Ovomaltine 30 Posted February 10, 2014 hi i didnt play dayz for about 3 weeks, today i made a new char. found a mosin and a long range scope after about 8 hours.but somehow the handling in prone (with bipod attached!) seems to have changed.the sights are more jittery than before, even though i am fully rested and not breathing heavily due to a long run or sth.i couldnt find anything specific on that topic in the last few changelogs.some animations changed... sure np... but nothing on an increased unsteadiness of the aim when in full prone, with bipod and long range scope. whaddup wit dat? Share this post Link to post Share on other sites
gibonez 3633 Posted February 10, 2014 Maybe they finally added some realistic sway and hope to incorporate weapon resting via bipods and or resting the gun on objects ? Share this post Link to post Share on other sites
Baarn 53 Posted February 10, 2014 (edited) - There is a new item, the Compensator, which increases accuracy. I've not shot the Mosin without it for some weeks, so I don't know if that needs to be factored in.- The recoil was increased. It is a bit hard to tell because of the following:- The reload animation, cycling a new bullet into the barrel, now follows the shot. Not releasing the trigger (holding the mouse button) should delay this a bit. Compensators are quite common, I usually find one before I find a mosin, but it is quite small and hard to spot if you've never seen one before. A bit bigger than a battery, comparable size to a pistol flashlight. Can be found in military or industrial buildings (I think I've seen them in pubs and schools/offices, too). I don't really feel the Mosin to be unsteady, neither prone nor standing, even though I prefer to shoot at least crouched. Edited February 10, 2014 by Baarn 1 Share this post Link to post Share on other sites
dusty_nuttles 130 Posted February 10, 2014 hi i didnt play dayz for about 3 weeks, today i made a new char. found a mosin and a long range scope after about 8 hours.but somehow the handling in prone (with bipod attached!) seems to have changed.the sights are more jittery than before, even though i am fully rested and not breathing heavily due to a long run or sth.i couldnt find anything specific on that topic in the last few changelogs.some animations changed... sure np... but nothing on an increased unsteadiness of the aim when in full prone, with bipod and long range scope. whaddup wit dat? I ran into a bug where the sway was moving all over. I logged out/in and it went back to normal. Its happened to friends and my fix worked for them. Next time this happens, try it out and see if it works. Share this post Link to post Share on other sites
Ovomaltine 30 Posted February 10, 2014 (edited) wellfor me its not about accuracy...the shot hits where the crosshair is. no problem. its just the sway, it increased a tiny bit but enough to feel/see it.and i just dont know why.and as i said. it just occured to me in prone position with bipod deployed.this position used to be almost static to aim. now it moves definately too high for a totally non moving position with bipod. i just checked it out again, since i only saw it once before i described it in here.the bipod has must definately have lost its function in a recent patch.it makes no difference if i attach it or deploy it or remove it.the sway is not a real sway anyway... its like my hands are parkinson.it cant be wanted like that. someone messed sth up. Edited February 10, 2014 by Ovomaltine Share this post Link to post Share on other sites
Etherimp 1323 Posted February 10, 2014 wellfor me its not about accuracy...the shot hits where the crosshair is. no problem. its just the sway, it increased a tiny bit but enough to feel/see it.and i just dont know why.and as i said. it just occured to me in prone position with bipod deployed.this position used to be almost static to aim. now it moves definately too high for a totally non moving position with bipod. Actually, even with fully pristine parts, the Mosin shots land slightly left of the crosshair.. enough to where if you aim directly at someone you will probably hit the object left of them at 400-500 meters. You want to compensate for this by aiming to your right. Share this post Link to post Share on other sites
Ovomaltine 30 Posted February 10, 2014 (edited) are you purposely ignoring the point i was making? i already said its not about accuracy, or compensating bullet drift/drop. GOSH! its ABOUT A LONG RANGE SCOPE CROSSHAIR ON THE MOSIN THAT DOES THIS EVEN THOUGH I AM PRONE AND BIPOD IS DEPLOYED IT DIDNT DO THIS about 3-4 WEEKS AGO. i had like ~200 mosin shots... i can remember how it was like... understood now? or shall i try again? ... Edited February 10, 2014 by Ovomaltine Share this post Link to post Share on other sites
