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ronhillultra

[Sugestion]Solution To Kos, Server Hopping, Zombie Balance, Gameplay Enhancement...

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I am a dayz fanboy if there ever was one. Played it from the start of the mod, played all mods and all maps, I made my own 3D models for dayz Origins... been playing nothing but arma or dayz for the past year and a half.

 

Anyway... this is my list of suggestions... things I would do if I was a dayz developer. I will not get into details of game mechanics just general changes to gameplay.

I think it would deal with some of dayz problems.

 

1. No public Hives!

Think about it guys, there is no real purpose for public hives to exist. They produce cheaters... people who server hop and loot military places over and over again and than dupe the body on empty server.... no problem dying. And worst of all its totally unfair to people that actually run around and collect their gear. Ghosting? server hoping? gone... with implementation of private hives for all servers

 

2. Random Events

This is really really important part of the gameplay. For me in dayz mod there were 3 most intense things... player encounters... visiting NWA... and finding a heli crash site at night. There is nothing like wondering off in wrong direction and than finding a crash site that no one saw yet. I think Standalone should emphasize on random events that would be different after each restart what would give much more encouragement to explore the map even if you been there 100 times.

These could range from traffic crashes (trucks with supplies)... abandoned camps.... survivor/bandit NPC camps.... plane/heli crashes... boat wrecks...  indoor events like boarded up farm with some half eaten survivors inside... zombie infestations/rescue missions (rescue npcs or kill them for loot).... NPC bandit road blockades.

 

3. Zombies

When you think about why a few zombies would be dangerous its because they can grab you and the others can catch up to you. That is their only real weapon. I really don't know why dayz zombies were never been able to grab... trust me... a few would suddenly become a problem. You should be able to knock them back with melee attack but they should be able to stack up on you.

 

4. Gear storing system

Anything really.... just not those lame tents. you can see them from mile away and just pick up everything. Crate in the ground... stash of any kind... something. Storing supplies is a part of any survival, and it adds some purpose to loot runs

 

4. First person perspective only

Whatever the reason someone has for 3d person 360 aerial camera. Its just not fair. Think about how unfair would that perspective be in a game of Counter Strike. It would be impossible to defuse a bomb as a cop from 3d personing terrorist campers. It translates the same way to dayz and it would actually deal with a problem with KOS. It would level out the playing field cuz you would have to expose your self to see an area. Camping and killing players would be a lot more challenging and realistic.

First person is not perfect... you lack some peripheral vision and some senses... but its most immersive, most realistic and most intense way of playing

Dslyecxi made a very nice video... i would recommend for anyone that didn't see it.

 

I would make vanilla Standalone First person only. (I would left for the moders to change it if they want) But that way not only do you get more imersive experience with first person... its fair... its how its supouse to be

Now imagine a first person server... private hive of course. You have your own stash of supplies somewhere. There is a low spawn rate of zombies on the cost because they can grab now... just to get players chance to gear up. Since there are NPC bandits and much more dangerous zombies after you to the north... teaming up with another player would actually be a good idea. Various random events would provide a different run each time you visit same places. First person would provide intense experience and would require a lot more skill to be a bandit to KOS... it would create the need for medics and heroes. Eventually vehicles and shelter/base building would provide content that you have to take care of so there would be the need for builders 

 

At least that is what I am thinking.... 

Edited by RonhillUltra
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Thank heavens you are not Rocket.

Suggestions go in the Suggestions Forum, in case you didn't know...

Moved.

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Random events will not happen, so speculation about them is kinda pointless :/

 

I dont think they'll get rid of 3pp judging by how popular it is. we're in the minority for hardcore

 

The zombies right now are just kind of there. Demanding improvements upon them based on an unfinished product doesn't really matter. But the zombies ability to grab however is a good idea

 

Idk how theyre going to handle the gear storing system and idk how it was in the last game, but it would be nice if you had the ability to hide your supplies anywhere

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Thank heavens you are not Rocket.

 

Seconded and Thirded

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Not that I'm with the OP in 3 of 4 points, but why so mean? Make a joke or a parody at least but dont slay him with one word...

 

To the OPs points:

 

1. No public Hives!

It is already be dealt (well it has begun) with server hopping in the latest experimental branch and if...I mean when the new spawn system works, the majority of the people will not be "forced" to server hp - because it will be pointless. Als Ghosting and Combatlogging should now be harder with the 30 sec. logout timer.

And btw. I like the Hives. Thats where the zombies live. (Resident Evil...?^^)

 

2. Random Events

Atr least Airdrops will not be implemented, as mentioned before.

 

3. Zombies

Actually I like the "grab and hold" idea - but alread brought up I think 5 or 6 times here. Hopefully something like this will be implemented.

 

4. Gear storing system

Will come, tents not (or not soon), all I was heard was the word "stash"...what in fact can mean anything...

 

4. First person perspective only

Hardcore hive/servers?^^

Edited by LaughingJack
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Yeah, these things have been planned already, but its not like they can implement them all tomorrow. It will take time.

 

Taking out hives would not work as well as you think, I mean what happens to a player who spends 20 hours building a character just to find that server offline when they go to play?

 

Hardcore servers with their own private hives are in place for your 1st person whining...

 

Zombies are a placeholder, as far as the devs are concerned, there arent zombies in the game atm...

 

The devs can only do so much at a time with the people they have, and as an alpha, adding content and getting it to function properly is more important than fixing the game to fit player's needs. Thats not to say they won't be fixing things for players, it just means its not priority and therefore will allocate only a small amount of time/resources to it.

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Thank heavens you are not Rocket.

Suggestions go in the Suggestions Forum, in case you didn't know...

Moved.

