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Tabinator

Graphics and Effects

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Hi Folks!

 

Didnt saw anything mentioned about it yet so I might ask.

Does anyone know what graphics-enhancments we can expect?

I mean, for sure this will be a very late point on the "To-Do-List" and the current graphics suits the purpose but, with its stable release to be expected for next year I'd really like to see some better graphics.

 

Will there be DirectX 9, 10 or even 11 effects? Optimization for the new "AMD-Mantle-Driver"?

Graphics, of course, is less important than good gameplay-elements but it really could increase the immersion.

Edited by Tabinator

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They will optimize by removing grass, shadows, clouds and reduce the resolution to 800x600x16...that will improve fps significantly.

Edited by Enforcer

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They will optimize by removing grass, shadows, clouds and reduce the resolution to 800x600x16...that will improve fps significantly.

Hello there

 

I think that Enforcer is having a little joke with you.

 

TBH I personally am not sure on any announced GFX standards offhand but they have been discussed before.

 

At the very least, expect the equivalent of A3 fidelity/FX

 

Rgds

 

LoK

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As far as i know they are using DX9 API, and just recently switched some things to use pixel (instead of quite old vertex) shading.

This made me laugh:


 

Change log:

...

Graphics: Roads have per pixel lights

...

 

and i doubt that they will change API any time soon.

 

@ DayZ Graphic programmer

Stop using forward renderer, deferred FTW !!!

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