Deathlove 2286 Posted February 10, 2014 hi i didnt play dayz for about 3 weeks, today i made a new char. found a mosin and a long range scope after about 8 hours.but somehow the handling in prone (with bipod attached!) seems to have changed.the sights are more jittery than before, even though i am fully rested and not breathing heavily due to a long run or sth.i couldnt find anything specific on that topic in the last few changelogs.some animations changed... sure np... but nothing on an increased unsteadiness of the aim when in full prone, with bipod and long range scope. whaddup wit dat?Recoil isnt even an issue unless your being rushed by multiple zombie mobs or players. But the attachments for the gun do help i have noticed. Currently im running around with a mosin without a stabalizer till i can find one. Share this post Link to post Share on other sites
Irenicus (DayZ) 289 Posted February 10, 2014 hi i didnt play dayz for about 3 weeks, today i made a new char. found a mosin and a long range scope after about 8 hours.but somehow the handling in prone (with bipod attached!) seems to have changed.the sights are more jittery than before, even though i am fully rested and not breathing heavily due to a long run or sth.i couldnt find anything specific on that topic in the last few changelogs.some animations changed... sure np... but nothing on an increased unsteadiness of the aim when in full prone, with bipod and long range scope. whaddup wit dat?You found a long range scope? You are very lucky... I didn't think they even spawned anymore. Share this post Link to post Share on other sites
Samuri_Bake_Pie 96 Posted February 10, 2014 The recoil is a bit insane, and I'm prone with a compensater. I don't get to see where my shots land unless its DeSynced a bit or I hit someone. Share this post Link to post Share on other sites
Etherimp 1323 Posted February 10, 2014 are you purposely ignoring the point i was making? i already said its not about accuracy, or compensating bullet drift/drop. GOSH! its ABOUT A LONG RANGE SCOPE CROSSHAIR ON THE MOSIN THAT DOES THIS EVEN THOUGH I AM PRONE AND BIPOD IS DEPLOYED IT DIDNT DO THIS about 3-4 WEEKS AGO. i had like ~200 mosin shots... i can remember how it was like... understood now? or shall i try again? ... I am not ignoring your question, I was addressing another issue regarding your post. You said "bullet hit directly on crosshair" or something to that effect. (I'm paraphrasing.). I am saying - Even the perfect shot, your bullets will not hit directly on the crosshair. As far as your swaying problem, I do not know if this will work, but try the following:-Go into your control configuration-Find "Hold Breath"-Unbind it from Mouse2-Rebind it to another button.. I use Alt, and I use my Mouse4 for "free look".. Doesn't matter what key you bind it to as long as it works for you.-When scoping in on your Mosin LRS, acquire your target and when you're ready to shoot, press the "Hold Breath" button for a split second right before you fire each shot. Reason being... Currently, the Mouse2 Button has 3 functions when you have your weapon up. 1. It looks down scope2. It Zooms scope3. It holds breath If you hold your breath for an extended period of time, your character is forced to take a deep breath, which causes massive crosshair sway. This may be your problem. It may not. Try it out and see if it still happens. 1 Share this post Link to post Share on other sites
Wheunis 228 Posted February 10, 2014 (edited) I am not ignoring your question, I was addressing another issue regarding your post. You said "bullet hit directly on crosshair" or something to that effect. (I'm paraphrasing.). I am saying - Even the perfect shot, your bullets will not hit directly on the crosshair. As far as your swaying problem, I do not know if this will work, but try the following:-Go into your control configuration-Find "Hold Breath"-Unbind it from Mouse2-Rebind it to another button.. I use Alt, and I use my Mouse4 for "free look".. Doesn't matter what key you bind it to as long as it works for you.-When scoping in on your Mosin LRS, acquire your target and when you're ready to shoot, press the "Hold Breath" button for a split second right before you fire each shot. Reason being... Currently, the Mouse2 Button has 3 functions when you have your weapon up. 1. It looks down scope2. It Zooms scope3. It holds breath If you hold your breath for an extended period of time, your character is forced to take a deep breath, which causes massive crosshair sway. This may be your problem. It may not. Try it out and see if it still happens. Felt like I might add to this.A few weeks ago, holding breath didn't do anything but stabilize rifle sway.I did however observe exactly what the OP says in the last week or 2 since new patches. But, after some zombieshooting tests, I've found that holding breath now also stabilizes the shot, and not just sway. Prone down, bipod out, shoot = about 1mm left pull (as seen on scope - ie: 1mm on the scope) from target per 100-150m.Prone down, bipod out, HOLDING BREATH = very near perfect shot. Not 100% perfect. Still about 1mm pull left per ~300-400m, but thats a HUGE difference. Also, these tests conducted at healthy status, prone for 2 minutes to make sure character isnt tired, and pristine EVERYTHING (including bullets, scope, gun, bipod, compensator).I havent tested part conditions' impact on shots for about 3+ weeks, so I'm not sure if that has implemented yet or not... Edited February 10, 2014 by Wheunis 1 Share this post Link to post Share on other sites
