Miquinei 81 Posted February 14, 2014 Post got taken down, I don't have the link any more, it was on some russian video site. Here's the model tho: http://www.dayzbuzz.com/wp-content/uploads/2013/07/IXoS0ewh.jpgCheck browser/youtube history pl0x and thanks Share this post Link to post Share on other sites
Hethwill_Khan 233 Posted February 14, 2014 Keep an open mind, that sounds exactly like what many people say about civilian firearms. True and I do, just stated how I feel, because military stuff is more common than civilian. ( imo 95% civil / 5% military should be the norm ) Ah well, if they put it in i'll use it one life or the other :) Share this post Link to post Share on other sites
Rancor 90 Posted February 14, 2014 First of all we need loot respawn..... and more zeds 1 Share this post Link to post Share on other sites
Miquinei 81 Posted February 14, 2014 (edited) True and I do, just stated how I feel, because military stuff is more common than civilian.( imo 95% civil / 5% military should be the norm )Ah well, if they put it in i'll use it one life or the other :)What they wanted was ratio between civilian arms/clothing and military/public service of 50:1 but because people want to have more access they re going for 25:1 Edited February 14, 2014 by Miquinei Share this post Link to post Share on other sites
infiltrator 275 Posted February 14, 2014 Found the vid, like I said its not on youtube and the post got taken down http://cybergame.tv/videos/519909-/ Share this post Link to post Share on other sites
Lancer 2-2 14 Posted February 14, 2014 which, in alpha, should be happening before adding a freaking akm It has been said again, I will say it again. There will be staff dedicated to optimizations and finding out how well the ArmA engine can handle what they want to implement. So the rest of the team who don't specialize in that area won't be sitting around twiddling their thumbs will be coming up with all sorts of creations and getting on with material things and recipes and bug fixes such as adding in new clothing, weapons etc... The more stuff they add is good, and the big zombie horde and optimization features will arrive, when they are ready. Share this post Link to post Share on other sites
infiltrator 275 Posted February 14, 2014 TBH I'd like them to fix weapon dispersion before the horde.. it's an easy value adjustment at least. Share this post Link to post Share on other sites
Jack Dant 158 Posted February 14, 2014 Not going to quote the video, but that's an AK74, not an AKM. Same thing we expected. Ammo collecting is going to get so much harder. Share this post Link to post Share on other sites
infiltrator 275 Posted February 14, 2014 Technically its the AK74M I guess. Share this post Link to post Share on other sites
OrLoK 16185 Posted February 14, 2014 Hello there Dont forget there was already a legacy Ak in the code, but knowing R, it probably wasnt of a decent enough quality for the retail release and is a placeholder and was just used at an expo for demo purposes. Im sure an AK will be forthcoming. but remember like the M4 it needs attachments and all these things have to be modelled and textured then coded. Its not uber hard, but it is time consuming. Rgds LoK Share this post Link to post Share on other sites
infiltrator 275 Posted February 14, 2014 Hello there Dont forget there was already a legacy Ak in the code, but knowing R, it probably wasnt of a decent enough quality for the retail release and is a placeholder and was just used at an expo for demo purposes. Im sure an AK will be forthcoming. but remember like the M4 it needs attachments and all these things have to be modelled and textured then coded. Its not uber hard, but it is time consuming. Rgds LoK Well we already know the suppressor, grenade launcher and magazine attachments have all been modeled and textured already. Share this post Link to post Share on other sites
gregor (DayZ) 95 Posted February 14, 2014 Yep,as described in video, AK-74. But uses wrong ammo. Share this post Link to post Share on other sites