Bloodrocution 10 Posted January 30, 2014 (edited) i don´t think that the KoS-mentality will decrease by implementing game-mechanics like "bloodtransfusion only by other players" this will just result in lots of teamspeak-friend-groups who will shoot other teamspeak-friend-groups if they met.so the minority of players will play alone and the rest waits until their friends are online to play together the ambition should be, that there is a appeal to run the risk of working together with a stranger, instead of shooting him. while he is still a threat for your life my suggestion is: if you are a lonewolf it is possible to survive, at least for a wile. some days of playing. it is possible to explore the forests and loot the villages and smaller cities. you can find food, drink, bandages, smaller weapons(handguns, shotguns), smaller backpacks... but after some time you want better stuff "bigger weapons, backpacks, crafting stuff...)and you need better stuff, because you are getting sick (infections by wounds, bad foot...) so you need medicine the better stuff is just in the bigger cities and in the barracks or you can get it from other players, those who have already been in the bigger cities and here is the sticking point: you cant loot the bigger cities alone, there are to much zombies to kill them alone with melee weapons and if you shoot the 20 zombies in one street then the 60 others in that area will come for you and then you have to die or retreat so also the lonewolfs have to work together with other players, often strangers.you have to shot your way free, cover each other or organize a distraction i think this approach can work, beause it works in other games. World of Warcraft for example or any other MMORPGuntil lvl-cap you can play alone, but after that you have to start playing in groups to get better equipment and in the late game you also have to build raids.mostly you play with strangers and this can be very disapointing and shitty .but you always try it again, because the sweetener is big enough abstract -surviving by looting the forests and smaller cities is possible for some time(eat, drink, bandanges, smaller weapons) -after some time you need better equipment, because you want it(better weapons) or you need it (you are getting sick "eating bad foot, drinks, infections, colds") -better items (for healing diseases, better weapons and food) are only spawning in the bigger cities->bigger cities are deadly for lonewolfs -you can get the better items by killing other players who have that better items or you have to loot the bigger cities in a group -the chance that you are surviving and that your game-progress(equipment-level) will increase, is higher when you try to play with others -the social aspect is still there and maybe bigger, because you can still hi-jack your temporary group-member after the looting or you have to fight other groups inside the cities -but i think the players will find a save way, to work together and still go their own ways after that edit after some posts: i don´t want to eliminate the KoS. i don´t want the german proverb "friede, freude, eierkuchen" -> peace, joy and pancakesbut i think the KoS how it is now is not so good and it is to deathmatch-like. you see someone-you kill him.because you have no reason to let him alive. he cant help you. he can give you a bloodbag. but what is the reason he should do that? i want to create a reason for not killing him. i think if you have to ponder about killing the other player or trying to play (at least some time) together with him. the game will get more intensive. because you have to think about. "ok lets loot one more house and then i will shoot that guy in his back. before he does" and the other guy will think the same. i think it will be an improvement and much more motivating. Edited January 30, 2014 by Bloodrocution Share this post Link to post Share on other sites
Korsbaek 1778 Posted January 30, 2014 Tell me again how this is a solution? It solves nothing,. People will just Work together in teams and still shoot everyone they see. Share this post Link to post Share on other sites
Gwraspe 318 Posted January 30, 2014 the fact that people still make topics about this shows how obvious it is that it isn't going to 'stop' or be 'prevented' or even hindered, it's been going on for long enough that most have just accepted it now - those that haven't accepted it need to either do so or just give up on the game because it is going to happen whether you agree with it or not. i personally don't like it but i recognise that there's nothing that can be done about it and that if i can't deal with it i should just not play. 1 Share this post Link to post Share on other sites
Bloodrocution 10 Posted January 30, 2014 -the chance that you are surviving and that your game-progress(equipment-level) will increase, is higher when you try to play with others in the game how it is now, your life has no value,for other players your life stands between them and your loot. -with my suggestion your life becomes a value for other players. because you are a better chance to survive and to get better loot Share this post Link to post Share on other sites
