Skoshin 2 Posted January 29, 2014 I feel the axe being a 1 shot kill is ok with a little bit of modification to the current system. It sucks that people running up on you with there axe at the ready can hit you while you to are running and you cant even hear them until they are a few steps away. If somebody is chasing you in real life with an axe chances are you will at least hear them from a farther distance, and if your running away you should be able to outrun them keeping in mind that everyone is the same general speed. Its as if they have dead silence from call of duty on all the time. Share this post Link to post Share on other sites
TedZ 424 Posted January 29, 2014 (edited) Kill or be killed, be more careful. On the other hand, i do agree. Edited January 29, 2014 by TedZ 2 Share this post Link to post Share on other sites
irishroy 1347 Posted January 29, 2014 Sorry, but this is true.i think nobody can survive a heavy hit by a firefighter axe.. 2 Share this post Link to post Share on other sites
Turk (DayZ) 82 Posted January 29, 2014 (edited) hardly relevant at such an early stage in development.If you can't hear them? well, all audio is being re-done maybe bring up that issue when it's done.One hit - well, balancing hasn't even begun until all weapons are actually in gameetc etc. Test the game, have a little fun but don't expect late stage development to be implemented in early alpha. Its likely that 99.9% of all bug claims and issues are known to the team. Only time its worth mentioning anything is when a new patch introduces a problem. Edited January 29, 2014 by Turk 1 Share this post Link to post Share on other sites
MarcOwaR 29 Posted January 29, 2014 Defo need to work on a shoe/boot system - Trainers/Shoes = quiet / run slightly faster boots/wellies = noisey / climb hills faster Share this post Link to post Share on other sites
Turk (DayZ) 82 Posted January 29, 2014 (edited) Defo need to work on a shoe/boot system - Trainers/Shoes = quiet / run slightly faster boots/wellies = noisey / climb hills fasterAll that has been planned for the game a long time ago. search you tube for rezzed / dayz expo. Dean explains a hell of a lot there and should be staple viewing for anyone before asking/suggesting changes as it will answer their questions 9 times out of 10 saving them the bother of typing.. here it is to save you searching. http://www.eurogamer.net/articles/2012-07-09-watch-dean-rocket-halls-huge-rezzed-q-and-a-for-dayz Edited January 29, 2014 by Turk Share this post Link to post Share on other sites
Ymath 30 Posted January 29, 2014 hardly relevant at such an early stage in development.If you can't hear them? well, all audio is being re-done maybe bring up that issue when it's done.One hit - well, balancing hasn't even begun until all weapons are actually in gameetc etc. Test the game, have a little fun but don't expect late stage development to be implemented in early alpha. Its likely that 99.9% of all bug claims and issues are known to the team. Only time its worth mentioning anything is when a new patch introduces a problem.This, this, this. Why do so few people understand this? Share this post Link to post Share on other sites
creature 1189 Posted January 29, 2014 I feel the axe being a 1 shot kill is ok with a little bit of modification to the current system. It sucks that people running up on you with there axe at the ready can hit you while you to are running and you cant even hear them until they are a few steps away. If somebody is chasing you in real life with an axe chances are you will at least hear them from a farther distance, and if your running away you should be able to outrun them keeping in mind that everyone is the same general speed. Its as if they have dead silence from call of duty on all the time.That's like saying the mosin should be nerfed because it can kill in 1 shot and you don't always hear it.NO. Share this post Link to post Share on other sites
Hethwill_Khan 233 Posted January 29, 2014 Once encumbrance, stamina, disease, and other physical factor come into play the whole thing will become more interesting. I rather use my trusty logsplitter than the fireman's. Two swings for the price of one. Saved my life in a very tight spot. With the fire axe i probably would have gone down. But all in all, any strong direct hit to the unprotected skull is a knock out. Axes simply will break your neck or crush your torax. Share this post Link to post Share on other sites