Jump to content
Sign in to follow this  
cels

Will there be consequences for your actions?

Recommended Posts

@KoS

 

you really don't get it, right?

 

It's not about taking away reasons to shoot, it is about adding reasons not to shoot.

Same goes for your list. Of course there are always reasons to shoot but there should be also reasons not to shoot.

 

I admit, this would make the game harder as it introduces thinking ahead and planning for more than just 10 seconds ahead. I see it would make the game unplayable since you couldn't just continue like "ugh, it moves, i shoot". It would force you to think, really something that shouldn't happen to you, i feel your pain.

 

Oh and i love the "no fantasy game mechanic" phrase since those are always real bullets that get shot, no fantasy game mechanic that simulates a bullet.

Share this post


Link to post
Share on other sites

@KoS

 

you really don't get it, right?

 

It's not about taking away reasons to shoot, it is about adding reasons not to shoot.

Same goes for your list. Of course there are always reasons to shoot but there should be also reasons not to shoot.

 

I admit, this would make the game harder as it introduces thinking ahead and planning for more than just 10 seconds ahead. I see it would make the game unplayable since you couldn't just continue like "ugh, it moves, i shoot". It would force you to think, really something that shouldn't happen to you, i feel your pain.

 

Oh and i love the "no fantasy game mechanic" phrase since those are always real bullets that get shot, no fantasy game mechanic that simulates a bullet.

This doesn't seem possible without the magical skins. Someone's entire inventory is usually worth less than a single bullet.

Share this post


Link to post
Share on other sites

@KoS

you really don't get it, right?

It's not about taking away reasons to shoot, it is about adding reasons not to shoot.

Same goes for your list. Of course there are always reasons to shoot but there should be also reasons not to shoot.

I admit, this would make the game harder as it introduces thinking ahead and planning for more than just 10 seconds ahead. I see it would make the game unplayable since you couldn't just continue like "ugh, it moves, i shoot". It would force you to think, really something that shouldn't happen to you, i feel your pain.

Oh and i love the "no fantasy game mechanic" phrase since those are always real bullets that get shot, no fantasy game mechanic that simulates a bullet.

Right now the main deterrent from shooting other players is ruining gear, which killers like KoS usually do not care about.

And yes, it is a fantasy game! And with the word "game" comes the realization that people set on killing are always going to kill, because guess what: that's how they want to play their game! I guarantee whatever game mechanic is implemented (if one even is) to stop killing on sight will be ineffective.

Share this post


Link to post
Share on other sites

Right now the main deterrent from shooting other players is ruining gear, which killers like KoS usually do not care about.

And yes, it is a fantasy game! And with the word "game" comes the realization that people set on killing are always going to kill, because guess what: that's how they want to play their game! I guarantee whatever game mechanic is implemented (if one even is) to stop killing on sight will be ineffective.

Ruining gear is easily countered with a headshot.

Share this post


Link to post
Share on other sites

Ruining gear is easily countered with a headshot.

The post I was quoting was asking for motives to stop shooting on sight. I gave one.

I never said it was effective

Share this post


Link to post
Share on other sites

... A lot of people are in favor of beards and stubble growing as you survive...

 

That is going to make the female characters look extra attractive especially in shorts! :P

Share this post


Link to post
Share on other sites

That is going to make the female characters look extra attractive especially in shorts! :P

LOL

 

Could you imagine a female character running down the coast with a big ass beard. OMFG it would be so terrible XD

Edited by Deathlove

Share this post


Link to post
Share on other sites

Right now the main deterrent from shooting other players is ruining gear, which killers like KoS usually do not care about.

And yes, it is a fantasy game! And with the word "game" comes the realization that people set on killing are always going to kill, because guess what: that's how they want to play their game! I guarantee whatever game mechanic is implemented (if one even is) to stop killing on sight will be ineffective.

And besides that, most of the KoS guys are camped on the coast killing bambis for target practice. The bambis will not have much anyway.

Share this post


Link to post
Share on other sites

Right now the main deterrent from shooting other players is ruining gear, which killers like KoS usually do not care about.

And yes, it is a fantasy game! And with the word "game" comes the realization that people set on killing are always going to kill, because guess what: that's how they want to play their game! I guarantee whatever game mechanic is implemented (if one even is) to stop killing on sight will be ineffective.

You know, i'm not stupid. There will always be KoS as there are always assholes in the world. It is not to completely stop KoS or give a penalty, no. It is about to give a simple reason not to. Actually there is no reason so i see why KoS is so common.

Share this post


Link to post
Share on other sites

LOL

 

Could you imagine a female character running down the coast with a big ass beard. OMFG it would be so terrible XD

How about great layers of fur on their legs as well?

Share this post


Link to post
Share on other sites

I enjoy the option to be whatever I want, whenever I want.

I feel no need to be shoehorned into someone else idea of what a bandit, hero, KoSer is, by some of my previous actions.

 

The fact is, no system is perfect. Especially with computers.

It is far to easy for them to interrpret one action or a series of actions as "definition A", when it could in fact be "definition B".

 

No compuer can in fact read a persons "intent", it relys on actions only and when the actions of different intents can easily be very similar or even the same, then you can maybe see the issue here.

Share this post


Link to post
Share on other sites

How about great layers of fur on their legs as well?

Id be all for it if they gave them anthro features like cat ears and fox tails and crap like that considering i do draw anthro woman on a daily basis.