Ovomaltine 30 Posted February 10, 2014 thx for the various inputs. but please do me a favor, this thread is NOT about ballistics, pls stop discussing ballistics or BULLET behaviour here.i dont have the slightest problem with following up my shots or not hitting what i want to hit. the only problem is that since some time there is EXAGGERATED mouse jittering when aiming.and this must be new because it wasnt there some weeks ago. and its not the very little very slow sway which it was before. as soon as i aim its like my guy has parkinson to a certain extent and mostly the crosshair jumps from one direction to the other.it doesnt look like an error or a hardware/config problem on my side.because whats so annoying about it: the amount of trembling/jittering/shivering doesnt decrease with prone / bipod deployed or evenwith holding breath. these things dont influence this aiming movement at all. its still possible to get a safe hit at lets say 200-300m, but from 300-600m it became something like that gamehttp://cdn-static.zdnet.com/i/story/60/19/010239/whack-a-mole-ogrady.jpgits more waiting for the crosshair to jump on its target for 0.3 seconds and then shoot, than its aiming for the target and holding the rifle steady with the mouse.because you cant counteract these random jittery movement with the mouse. you would have to start getting parkinson... Share this post Link to post Share on other sites
irl-calibre 744 Posted February 10, 2014 (edited) I am not ignoring your question, I was addressing another issue regarding your post. You said "bullet hit directly on crosshair" or something to that effect. (I'm paraphrasing.). I am saying - Even the perfect shot, your bullets will not hit directly on the crosshair. As far as your swaying problem, I do not know if this will work, but try the following:-Go into your control configuration-Find "Hold Breath"-Unbind it from Mouse2-Rebind it to another button.. I use Alt, and I use my Mouse4 for "free look".. Doesn't matter what key you bind it to as long as it works for you.-When scoping in on your Mosin LRS, acquire your target and when you're ready to shoot, press the "Hold Breath" button for a split second right before you fire each shot. Reason being... Currently, the Mouse2 Button has 3 functions when you have your weapon up. 1. It looks down scope2. It Zooms scope3. It holds breath If you hold your breath for an extended period of time, your character is forced to take a deep breath, which causes massive crosshair sway. This may be your problem. It may not. Try it out and see if it still happens. I do it slightly differently I use + & - key to zoom, I leave a small faction then to fully zoom and hold breath with rmb for the shot.. I have killed many people with my mosin. but, I haven't had a chance to use it yet since the last update cause my .exe stops responding before I even really spawn.. Edited February 10, 2014 by Calibre Share this post Link to post Share on other sites
Guest Posted February 10, 2014 (edited) Can't confirm your Problem OP, nothing changed for my setup.Sway/jitter as usual.Did u tweaked something wich affected your mouse? Mousefix, mousespeed/acceleration? Edited February 10, 2014 by Guest Share this post Link to post Share on other sites
Ovomaltine 30 Posted February 10, 2014 (edited) I just tested several setups, reattached ammo/scope, changed mouse smoothing.As soon as i find a nice little video software i will make a clip and upload it.Because that behaviour is, from my experience with dayz and the arma/operation flashpoint engine: 1. caused by the engine (some patch in the last 3-4 weeks)2. if intended -> NOT realistic at all. that much sight movement is NOT realistic for scoped+proned+bipodded+holdbreath position. and i've shot some rifles in my life. and also it has definately not been that way until those weeks ago. Edited February 10, 2014 by Ovomaltine Share this post Link to post Share on other sites
whothehellishe 81 Posted February 10, 2014 Mosin sucks in any position except prone, i mean it is completely inaccurate now...i just laugh when people try to snipe me these days. Share this post Link to post Share on other sites
Guest Posted February 11, 2014 as stated in another thread, you might have a broken arm, trymorphin and c if the arm stops shaking. Share this post Link to post Share on other sites
Grimey Rick 3417 Posted February 11, 2014 The Mosin is currently trash for the reasons mentioned above and the fact that damage is currently broken. Shooting someone with a Mosin 3-4 times in the chest before they die is not uncommon. Avoid it for now. Hopefully it will be fixed soon. 1 Share this post Link to post Share on other sites
Whistler2k4 8 Posted February 11, 2014 I have no problems with my mosin. Without holding my breath, the bullet goes a little to the left. That's not a big deal for me. Going prone and with deployed bipod, I can accurately hit targets at 800m+. They should implement windage and the coriolis effect at long ranges. Share this post Link to post Share on other sites