 

Thank havens we have such eloquent admin... thank you for you insight.

I do apologize for my stupidity.... I didn't know that suggestions go into suggestion forum.

 

For such diligent admin ...Heavens thanked.

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Thank heavens you are not Rocket.

My very first thought after reading the op's post.

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My very first thought after reading the op's post.

 

Christ..... OK

To everyone that reads this post... I am truly truly sorry for mentioning Rockets name in vain.

But I was just trying to start a discusion.

Edited by RonhillUltra

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Thank heavens you are not Rocket.

Suggestions go in the Suggestions Forum, in case you didn't know...

Moved.

 

Admin please.... change the topic and delete the "If i was Rocket" line ......its just heading in direction of arguing..............or should I just make a new topic 

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Yeah the forum is pretty strange.

Sometimes there is a thread where all posters are like fluffy unicorns that got a new glass of nutella and some threads bring out the beasts that only got anchovys for weeks. Sorry that yours is one of the second type.

 

 

Edit: You can change it yourself, when you edit your first post ;) (click edit, click "use full editor" and change it )

Edited by LaughingJack
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..and some threads bring out the beasts that only got anchovys for weeks.

What you got against anchovies!?!?

 

 

JK

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Anyways...

If anyone wants to talk about this topic...

 

I didn't want to say this is the way the Dayz should be...

I am just saying way I see things that would improve gameplay

In my mind if rules are the same for everyone than its fair. Im not saying that playing 3d perspective is wrong. I enjoy it too.

Even in other games sometimes I would press num enter for 3d person so i can see over the wall.

 

I guess i should of used word balance. 3d perspective just encourages camping because campers are protected. Anyway you look at it..... looking over anything is impossible without exposing your head or using something like stick, mirror and chewing gum.

 

People complain about KOS, campers, snipers that kill new spawns.... well first person would make it much more difficult and you can actually spot your enemies . Unfortunatly Arma had 3d person from day one so dayz inherited this and everyone got spoiled. and want people to stop KOS but they dont mind to make it easy for them cuz they want to be in same protected position.

 

I understand that Dayz devs dont want to piss everyone off... and I doubt they will ever remove 3d person.... I am just saying I would do it for the sake of the gameplay balance and realism. Yea a lot of people would be upset for the cheats to be gone... like server hopping and ghosting... and comfortable no risk 3d person camping. What they would get is much better experience that they didn't know they could have.

As i sad I would leave to the server owners and modders to enable or disable cheats like 360 aerial cameras, (wich are especially unrealistic and unfair in vehicles).... In vanilla version I would care more about balance.

 

Wouldn't it be cool if you could have ingame mechanic for 3d person... like finding a smartphone and a drone

 

P.S. Only argument I've heard for public hives is that you cant play with your character... either because server is down or full or just because you dont like playing at night. Well you would have multiple characters... and it would probably force you to play more on the same server.  That is a slight inconvenience oppose to sever hoping, loot farming, ghosting and servers dedicated to duping and gearing up.....I would rather be limited to one character one server  than have so much cheaters running around..... that are just allowed to cheat by the game system.

Not to mention that game development would be faster because they would have one less perspective to worry about.

Edited by RonhillUltra

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And of course i will play on hardcore servers... anything else is easy mode... favoring campers and people who want to stalk and kill other people without being exposed... 

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1. No public Hives!

Think about it guys, there is no real purpose for public hives to exist. They produce cheaters... people who server hop and loot military places over and over again and than dupe the body on empty server.... no problem dying. And worst of all its totally unfair to people that actually run around and collect their gear. Ghosting? server hoping? gone... with implementation of private hives for all servers

Private hive is the only way the dayZ team can control what servers do, i would prefer to keep things that way. Everyone seems to be talking about private hives like it's a certain, given, promise from the devs, i still hope that it won't happen in the end, nobody want to trade hackers for abusive admins.

There are other ways to solve server hopping that do not involve giving up control over the game experience.

 

3. Zombies

When you think about why a few zombies would be dangerous its because they can grab you and the others can catch up to you. That is their only real weapon. I really don't know why dayz zombies were never been able to grab... trust me... a few would suddenly become a problem. You should be able to knock them back with melee attack but they should be able to stack up on you.

Yeah, it work fine in Killing floor, why not here.

 

4. Gear storing system

Anything really.... just not those lame tents. you can see them from mile away and just pick up everything. Crate in the ground... stash of any kind... something. Storing supplies is a part of any survival, and it adds some purpose to loot runs

With reason, backpack optimization should remain a priority, limited inventory is about making choices, what is worth taking and what isn't. Make loot storage too easy and you invite the "pack rat" mentality.

 

I won't comment about the FPS view because we talked over and over and over (and over) about this and unless the developpers decide to force everyone's hand, there won't be a consensus coming from the community.

Edited by Lady Kyrah
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I won't comment about the FPS view because we talked over and over and over (and over) about this and unless the developpers decide to force everyone's hand, there won't be a consensus coming from the community.

 

i understand that... i kinda want to get it out there if there is any thought in that direction

Thx for the reply and I didn't look at the public hives that way. True.... it would all depend on server admins to be fair on each server... and we all now what sort of problems does that lead to.

 Public hives do mess up the balance of the game that it was supouse to be... I mean its not realistic in any way that you can just teleport to another universe away from trouble..

 

I am allways thinking in direction that you should play on the server that you started... since just turning off public hives is not that simple and could lead to even greater problems. Maybe a way to somehow give incentive to play on same servers is sort of shelter building later on game development.

But that depends in wich direction do you want to take the gameplay.... as you said limited inventory is about making choices, there is strategy to that.... its doesnt have to be about settling down somewhere.

Edited by RonhillUltra

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