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Ljungen81

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About Ljungen81

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    On the Coast
  1. Ljungen81

    The Ultimate Solution For Kos

    Its not about mercy. If society would break down into anarchy then I would still not KOS. I would of course raise my guard and assess the threat. Probably rob someone if I starved but there is always consequenses to consider. Well, I guess I wanted something more than a deathmatch game. I already own Doom, Quake etc...
  2. What I like most about DayZ is that you can make whatever choices you like.But I would like to see more consequences of your actions to shake the sometimes boring Deathmatch-feeling. The interesting thing about post apocalyptic scenarios is survival and trade.And by survival I dont mean to be a coward and not fight other players. I mean that you have to play smart. Sure if you get desperate and starve you would probably rob someone but you wouldnt go full blown psychopath-killer from the start. Suggestions, Like or dislike in the polls: 1. More RPG-elements rather than "just start over". A point-system that follows you to the next "life". Maybe get points for trading or bandaging other players and lose points for killing. If you die with negative points you spawn with one or two basic Bandit-gear and positive points give you one or two random civilian stuff. More points = better random gear. 2. If you choose to go Bandit your wanted level will rise until you are branded a Bandit (visible tag) for 30 minutes and if someone kills you during that time they will be awarded one piece of valuable equipment. 3. Get a random start shirt/jacket, you didnt just wash up on the shore. You were a ambulance-driver, policeman, firefighter, busdriver, garbage-man, soldier etc etc
  3. Ljungen81

    NPC controlled Trade-post

    To create more life to the post apocalyptic world of DayZ, maybe one or two NPC controlled trading posts could exist?
  4. Ljungen81

    The Ultimate Solution For Kos

    I think this game has a GREAT potential but the Kill on Sight-mentality ruins immersion. The interesting thing about post apocalyptic scenarios is survival and trade. And by survival I dont mean to be a coward. I mean that you have to play smart. Sure if you get desperate and starve you would probably rob someone but you wouldnt go full blown psychopath from the start. My suggestions: 1. A point-system that follows you to the next "life". Maybe get points for trading or bandaging other players and lose points for killing. That way you can choose to rob and steal or even kill people for good gear but Not Every Time. 2. Permanent NPC populated locations. Like trade-communities. That way the things you find but not want to use is tradable for food and supplies. 3. If you choose to go Bandit. That will be fun as hell but maybe ones in a while a bounty-hunter NPC could be spawned to chase you. Otherwise keep it up! Great game!
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