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cels

Will there be consequences for your actions?

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Just curious really. Not qqing about KoS and Bandits.. I enjoy doing it actually but find it very lacking and easy.

Again, I play like a bandit.. I see someone with a gun I dont know already, most likely they will die or I will die trying to get them.. I have no issue with bandits or kos.. Its a part of the game.. A part that personally is a little too easy that I wish there was more to it that made it more intense and fun to do.

Just wonder if there will ever be anything in place that would make it so your actions play more a role in how your character is?

Like will there ever be something that really makes the friendly player really decide if he should shoot the other guy cause hes unsure of them considering it might in a way have a reaction to his character? Will the bandit be as open to run around killing knowing that theres more to it now then just shooting whoever? Likewise will there ever be anything for the player who doesnt go this route that brings a reaction to their character?

I only ask is for like i said, It would be awesome to have more to being a bandit, its a bit easy, i want it more to make you have to think about taking that route. And i would still take that route personally cause it would just make it more intense!

Now.. The reason I wonder this and maybe im interpretting it wrongly, but I saw Deans tweet in response to Richard Garriott (UO) in that he said "not many people go away from the route of WoW and EQ" and Dean replied that some of us do.. Now to me, seeing as Richard's design philosophy in making UO and such was somewhat based on virtues and how your decisions pretty much molded your character, I wondered if Dean meant by this that closer to stand alone, we might see more of our character actions actually molding our characters as well.. Or am i completely off and this whole post was a waste :P

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There is no visible humanity system to the SA, like the mod had. (IE, there is no visual representation for how many kills/heals you've gotten)

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Just curious really. Not qqing about KoS and Bandits.. I enjoy doing it actually but find it very lacking and easy.

 

Why not try and up your game then, killing people on sight is easy. Having a conversation with a random guy is the hardest and most rewarding thing you can do in Dayz.

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Yeah not saying anything like how you had the bandit skin and hero skin.. No one really should know who you are.. That the purpose of choosing to trust someone imo.

And I dont kos much outside of the guy I see running around with a rifle in his hand.. as long as their hands are empty they are safe in my book :P The minute that gun gets armed though :P Shouldve put your hands up instead of arming heh. Sometimes it doesnt work out in my favor when that happens lmao.

But yeah, just curious really. I try reading up on alot of whats being said but figure Im always missing something.

Edited by cels

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there are still consequences for your actions, usually involves someone respawning either with tears and rage or not...

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It would be nice if there was character sanity. Kill too many players and your character randomly twitches and can't control it, but put in some rare meds that can calm it.

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I have seen Dean mention that chugging a lot of soda may be bad for your character in the long term. A lot of people are in favor of beards and stubble growing as you survive.

It would be interesting if poor nutrition and hydration caused unhealthy pallor and bags under the eyes and repeated vomiting caused bloodshot eyes from burst vessels. The description on the morphine injector does say it may be "habit forming", too.

As for actual changes based on your actions? Rocket has said he doesn't want the humanity system, and any sort of insanity system or something imposed for killing players is just a different implementation of that.

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DayZ should be somewhat realistic or at least authentic. And we all know that there are never consequences in the real world for killing someone. Stupid idea.

  • Like 2

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DayZ should be somewhat realistic or at least authentic. And we all know that there are never consequences in the real world for killing someone. Stupid idea.

 

What is realistic about a Zombie apocalypse please ?

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Your actions determine the chance of surviving, death is the unavoidable consequence. 

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Your actions determine the chance of surviving, death is the unavoidable consequence. 

You can avoid death, camp in the trees and never come out preferably in trees noone ever goes to.

Edited by TedZ

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Im not advocating any kind of insanity thingy or what not that effects your ability to actually play.. Nothing others would really notice either.. Just curious if something was thought about really by the devs..

Yeah I saw Rockets comment on the humanity system.. Wasnt a fan of that system either.

And we all know that there are never consequences in the real world for killing someone.

Im going to guess this being said was sarcasm.

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I only ask is for like i said, It would be awesome to have more to being a bandit, its a bit easy, i want it more to make you have to think about taking that route. And i would still take that route personally cause it would just make it more intense!

 

Wow an honest bandit admitting that KOS is too easy a play style!

 

Bravo man!

 

If there was an actual Humanity System like the one suggested in my signature below, it would balance out the hero vs bandit play styles.  Right now it's 100% in favor of bandits, with 0% in favor of heros.

