What I like most about DayZ is that you can make whatever choices you like.But I would like to see more consequences of your actions to shake the sometimes boring Deathmatch-feeling. The interesting thing about post apocalyptic scenarios is survival and trade.And by survival I dont mean to be a coward and not fight other players. I mean that you have to play smart. Sure if you get desperate and starve you would probably rob someone but you wouldnt go full blown psychopath-killer from the start. Suggestions, Like or dislike in the polls: 1. More RPG-elements rather than "just start over". A point-system that follows you to the next "life". Maybe get points for trading or bandaging other players and lose points for killing. If you die with negative points you spawn with one or two basic Bandit-gear and positive points give you one or two random civilian stuff. More points = better random gear. 2. If you choose to go Bandit your wanted level will rise until you are branded a Bandit (visible tag) for 30 minutes and if someone kills you during that time they will be awarded one piece of valuable equipment. 3. Get a random start shirt/jacket, you didnt just wash up on the shore. You were a ambulance-driver, policeman, firefighter, busdriver, garbage-man, soldier etc etc