TheUnknownDane 23 Posted January 30, 2014 More zombies will come. This will cause a bigger threat for lone wolf or 2 player teams in big cities. What would stop the lone wolf from KoS other players? They could have medical supplies? The fact that FarmerJohn camping out in his barn up north of Electro, with his Shotgun and his cigar in his mouth - killing all trespassers will (and should tbh) never change. (This could be one player' role-playing game, other people see it as KoS).. Some day FarmerJohn wants some more liquor, and he heads into Electro to pick up that good'ol'booze.There's zombies, yes, but FarmerJohn has lots of slugs for his Shotgun, so 10-20-30 zombies isn't an issue.FarmerJohn won't hesitate to shoot people he see in Electro. He's out for liquor and more cigarets, not friendly human encounters.. Kill on sight will never stop, and why should it? :) If a group of 3-4 people just want to loot military loot, and rob/force-feed/kill people they see while they play, that's their style of playing.. Nothing wrong with that.. If you're the friendly survivor, who want's to meet friendly people, I suggest being very cautious about your surroundings, and staying away from fx. Military Groups storming Electro/Cherno or Military Bases. Alot of people cry about the fact that they've gathered alot of gear, but getting killed is their own fault as they juuuuust want to see what could be inside the barracks at Balota.They end up getting killed, because you're NOT likely to find friendly encounters such places.. It..Will..Never..Change.. Some people will trick you into believing that they're friendly, but they're not. Well, that's the reason why DayZ is what it is. :) Brilliant. :thumbsup: :beans: Share this post Link to post Share on other sites
Bloodrocution 10 Posted January 30, 2014 (edited) Kill on sight will never stop, and why should it? :) If a group of 3-4 people just want to loot military loot, and rob/force-feed/kill people they see while they play, that's their style of playing.. Nothing wrong with that.. Maybe the title was not so good^^ i don´t want to eliminate the KoS.but i think the KoS how it is now is not so good and it is to deathmatch-like. you see someone-you kill him.because you have no reason to let him alive. he cant help you. he can give you a bloodbag. but what is the reason he should do that? i want to create a reason for not killing him.but i think if you have to ponder about killing the other player or trying to play (at least some time) together with him.the game will get more intensive. because you have to think about. "ok lets loot one more house and then i will shoot that guy in his back. before he does" and the other guy will think the same.i think it will be an improvement and much more motivating. Edited January 30, 2014 by Bloodrocution Share this post Link to post Share on other sites
crimsonbzd 247 Posted January 30, 2014 i don´t think that the KoS-mentality will decrease by implementing game-mechanics like "bloodtransfusion only by other players" this will just result in lots of teamspeak-friend-groups who will shoot other teamspeak-friend-groups if they met.so the minority of players will play alone and the rest waits until their friends are online to play together the ambition should be, that there is a appeal to run the risk of working together with a stranger, instead of shooting him. while he is still a threat for your life my suggestion is: if you are a lonewolf it is possible to survive, at least for a wile. some days of playing. it is possible to explore the forests and loot the villages and smaller cities. you can find food, drink, bandages, smaller weapons(handguns, shotguns), smaller backpacks... but after some time you want better stuff "bigger weapons, backpacks, crafting stuff...)and you need better stuff, because you are getting sick (infections by wounds, bad foot...) so you need medicine the better stuff is just in the bigger cities and in the barracks or you can get it from other players, those who have already been in the bigger cities and here is the sticking point: you cant loot the bigger cities alone, there are to much zombies to kill them alone with melee weapons and if you shoot the 20 zombies in one street then the 60 others in that area will come for you and then you have to die or retreat so also the lonewolfs have to work together with other players, often strangers.you have to shot your way free, cover each other or organize a distraction i think this approach can work, beause it works in other games. World of Warcraft for example or any other MMORPGuntil lvl-cap you can play alone, but after that you have to start playing in groups to get better equipment and in the late game you also have to build raids.mostly you play with strangers and this can be very disapointing and shitty .but you always try it again, because the sweetener is big enough abstract -surviving by looting the forests and smaller cities is possible for some time(eat, drink, bandanges, smaller weapons) -after some time you need better equipment, because you want it(better weapons) or you need it (you are getting sick "eating bad foot, drinks, infections, colds") -better items (for healing diseases, better weapons and food) are only spawning in the bigger cities->bigger cities are deadly for lonewolfs -you can get the better items by killing other players who have that better items or you have to loot the bigger cities in a group -the chance that you are surviving and that your game-progress(equipment-level) will increase, is higher when you try to play with others -the social aspect is still there and maybe bigger, because you can still hi-jack your temporary group-member after the looting or you have to fight other groups inside the cities -but i think the players will find a save way, to work together and still go their own ways after that I'm sorry, I believe you forgot your suggestion...This is how the game works. Share this post Link to post Share on other sites