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Why not try and up your game then, killing people on sight is easy. Having a conversation with a random guy is the hardest and most rewarding thing you can do in Dayz.

 

Unfortunately it's also the easiest way to get KOS'd.

 

Not worth it.  KOS rules this game until they get a real Humanity System in.

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Plays game with other people not ai and demands that a humanity system is created.. wut?

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i think they should do something like GTA5 online, where if you act like a dickbag for too long then you become a "dirty player" and only match with other "dirty" people. not sure how it would work though tbh. just a nice thought

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Just curious really. Not qqing about KoS and Bandits.. I enjoy doing it actually but find it very lacking and easy.

 

Why not try and up your game then, killing people on sight is easy. Having a conversation with a random guy is the hardest and most rewarding thing you can do in Dayz.

That's more random than difficult, if he decides to shoot you you can't retaliate because you die in one bullet.

 

It's also far less rewarding than killing him and taking his stuff.

 

DayZ should be somewhat realistic or at least authentic. And we all know that there are never consequences in the real world for killing someone. Stupid idea.

I know you're being sarcastic and all but there really are no consequences for killing someone with no law enforcement and no witnesses.

Edited by Altimor

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That's more random than difficult, if he decides to shoot you you can't retaliate because you die in one bullet.

 

It's also far less rewarding than killing him and taking his stuff.

 

The feeling you get after is what I'm talking about.

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Wow an honest bandit admitting that KOS is too easy a play style!

 

Bravo man!

 

If there was an actual Humanity System like the one suggested in my signature below, it would balance out the hero vs bandit play styles.  Right now it's 100% in favor of bandits, with 0% in favor of heros.

I dont necessarily KoS myself unless the person has a gun in their hand. Id rather try and rob them of their backpacks and anything of theirs I can put in it. If you want to put a gun in your hand or run away while im tempting to do this... the outcome isnt pretty(sometimes for me as well). Rinse and repeat as the backpack becomes empty.

Ill look at your link in a bit.

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The feeling you get after is what I'm talking about.

I tried it once and I didn't feel anything you liar.

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What is this now?

Sitting down and shooting people passing by? Yeah, it is easy. If you call it being a bandit then being a bandit is easy, simple as that.
You can certainly do that if you find it entertaining.

Approaching people? Helping people? It's not that easy and might get you killed... Unless you find a way control the situation yourself.

You can certainly do that if you find it entertaining.

Taking a trek to see ever so beautiful Bobeda dam and enjoy a can of beans watching sunset? Hell, why not.
You can certainly do that if you find it entertaining.

The point is: We do not need any "humanity" or other gimmicky measuring sticks for our gameplay or help us define the way we want to play. No sir.
What we need is to find ways to enjoy ourselves in this one of a kind world rocket is building for us.

I can make killing a player hard as fuck or a piece of cake just by how i decide to go about it. It is YOU who has the responsibility to set up those guidelines to yourself.
you only play by YOUR standards. For me those standards are pretty high, for someone else thay're even higher and that's the beauty of it.

From this game you get exactly what you invest into playing it.
If you do tedious boring shit day in day out the games gonna be really tedious and boring then.


Use your head!
 

Edited by Intactus

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DayZ should be somewhat realistic or at least authentic. And we all know that there are never consequences in the real world for killing someone. Stupid idea.

 

/thread

 

:beans:  :beans:  :beans:  :beans:  :beans:

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Bathsalts.

 

 

Im pretty sure you are joking but in case you are not...

A human acting in a certain fashion due to drug abuse is not a zombie.

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I tried it once and I didn't feel anything you liar.

 

lol. 

 

I guess that's just were we differ as people then my friend. Dayz is very interesting if you look at it the right way. Take today for example on the experimental server. I joined a US one -I'm from Liverpool- and spawned in, in Svetloyarsk where I was immediately shot at by a Mosin, starving and on my wits end I ran away down to the Berezino boat, whilst looting I seen a guy in a yellow raincoat heading over I say hello and he does too. 

 

We talk a little bit about how the servers aren't restarting and that we're starving, he tells me he has a can of beans but noway to open it, fortunately I have knife! I drop it and he opens it. I tell him he can eat the whole tin if he likes but he shares 50% with me, we part ways and as I'm going I think to myself how fucking amazing friendly encounters are in Dayz. 

 

Now I couldn't have had this encounter if I just pulled out my wrench and whacked him for no reason. I hope you bothered reading my post.

Edited by Victus Mortuus

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