lazy you'd never survive without an axe and that is the rules of the game so play it right. Share this post Link to post Share on other sites
Judopunch 523 Posted February 16, 2014 (edited) I'm not asking for in-game advice, I'm asking for problems like this to be fixed. Not being able to 'fight them inside' because of the nature of the game is just silly. Please, come back with some valid points on why a crowbar takes 10 hits to kill a zed.? Have you ever tryed to kill an un-dead hungry abomination with a crowbar before? I have and let me tell you, great cardio!There are ALPHA bugs right now, which is why you should avoid them in buildings. Melee are far from needing to be 'buffed'. Did it ever occur to you, that its intentionally a pain in the ass to kill zeds with a baseball bat? Edit: I mean. If anything this just shows how pathetic zombies are at the moment. And your asking for buffed melee weapons and tactical moves? http://www.youtube.com/watch?v=8SqfD2Q7QLA Edited February 16, 2014 by Judopunch Share this post Link to post Share on other sites
sausagekingofchicago 4711 Posted February 16, 2014 (edited) I'm not asking for in-game advice, I'm asking for problems like this to be fixed. Not being able to 'fight them inside' because of the nature of the game is just silly. Please, come back with some valid points on why a crowbar takes 10 hits to kill a zed. It sounds like you definitely need in-game advice. It doesn't take 10 hits with a crowbar to drop a zed and you can definitely fight a zed inside if you know what you're doing, or perhaps understand what you're looking at, it's just much easier to do outside. Aiming for the head is exactly what you need to do but you need to consider the swing of the weapon. Not just the range, but the arc. The weapon is effective all along the swing which is why it'll hit walls when you swing it inside. The crosshair is not the only place it can make contact and the zed animations are very predictable at this stage so you can easily determine where the head will be. You can't use a knife the same way as a crowbar or a crowbar the same way as an axe. I would like to see zeds taking damage to their legs though. It might be far more effective in the long run to gimp the zeds rather than kill them. Edited February 16, 2014 by SausageKingofChicago Share this post Link to post Share on other sites
HunterJay 81 Posted February 16, 2014 (edited) But you can stab a zombie with the machete in the face 10 times and still be fighting. Edited February 16, 2014 by HunterJay Share this post Link to post Share on other sites
Judopunch 523 Posted February 16, 2014 But you can stab a zombie with the machete in the face 10 times and still be fighting.I do not believe that the machete is working as intended. Share this post Link to post Share on other sites
weedmasta 784 Posted February 16, 2014 (edited) Well the machete and fire extinguisher definitely need a buff, they are just terrible, I rather use my fists. Also the Machete looks like a large kitchen knife rather than a machete, it is so tiny :( Edited February 16, 2014 by weedmasta Share this post Link to post Share on other sites
Wheunis 228 Posted February 16, 2014 <snip> buff against zombies <snip> Naw. I honestly don't really care for zombies or what kills or doesnt kill them. But I would like to see a rare-as-chickenteeth melee weapon that will oneshot ANY player, ALL THE TIME!. A friggin 200lb 14ft battleaxe? Too unrealistic? Do not care. A guaranteed player melee kill weapon NEEDS to exist, and I care not for the form it takes. Share this post Link to post Share on other sites