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Ljungen81

NPC controlled Trade-post

NPC controlled Trade-posts  

35 members have voted

  1. 1. Would you like to trade your unwanted stuff at NPC controlled Trade-posts?

    • Yes this would bring more life to the game!
    • Yes but only trade for food.
    • No too much Fallout 3.
  2. 2. If yes, would it be possible to rob the trading-posts?

    • Yes, but make them heavily guarded!
    • No, that is cheating.


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To create more life to the post apocalyptic world of DayZ, maybe one or two NPC controlled trading posts could exist?

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Love the idea, that would be so cool, and if anyone shot, even at a zombie, NPC guards would gun them down. The same guards should fire on zeds.

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The point of this game is survival, not find the nearest NPC trading post to get what you need or have the guards gun down your trailing zombies. Now if some player wants to set something up in a house with his buds as a sort of bartering hub, that's legit and a choice persons can make in an attempt to survive. But NPC trading post is counter to survival game.

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Npc humans don't belong in Dayz imo the trade post should be your self and a group of m8s trading with people and yeah you might get shot and all your stuff robbed but that's realistic you got to make the choices to keep yourself safe and your goods safe.

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I'd rather see this be option for Players themselves to set up.  And likely we may see things like this once/if bases are implemented.  Hell, I'd do it for a bit - it'd be something new.  Kind players could also set up "refugee centers"  near popular Player spawn locations and hand out things like screwdrivers, rag bandages, waterbottles, food or even better gear if they feel like it.

 

As long as it didn't turn into some kind of corrupted "wts M4A1, $5 paypal transaction" bullsh*t then I think it could be neat.

 

Having NPC's of any kind in this game I think would both add more stress to the server load and bring down Player to Player interaction which should be the whole point of this game.  Either you work with other Players, be a Lone Wolf and avoid other Players, or be a Bandit and PVP other Players.  That is what makes this game so much fun - other Players are unpredictable.  NPC's are completely predictable.

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I mean, I'm sure when SA development is open to the community in 3 or 4 years, someone will make an SA Epoch mod, and that will definitely have NPC's and trading posts, same as mod Epoch.

 

Because of this I don't see any sort of NPC's will be in the vanilla SA

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How about....

 

NONONONONONONONONONONONONONONONOMOTHER OF GOD NO!

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You won't see anything NPC controlled in DayZ, the whole point is that the entire game is player driven.

 

If you want a trading post then go set one up! :)

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This has already been brought up before... Many, many times.

 

Neither side is going to win this argument; and regardless, this is something that would have to be looked at much later in the development stage to see how it would affect the in-game economy (if you can call it that) and people's play-style.

 

I wouldn't say I'm against the idea, but neither am I for it. Also, if they added NPCs to the game then I would want them to be intelligent ones and not static ones, something that would be incredibly difficult to implement and would change the game a lot from what I think it is meant to be, a raw player-driven survival game.

Edited by Survivor_Sabre
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