Share this post


Link to post
Share on other sites

I enjoy the option to be whatever I want, whenever I want.

I feel no need to be shoehorned into someone else idea of what a bandit, hero, KoSer is, by some of my previous actions.

 

The fact is, no system is perfect. Especially with computers.

It is far to easy for them to interrpret one action or a series of actions as "definition A", when it could in fact be "definition B".

 

No compuer can in fact read a persons "intent", it relys on actions only and when the actions of different intents can easily be very similar or even the same, then you can maybe see the issue here.

Thats what happens though when you give to much freedom to ppl in an open world game. Many start trying to dictate right and wrong styles of playing said game and conform others to that style of play.

Share this post


Link to post
Share on other sites

Yeah that may be true.

I find the same thing happens in Fifa also. example: you are only allowed to score a goal a certain way, or you are not allowed to use certain plays.

Happens in fighting games also. example: you are only allowed to use certain characters, you cannot repeat one action too many times in a row.

I often find that people who dictate certain ideas, are in fact manipulating the situation to their advantage. quite sad really how many people do fall for it.

Share this post


Link to post
Share on other sites

Yeah that may be true.

I find the same thing happens in Fifa also. example: you are only allowed to score a goal a certain way, or you are not allowed to use certain plays.

Happens in fighting games also. example: you are only allowed to use certain characters, you cannot repeat one action too many times in a row.

I often find that people who dictate certain ideas, are in fact manipulating the situation to their advantage. quite sad really how many people do fall for it.

It definitely happens in games like FF14 and WOW as well. You come up with a nice unique way of playing a class and ppl bash you and leave you out in the cold unless you conform to there standards of play. Its pretty damn horrible.

Share this post


Link to post
Share on other sites

I have a similar thing that happens in gaming, to me at least.

 

I have been gaming for many, many years. Now what used to happen when I got a new game, I would play game for many days, weeks, and probably finish it.

Something changed, when the internet became involved, I started to look at GameFAQs and forums etc. This opened my eyes to a vast new world of end gear weapons, magic etc etc.

The change was slow, took a number of years but I soon started to realise what I was doing, I had in fact turned one of my favourite hobbies into a job!

A job that was to not play the game for fun but to follow such a strict path through games, collecting absolutey everything it had to offer.

This was not fun and I did not feel any sense of accomplishment either.

I now try to avoid any sort of thing like that with games that I am really looking forward. Yeah sometimes I get stuck and like to do a little research.

 

Moral of the story: Ignorance is bliss!

  • Like 1

Share this post


Link to post
Share on other sites

Here's my idea for this:

 

I would like to see a physical damage/scarring/gruffness system implemented per character, in regards to kills.

 

Really hard to spot, impossible at any sort of range (unless they have a huge scar over their face, or something, and you have a scope.)

 

These scars/marks/etc don't show up like... per kill or anything, but develop over that character having killed other characters.

 

Not so much a visible "banditry" system, but instead a general kill counter system.

This could even be expanded to character lifetime as well, meaning that these certain markers wouldn't necessarily mean anything, just that your character would physically evolve.

Share this post


Link to post
Share on other sites

Wasnt really trying to get into the whole what would be a good system.. Was really just wondering if there was plans to make something more out of the choices you make.

 

Pretty much this tweet is why..

 

https://twitter.com/rocket2guns/status/422217763130585088

 

If you dont know who he was responding to, Richard Garriott created the Ultima series.

Edited by cels

Share this post


Link to post
Share on other sites

Dayz does have a lot of things in common with UO even thou in a completely different setting, I think there could be some kind of punishment for KOSing everyone that moves, so that players have to think carefully about the choice instead of just "see it kill it" nothing too drastic like shaking or anything but maybe a visual indicator for others to see that should persist through death with some kind of bounty system so that being a bandit is hard and everyone wants to kill you. some people would hate having groups of people team up and hunt them down constantly thus lowering the amount of KOS, while some would love it.

 

It would make much more intense interactions not knowing whether someone is hostile or not (are they willing to take a murder count and turn bandit to kill me?) It wouldn't force anyone to play a certain way but give them consequences to their choices.

Share this post


Link to post
Share on other sites

I don't particularly care what you like, or dislike.

If this is intended towards me, thats cool. No one person is the same.

 

Im not really looking for much personal opinion on a system on what it should be or if we should have something at all. Im looking for a answer to the question on if this still will be something part of the game come standalone. Obviously thats going to bring alot of opinion more so as we see.

 

 

There are quotes around from mid of last year with plans on still going ahead with some kind of plan:

 

--"I think we need to do something quite different. Like blood appears on your hands when you're looting a body that's recently dead, that your face grimaces, things like that. I think we need to work with the community and come up with something."

 

--"we'll be gathering a lot of data while people are playing, in the database, and then use that and then look at it. I think humanity needs to be a lot more subtle than it is now. And hopefully also with the introduction of this new antagonist--which is the environment, effectively, and your health--I think there's going to be a lot more reasons for people to interact. Not necessarily positively interact! But certainly neutrally."

 

 

 

Looking at these quotes from mid last year from Dean, they had plans of still going about some kind of plan. Im just wondering if theres anything recent that states this is still on the table or anything new on what they are thinking about. Apart from the tweet that made me question it all, https://twitter.com/rocket2guns/status/422217763130585088 ,I coudn't find anything else recent. Where a better place then to go to Dayz forums I thought to try and find a answer.

Edited by cels

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×