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Karmaterror

The Current Combat Log System Dosen't Work

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OK the basic idea was to stop people avoiding combat situations, and make them finish the battle right?

 

Well this system effectivly does the same as an old combat log, it ends the combat. Sure the logger will probably pay with his life, but the battle was still over as soon as he hit log out, its still killing combat. Now having a timer that can be interrupted achieves keeping combat much better, as long as it has a pretty harsh penalty for interrupting it. 

 

That way the attacking player still has an adrenaline rush, knowing that the other guy can react. I would expect most would break it if they thought the other guy was in the building or whatever, and leave themselfs time to play through the cancel animation. And there ya go, the logger stayed in the game, but wasn't just a puchbag.  The firefight happened.

 

I understand at this point they carnt achieve that for whatever reason. But  think it should be a long term goal because this system sucks when you get to the guy who shot at you, and hes just a lifeless NPC

 

I really hope in the future it changes :)

 

....let the flaming commence lol

 

It is supposed to deter combat loggers. I think someone would have to go full retard combat logging in the middle of a firefight with the current system.

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ah so you a didnt read my post or b didnt understand it . yes for a while you will get npcs to kill but the loggers will quickly realise what i log in i am dead this willlead them eventually to not logging at all cause it has resulted in an unkown death for them .... unkown death for them equals no fun or loot they want to keep leads even the dumbest of combat logger to realise that there better of to stand and fight .

 

But i see i may be crediting you with to much iq and being able to figure that one out ( damn now i am being dumb cause you made this dumb thread in the first place...

 

Ugh condecending much.......

 

You really question my IQ and dont believe people gamble with that 30 seconds? If so why threads saying up the time......oh thats right people still attempt a combat log all the time.

 

I fully understand that its a deterant at the moment....but thats all it is. Say a guy shoots at you from a house.....he then tries to log, the second he hit log out any chance of any interaction dies with him hitting that button......now thats pretty much what we had before. 

 

With a cancelable logout....that can also be broken by other players, when they hit logout the chance of interaction s still there. Maybe you just enjoy killing a shell that stands there and carnt fight back, personally i find that a bit boring. 

 

I sir could question your IQ for not seeing im arguing the pricipal of the system dosent work, we still loose all interaction as soon as that button is hit.

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another combat logger who cries nothing to see here

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another combat logger who cries nothing to see here

 

Stupid people like this that dont read....just move along please, gets old fast.

Edited by Karmaterror

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Stupid people like this that dont read....just move along please, gets old fast.

 

Oh we read it. It's just we don't agree.

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Now had you said lets up the time of this blind log out i would whole heartidly agree with you as the bigger the risk the more it will deter the combat logger .A timer which can be can be cancelled will not stop them from trying it as they have nothing to lose they can abort the timer.....

 

Common sense its not just 2 words strung together.....

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Boot up DayZ > Gets kicked for no reason > Finds new server > Timer Begins Counting Down > Retarded as fuck.

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Oh we read it. It's just we don't agree.

 

If he read it he wouldn't assume im crying because i carn't combat log lol, was just a generic response off the topic title

 

 

Now had you said lets up the time of this blind log out i would whole heartidly agree with you as the bigger the risk the more it will deter the combat logger .A timer which can be can be cancelled will not stop them from trying it as they have nothing to lose they can abort the timer.....

 

Common sense its not just 2 words strung together.....

 

You still missing point

 

Current system>guy hits log>0%chance of interaction      Best case you kill an NPC....boring as hell

 

Cancelable system>guy hits log>100% chance for interaction            Best case you handcuff the little shit and punish him for his attempt to log.

 

Look at my sig....i hate loggers, but this system just isnt preserving the interaction at all.

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This system punishes combat loggers by ensuring that they die, it's working as intended.

Eventually combat loggers will wise up to the fact that they keep dying and at least try to retreat instead.

 

Frankly I don't care if you feel this isn't enough "interaction", they are punished either way.

