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[frl]myke

Server hopper protection is a big failure (for now)

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Ok, i see the need for a protection against server hopper, no doubt for this.

 

But if i join a server, get kicked within seconds for no reason (admin abuse) and then the server hopper protection kicks in. I mean, serious? This is the best you come up with?

 

So IMHO this should require a hotfix ASAP. Also a improved server browser wouldn't be a bad idea. More than often the info in the browser does not correspond with ingame settings. Says regular when infact is hardcore and vice versa, Same for Time of day and playercount. So i connect, realize that actual server settings aren't as i've expected them to be and disconnect to try another server...and have to wait just to realize that this server also doesn't fit.

 

 

Again, i welcome every action taken against server hopper......if you're able to distinguish between server hoppers and unlucky players.

 

 

Fix this.

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If it is on hardcore hive, it shows HARDCORE on the type, even if the server name says different. Have yet to find one that is not working like it is described on the hive column.

Also time of ingame is shown, so daylight(night choice is easy and have yet to find one which says 11h33 and is night time...

Player count is shown as per last comunication, meaning a 30/40 in your last refresh might be a 40/40 when you try to connect, as 10 player connected in that interval.

Admin abuse kicks/bans are easily identifiable and are shown with a different message than kicked from lack of communication to Battleeye, for example.

Patience is a virtue indeed. So far so good, didn't have a single issue with the new system.

Works !

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report server if u think admin is abusing so they can chack but i think admins dont kick, only battle eye for now

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report server if u think admin is abusing so they can chack but i think admins dont kick, only battle eye for now

That would make it even worse as then it is the Devs fault if they can't differ between server hopping and players being kicked. Although i doubt that these are BE kicks is i don't get messages mentioning BE.

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That would make it even worse as then it is the Devs fault if they can't differ between server hopping and players being kicked. Although i doubt that these are BE kicks is i don't get messages mentioning BE.

 

devs dont control BE 

If it is on hardcore hive, it shows HARDCORE on the type, even if the server name says different. Have yet to find one that is not working like it is described on the hive column.

Also time of ingame is shown, so daylight(night choice is easy and have yet to find one which says 11h33 and is night time...

Player count is shown as per last comunication, meaning a 30/40 in your last refresh might be a 40/40 when you try to connect, as 10 player connected in that interval.

Admin abuse kicks/bans are easily identifiable and are shown with a different message than kicked from lack of communication to Battleeye, for example.

Patience is a virtue indeed. So far so good, didn't have a single issue with the new system.

Works !

bc you havent died wait till you cant respawn like most of us

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My pc keep crashing since new update and when i rejoin game i must wait like 200 sec to login back in game that sucks

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devs dont control BE 

bc you havent died wait till you cant respawn like most of us

 

I will pay the price of being dead.

 

Means I failed. Survival is the name of the game... By any means necessary and not necessarily by hop abuse and other "beardy" ways of bending a game rules.

Edited by Hethwill_Khan

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Again, kicked either by admin or by BE, i don't really care. Server hopper protection kicks in.

 

I know that BI doesn't control BE but they're in close contact so it must be possible to program it in a way that kicked players aren't treated like server hoppers. For now, it is simply bad game design.

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This problem is still present. Join a server, seconds later "You were kicked from server", join another server "wait 286 seconds".

 

Really? This is the best coding you can do? Of course, why make it reliable when you can make it cheap.

 

Fix this.

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go and get some servers in your FAV and its fixed by youre self....

dont join servers without 10 or less people....

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go and get some servers in your FAV and its fixed by youre self....

dont join servers without 10 or less people....

Yep, excellent idea. Just ignore bugs and flaws. Please move on, nothing to see here for you. *sigh*

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I have run into the problem when trying to fix lag issues I changed some video settings that required the game to restart so I log off the server, exit the game, restart it and try to rejoin that same server that i was just on and get the 270 second spawn timer. Other times when playing with friends I have left a server for a few moments to go get a drink, restroom ect and rejoined the server to a spawn timer.

I see the need for the spawn timers if you change servers but if you do not change servers there is no reason to have a timer.

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Yep, excellent idea. Just ignore bugs and flaws. Please move on, nothing to see here for you. *sigh*

BI don't control individual admins. If an admin is not following the rules, REPORT THEM!

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BI don't control individual admins. If an admin is not following the rules, REPORT THEM!

That would be true if players had a choice like opening their own server or playing SP. Since this is not possible and we rely on those servers (and their admins) it is up to BI to get this issue under control. Just simply remove the KICK function from admin panel?

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Very much agreed. Im on a wireless internet and depending on the Day I disconnect quite often, and its quite a nuicence to have to wait 4-5 minutes to get into a server to *hopefully* not d/c again.

 

Also youre right the browser isn't always right.

 

This definately needs to be fixed..

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Just to make sure that everyone get it right: i'm not against a server hopper protection. The game needs such a system, no doubt. Just make damn sure that false positives get handled correctly. Right now, this isn't the case.

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Game needs a hopper protection but this one is unstandable, i can only play on a hand full of servers because of the known desynch problem, the server hopper delay made me stop trying to even look for a server on which i could play/test. It was annoying enough in front "only" having the desynch issue making it unplayable, now even the desynch problem became untestable... one step in the wrong direction in my case.

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