DropBearChick 1217 Posted February 8, 2014 So when reading the forums today i had an idea on when they might fix the zoom on the scopes eg, pu is x1 instead of x3.5 as well as acog, my theory is simple, im guessing when they do the work on zomming and magnification for the binoculars they will fix the zoom for the scopes Share this post Link to post Share on other sites
hells high 676 Posted February 8, 2014 (edited) Rendering only the scope area as zoomed while keeping the rest of your view normal can be very costly performance and time wise. That is why most games (like ARMA2) simply zoom in the whole screen and add a scope overlay, even for aimpoints that you don't really look through this way. I'm sure its something they'll try to do, it'll just take time. Edit: The Insurgency guys pulled this off nicely in the Source engine, both with their mod and the standalone. Even though you'd view a scope like this relatively close its still a beautiful pile of technical magic. and in RL Edited February 8, 2014 by Hells High Share this post Link to post Share on other sites
Torinx 36 Posted February 8, 2014 Removing the FOV option from the ingame graphics settings would be nice, putting it somewhere out of game where it can't be exploited every 5 mins by someone that wants to. I play a lot of Insurgency and yeah, it's really well done. Would love to see that working nicely in DayZ. Share this post Link to post Share on other sites
Judopunch 523 Posted February 8, 2014 It's unlikely they will do a PIP, it's really intensive. Share this post Link to post Share on other sites
TedZ 424 Posted February 8, 2014 Yep, and it's Alpha, if you wait, it'll change, i'm pretty sure... Rgds Ted Share this post Link to post Share on other sites
tikilla 54 Posted February 8, 2014 Maybe a little offtopic, but how to switch the other sight on the ACOG? Share this post Link to post Share on other sites
SwarfwgaHead 45 Posted February 8, 2014 It can't see the insurgency-style scope sytem being implemented, as much as I'd like to see it. it looks beautiful and adds to immersion greatly, but given the scale of the map and enviroment, having your surroundings rendered at a different distance to what youre viewing through your scope would kill performance (at least thats how I understand it, people with more knowledge could correct me). Given that they're continuing down the realism route, I think the only real option to implement that would be to add some kind of blur filter to peripheral vision when aiming down a scope. A lot of people wouldn't like it, but I think it would be a nice touch, maybe restricted to hardcore servers. Its not perfectly realistic, but anytime Ive looked down a magnifying optic it does make your awareness of peripherals decrease significantly. You can't really focus on two places at once.But yeah, all that aside, fixing the scopes to incorporate real-life magnification would be wonderful, Amazing things were done with Mosins fitted with PU scopes duting WWII, and it feels a little disappointing that the magnification hinders its usefulness here. But I can see a lot of the properties of weapons and attachments being changed as time goes on. Gameplay will change a lot with the intoduction of vehicles and when zombies get fixed etc! Share this post Link to post Share on other sites