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SIGH your missing the point it is no more fun for the combat logger to log back in and find he is dead , the very reason he logged for in the first place now unless this logger is retarded he will figure his chances are better fighting in the first place then you get your interaction then you get your fight to the death.... But to speed this process and make it less likely to be worked around as it is now i would try a 3 minute log out ( still easy for legit players i hide for longer than that to have smoke and or toilet break.

 

your idea will not stop them from trying to log it may at best improve your fun of killing them... A blind log out will train them to not log and fight then they may kill you more to the fight will be more intense.

 

But i dont know why i am trying to explain it to you ya seem to think you have a better idea than the devs regardless of them having stated they internally tested cancelable log outs..

 

How about you post it in the suggestion section where the devs may actually look at it they wont here in general discussion(well less likely to ) but hey ill bet money they wont like it either as most of us dont ... But hey your the super smart one here i am sure you can convince them they are wrong with your how many years of game development???

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If he read it he wouldn't assume im crying because i carn't combat log lol, was just a generic response off the topic title

 

 

 

You still missing point

 

Current system>guy hits log>0%chance of interaction      Best case you kill an NPC....boring as hell

 

Cancelable system>guy hits log>100% chance for interaction            Best case you handcuff the little shit and punish him for his attempt to log.

 

Look at my sig....i hate loggers, but this system just isnt preserving the interaction at all.

 

 

 

No its you who are missing the point.

 

If we give combat loggers the option to abort that will actually encourage more combat logging...With what you propose, combat loggers now get a second chance to live even though they made a bad decision like logging out in a combat situation.

 

 

Why excatly would you want to give the combat loggers a second chance if they make the mistake?

 

 

Did you really think that no one would see through this obvious "whine" thread because you cant exploit the system anymore?

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This system punishes combat loggers by ensuring that they die, it's working as intended.

Eventually combat loggers will wise up to the fact that they keep dying and at least try to retreat instead.

 

Frankly I don't care if you feel this isn't enough "interaction", they are punished either way.

 

This is my point, the logger might have been able to beat you if only he had the chance to defend himself. Wether or not you have that firefight is what im questioning. This system leaves no chance of that happening, just you and an NPC. Everyone is so caught up in punishing them, they forgot that it was to try and ensure that fight happened as to why combat logging measures were first implemented. 

 

I for one dont want to just see that hes tried to log and thats it bye bye all those feelings that you get in a player encounter......i want to think he could still get up and try to shoot. Then its keeping tension, its keeping suspense, everything about the encounter is still intact. 

 

Anyway Iv tried, hopefully someone can see what i mean, and not just defend it because they think im a logger :)

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This is my point, the logger might have been able to beat you if only he had the chance to defend himself.

 

He has the chance to defend himself simply by not pressing Esc! D:

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This is my point, the logger might have been able to beat you if only he had the chance to defend himself.

 

Chance to defend himself? Mate he just logged, he tried to escape the fight because he was most likely at a disadvantage.

 

This is a cheap shot at something that will never happen...

 

"Want to give a combat logger a second chance? You know what, let players hack as well cause that also gives them a chance." - logic

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For whatever reason the log system didn't work for me today, but I am glad it didn't. My friend and I were at the southern airfield, finally met up and were recouping with food and drink in the building with the jail cell.

 

Then we spotted someone, so we hunkered down and waited to see if the fully loaded player was coming to our building. We heard stuff, reloading, drinking but never any footsteps then we heard in game talking, the kid probably 12 whispering "Why are you laying on the floor, nice blue mountain pack, oh nice green mountain pack." 

 

We knew instantly what was up. 

 

Hacks of some sort, walls, no-clip whatever it was there was no way he knew we were there without them and him saying what we were wearing without actually ever spotting us gave it dead away. So we decided one would cover the other as we logged out.

 

It instantly logged us out to our surprise and relief really.

 

We didn't want to lose our characters to some loser 12 year old that has to cheat to have "fun" on here.I thought the hacks were well under control so far?

Edited by iJerm

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It's working fine. People combat log and get killed. Then they don't do it anymore because it's a bad idea.

This thread constructed entirely on the idea that combat loggers have no ability to think and adjust their playstyle. Once you combat log once and die, chances are your not going to do it again.