Bloodrocution 10 Posted January 30, 2014 I'm sorry, I believe you forgot your suggestion...This is how the game works. Sorry, i don´t understand what you mean. Share this post Link to post Share on other sites
merlointhesky 20 Posted January 30, 2014 I think that most of the things you describe are what the game is meant to be in a more finished state.At the moment there are technical issues which are stopping the DEVs from allowing item respawn and more zombies. Once that will happen, I believe there will be a change in behaviour as well: protecting some nice area where better things respawn, defending the military base etc etc while cleaning up from zombie respawn. At the moment it's just greedy-greedy go everywhere and loot. When nothing is left, either kill or die. I won't mention the other option, but I know you are all already thinking it :P Share this post Link to post Share on other sites
fundan@gmx.de 82 Posted January 30, 2014 (edited) IIRC they work on several things that go along with your ideas, so: Edited January 30, 2014 by bonsai Share this post Link to post Share on other sites
Monkfish (DayZ) 339 Posted January 30, 2014 SS;DR (same shit, didn't read) Share this post Link to post Share on other sites
Bloodrocution 10 Posted January 30, 2014 (edited) Thanks,so you understand what i mean. But i have the feeling that just adding more zombies and making the game more difficult will NOT increase the teamwork i think that the devs have to be sure that a player cant survive without interaction with other players.by interaction i mean killing other players, hi jacking other players, looting other players camps, teamworking with other players and so on. because the best dayz-moments arise in situations with other players.the apocalypse, the zombies, the hunger and everything is just the scenery for great stories the players made. but the scenery has to guide and force a little bit in the right direction. Edited January 30, 2014 by Bloodrocution Share this post Link to post Share on other sites
jayleann 143 Posted January 30, 2014 i think that the devs have to be sure that a player cant survive without interaction with other players. I don't want the devs to decide how I have to play the game to be honest. And I would rather kill on sight in groups than alone. First reason is that fighting alone is very dangerous and second reason is, in a group I'm responsible for other people and therefore I act in order to protect them. Share this post Link to post Share on other sites
elf cakes 559 Posted January 30, 2014 tl dr: make more zombies. personally i've not played dayZ in ages and probably won't until the number of zombies is upped massively because there's really not much to do at the moment, so i can understand players getting bored and deathmatching. 1 Share this post Link to post Share on other sites
Bloodrocution 10 Posted January 30, 2014 But i think that a multiplayer-game (what dayz is) without forced player interaction is like a single player game.and if i imagine dayz playing alone on a server it is not really fun. I don't want the devs to decide how I have to play the game to be honest. that is not what i mean. you can play the way you want. you can kill everyone you will meet. my suggestion brings 2 differences. 1. it is impossible to survive on an one player server (in the alpha and the mod, it is now possible but boring)2. you have a stimulation to think about a KoS, because the player is able to help you (now he is not, he is just a threat) Share this post Link to post Share on other sites
fing24 36 Posted February 1, 2014 Kos is the only way to play at the moment. It is sad to say, but I will be turning this way as I have had only 1 encounter with a friendly person and that worked well for the both of us. The rest of the time I have been killed when I have been friendly to the other player. Even at re-spawn when I have no kit people have still tried to kill me when it is clear I'm no threat and have nothing on me. It will be interesting to see how the game evolves and if kos becomes the less attractive option (I think not it will always be the easiest way to get things). Personally I think over time there should be a penalty to kosing that you then have to be friendly to reduce the penalty what ever that may be. Banditry should not be removed from the game, but there should be a price for it which the game eventually forces you to play thus making you think more about it than just the casual killing that you can do at the moment.At the end of the day People can still be bandits, but at a price. I like the idea of flash backs of people you have killed as some one posted in another suggestion. You might get one just as you are about to kill some one and you