dds__@hotmail.com 5 Posted June 23, 2012 Just tossing out an idea. Feel free to pick it apart. The alignment would change the color of your shirt or an armband or some visual cue to other players. It would be picked at the start of a spawn much like the "male/female" option.It is just an idea that tries to get rid of the "internet anonymity" put on our actions and choices in the game. Many of our choices in the game don't take into consideration that not everyone would act this way during a zombie apocalypse. Believe it or not some people wouldn't shoot others on sight This change or one similar to it allows people to play the way they want but still have consequences for those choices. These consequences are internal or moral in nature. I don't pretend to know how these things would be balanced.In real-life we have freedom to choose. We don't have freedom on the consequences.-------"GOOD"-- Advantage = Food and water consumption is less. Chance of illness is lower. Chance of being knocked unconscious by zeds is less.-- Drawback = Killing good players causes stress and guilt giving you that blurred vision effect when you are low on blood. This stress and guilt effect is removed over time much like a hunger or thirst meter. During this time you are considered [Evil] to other players. Killing evil players causes no ill effects. -------"EVIL"-- Advantage = Can kill other survivors with no remorse and thereby suffering no ill effects from that action.-- Disadvantage = Increased need for food and water. Higher chance of illness. Chance of knocked unconscious from zeds is higher.PLEASE PICK THIS APART OR ADD A CHANGE OR A NEW IDEA.I don't think exposing Rocket to different ideas hurts anything. Sure he gets the final say but having 10 or 20 ideas placed before him will give him some different trains of thought to work with. Share this post Link to post Share on other sites
DryGulch 32 Posted June 23, 2012 This suggestion is still terrible, even in the correct sub-forum. Share this post Link to post Share on other sites
Scerun 227 Posted June 23, 2012 Yeah I just did a little sick in my mouth Share this post Link to post Share on other sites
dds__@hotmail.com 5 Posted June 23, 2012 It won't be liked by the bandits I suppose. Maybe we need to throw them a carrot somehow. How about a notch on the butt of their Lee Enfield for every fresh spawn they snipe? Share this post Link to post Share on other sites
<82ndAB>MAJ.RedHawk 16 Posted June 23, 2012 Maybe instead of just posting that its terrible, how about you give reasons as to why it is terrible.I for one think it is a decent idea, but the effects need some tweaking. I think the chance to be knocked unconscious by zeds should be the same for both. I do like the idea about the food/water for each. Share this post Link to post Share on other sites
Gravelsack 3 Posted June 23, 2012 I like the idea of picking a side at the beginning, but not punishing or rewarding based on which side you choose.What if instead it is just a Red vs. Blue scenario? Gain humanity for killing the other guys, lose humanity for killing your guys, then simply reward high humanity. People who want to shoot others will still be able to do so, and be rewarded for it. People who want to team up will have a way to tell 'friend' from 'foe'. Of course, there's always room for foul play. Share this post Link to post Share on other sites
Cinc 3 Posted June 23, 2012 I like the idea of picking a side at the beginning' date=' but not punishing or rewarding based on which side you choose.What if instead it is just a Red vs. Blue scenario? Gain humanity for killing the other guys, lose humanity for killing your guys, then simply reward high humanity. People who want to shoot others will still be able to do so, and be rewarded for it. People who want to team up will have a way to tell 'friend' from 'foe'. Of course, there's always room for foul play.[/quote']i kinda like this idea. lets say in chernarus there are 2 factions, goverment supporters and rebels. by this point, theres honestly no diffrence between the 2 sides supply wise, but it would make you a bit more friendly to people on your side. meanwhile, the bandits would still get a 50/50 chance of finding someone good to kill. Share this post Link to post Share on other sites
Kane (DayZ) 0 Posted June 23, 2012 Why don't you just play arma 2 instead... I'm pretty sure there's a multiplayer mission/mod with the things you are looking for, no need to change DayZ into a Red V Blue generic fps. Share this post Link to post Share on other sites
Champloo (DayZ) 5 Posted June 23, 2012 What if we stopped making suggestions because we're butthurt about "bandits"? Share this post Link to post Share on other sites
deepfried 95 Posted June 23, 2012 what if the "bandits" stopped getting butthurt at suggestions? Share this post Link to post Share on other sites
jwo7777777 7 Posted June 23, 2012 what if the "bandits" stopped getting butthurt at suggestions?Then they wouldn't be bandits ... they would be reasonable characters who understood that patient and thoughtful play is just as valid as rape/pillage/loot. Share this post Link to post Share on other sites