Cancelable timers are exploitable and do not properly keep people from logging in combat.

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I dont think your a logger i just dont think you can see what your asking for WILL NOT RESULT IN WHAT YOU SAY YOU WANT!!! its been explained to you far better by other people than me but you just brush the comments aside and continue on i can even admire your un relenting pursuit..

 

But an old expresion comes to mind( hey i am old) you just cant see the forrest through all the trees....

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Yes they are dying, and that's good. But there's no combat or interaction from the way they die. To me this system was to preserve whatever event should have happened, but it doesn't. As soon as they hit log out they are gone. Then there is no fun in killing that empty player-less NPC. 

 

Its not about wether they die, its about how they die. and maintaining tension during a log atempt for both sides.

 

I want them to have to fight, not just exit and gamble. leaving the other player with an empty experiance :)

Its not at the moment because people are still learning they cant just log out anymore, eventually no one is going to try and log out in the middle of combat because they know they will die.

 

This little example your trying to use is only a transition phase where people who used to log are learning to stop, in a months time no one is going to log out in the middle of a fight and the example you have given to try and say the whole system is flawed are not even going to be happening when everyone knows not to do it so your entire point is flawed.

 

You must be a combat logger.

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It works, but not in the way you think it should. The point of it isn't to make combat last longer, but rather stop people from avoiding death so they don't loose their gear to others.

 

Sounds to me like someone likes to log yet (terribly) trying to cover it up with a stupid post like this. Inb4 graveyard.

the current system basically promotes a call of duty type play style, i don't understand why this game is being pushed towards a deathmatch, how long before they start making us play to 10 kills.

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Its not at the moment because people are still learning they cant just log out anymore, eventually no one is going to try and log out in the middle of combat because they know they will die.

 

This little example your trying to use is only a transition phase where people who used to log are learning to stop, in a months time no one is going to log out in the middle of a fight and the example you have given to try and say the whole system is flawed are not even going to be happening when everyone knows not to do it so your entire point is flawed.

 

You must be a combat logger.

 

honestly im gonna log out either way, even if it's only a slim chance of surviving, im not here kill other players nor be killed by them, i just want to explore and kill zombies while finding new stuff.

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honestly im gonna log out either way, even if it's only a slim chance of surviving, im not here kill other players nor be killed by them, i just want to explore and kill zombies while finding new stuff.

Did your mother never teach you not to lie.

 

So no matter what gear you have on you your going to combat log are you ???

 

And then you are going to complain on the forums about it like it's someone else's  fault, what a joke.

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I think the solution is really simple.

 

You can't log out near another player

It sounds simple when you are typing it, implementing an extra system in the game to constantly track all player locations is not so simple to code i suspect.

 

That is what this entire new system is basically for, so you cant log out near another player, but wait you think its only a good system if something forces you not to do it rather then you doing it yourself.?

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Some people like the guy i met today, will gamble no matter what, its perfectly logical. A combat logger will now just make a quick assesment of wether 30 secs is enough for you to make it to him or not, then act accordingly. So everyone wont just stop trying....there doing it right now. Eventually i bet some will get good at it, i only made it to this guy with about 5-10 seconds to spare.

 

Its honestly like everyone is just so ready to slaughter these unarmed loggers, maybe out of pent up rage, instead of making them face the situation they were trying to avoid. This system they still avoid the encounter......not good for them, you have an NPC bot to kill......not good for you. And lets not forget this is the first implementation of the combat log system....only 2 months into the alpha, im sure they are open to experimenting with it a bit more than just what we have now :)

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ah so you a didnt read my post or b didnt understand it . yes for a while you will get npcs to kill but the loggers will quickly realise what i log in i am dead this willlead them eventually to not logging at all cause it has resulted in an unkown death for them .... unkown death for them equals no fun or loot they want to keep leads even the dumbest of combat logger to realise that there better of to stand and fight .

But i see i may be crediting you with to much iq and being able to figure that one out ( damn now i am being dumb cause you made this dumb thread in the first place...

So they shouldn't allow logging out at all? That seems weird. Like a game of Donkey Kong arcade... Play until a barrel hits you. No pause button.

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