freeze at the critical moment giving them the edge. or you laugh manically as your psychotic instinct takes over for a couple of seconds giving the other player the drop on you. You would get this from a random amount of killing say any time after 3 kills (to cover any accidental killing and you can get away with it then you either play as a nice guy and help other players for a bit or play the numbers game with the chance of getting one of the effects at some random moment, its your choice.) . These effects could also be done when you are taking on zombies (one of them looks like your first kill what is he doing still alive? you freeze). This might make banditry and kos the less easy option than it is at the moment. And to stop you from healing/being friendly to your friends to reduce the effect, the game knows who your friends are so they don't count. Share this post Link to post Share on other sites
Ljungen81 0 Posted February 2, 2014 I think this game has a GREAT potential but the Kill on Sight-mentality ruins immersion. The interesting thing about post apocalyptic scenarios is survival and trade.And by survival I dont mean to be a coward. I mean that you have to play smart. Sure if you get desperate and starve you would probably rob someone but you wouldnt go full blown psychopath from the start. My suggestions:1. A point-system that follows you to the next "life". Maybe get points for trading or bandaging other players and lose points for killing.That way you can choose to rob and steal or even kill people for good gear but Not Every Time.2. Permanent NPC populated locations. Like trade-communities. That way the things you find but not want to use is tradable for food and supplies.3. If you choose to go Bandit. That will be fun as hell but maybe ones in a while a bounty-hunter NPC could be spawned to chase you.Otherwise keep it up! Great game! Share this post Link to post Share on other sites
skyline-gtr 130 Posted February 2, 2014 I was not aware that KoS was a problem that required a solution Share this post Link to post Share on other sites
Survivor_Sabre 23 Posted February 2, 2014 (edited) the fact that people still make topics about this shows how obvious it is that it isn't going to 'stop' or be 'prevented' or even hindered, it's been going on for long enough that most have just accepted it now - those that haven't accepted it need to either do so or just give up on the game because it is going to happen whether you agree with it or not. i personally don't like it but i recognise that there's nothing that can be done about it and that if i can't deal with it i should just not play. I'm sorry, I believe you forgot your suggestion...This is how the game works. ^ What they said, but with better grammar than the first. ;) ^ I like the idea of flash backs of people you have killed as some one posted in another suggestion. You might get one just as you are about to kill some one and you freeze at the critical moment giving them the edge. or you laugh manically as your psychotic instinct takes over for a couple of seconds giving the other player the drop on you. You, sir, have watched far too many movies / read too many comics. :P I think this game has a GREAT potential but the Kill on Sight-mentality ruins immersion. The interesting thing about post apocalyptic scenarios is survival and trade.And by survival I dont mean to be a coward. I mean that you have to play smart. Sure if you get desperate and starve you would probably rob someone but you wouldnt go full blown psychopath from the start. My suggestions:1. A point-system that follows you to the next "life". Maybe get points for trading or bandaging other players and lose points for killing.That way you can choose to rob and steal or even kill people for good gear but Not Every Time.2. Permanent NPC populated locations. Like trade-communities. That way the things you find but not want to use is tradable for food and supplies.3. If you choose to go Bandit. That will be fun as hell but maybe ones in a while a bounty-hunter NPC could be spawned to chase you.Otherwise keep it up! Great game! How exactly does kill on sight ruin immersion? You think in a real-life zombie infested post-apocalyptic wasteland people would be merciful? I'm not trying to be rude, but please give your reasoning. 1. Please - please - please... No.2. My opinion on this, though many loath the idea, is no at least for now. Perhaps closer to completion the developers can play around with ideas concerning trade-camps, but for now there are too many variables in the air as is.3. NPCs are just too stupid, this would not in anyway be a drawback. Anyway, trying to survive in a post-apocalyptic wasteland who exactly has time to go be a bounty-hunter? And who exactly is paying the bounty anyway? That would kill immersion. -.- Edited February 2, 2014 by Survivor_Sabre Share this post Link to post Share on other sites
Ljungen81 0 Posted February 2, 2014 Its not about mercy. If society would break down into anarchy then I would still not KOS. I would of course raise my guard and assess the threat. Probably rob someone if I starved but there is always consequenses to consider.Well, I guess I wanted something more than a deathmatch game. I already own Doom, Quake etc... Share this post Link to post Share on other sites