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cooMaster

Sniper Ranging and Zeroing formula not working

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Hello

i learned the formula: "Height*1000/mile dot=range" from dayz mod tutorial on youtube. but i found its not working anymore in the game.

for example:

Door is about 2m tall. and it should be 5 mil dots at range of 400 meters according to the formula. However, the door only occupies 4 mildots on my screen, which means it is smaller than it should be to suit the formula. I also adjusted my FOV from 45 to 90 in dayzprofile document. still not works like it does in dayz mod.

am i missing somthing? or should i change 1000 in the formula to other value?

please help.

thank you

Edited by cooMaster

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There is no scope with mildots in standalone yet so I don't know where from you took the mildots in standalone?

 

Also if you change FOV from anythign then default then it will mess up all scopes.

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you can divide the LRS to 5 equal parts. so five mil dots!

Edited by cooMaster

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you can divide the LRS to 5 equal parts. so five mil dots!

It doesn't work like that, the mil-dot scopes in the mod were 10x, the long range scopes are 5x, so you'd need 20 dots both horizontal and vertical (including the center as a "dot").

HOWEVER, with the adjustable FoV slider, it's useless to even attempt it if you ever change your FoV. Any form of scales on 2D scopes are thrown out of wack when FoV is adjusted. That might even be the reason there are no mil dots on the LRS in the first place.

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You don't have to make it that complicated, at least not yet. Judge the distance, set the range, fire. Works for me. Making note of the range of popular sniping places using the ChenarusZDB map has helped me get a pretty good idea of range. Highly recommended. If I ever fail to kill my target, I plug the distance into the map to see if I was zeroed in correctly.

Edited by Solopopo

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