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Weapon suggestions

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I've played DayZ since it was just a wi mod, and recently purchased a copy for a friend and I. I am also considering buying two more copies for other friends. This maybe a small contribution to the whole of the game but I would like to think it adds a little weight to my words. I support many games that are in alpha, if I believe they show promise. That being said...

 

Weapons

 

Bolt-action rifles: 

Lee-Enfield No.1 Mk. III (chambered in: .303 British)

M1917 "American Enfield" (chambered in: .30-06 Springfield)

Karabiner 98 Kurz (chambered in: 7.92x57mm Mauser)

Type 38 Arisaka (chambered in: 6.5x50mm Arisaka)

 

Automatic/Semi-automatic Rifles:

AK-74 (chambered in: 5.45x39mm)

AK-47 (chambered in: 7.62X39mm)

AKS-74U (chambered in: 5.45x39mm)

Vz-58 (chambered in: 7.62x39mm, or another AK-variant of some kind)

Steyr AUG (chambered in: 5.56x45mm) 

H&K Gewehr36 (chambered in: 5.56x45mm) 

 

Designated Marksmans rifles:

SVD Dragunov (chambered in: 7.62x54mmR)

Heckler & Koch G3 (chambered in: 7.62x51mm)

Zastava M76 (chambered in: 7.92x57mm Mauser)

 

Pistols: 

M1911A1 (chambered in: .45 ACP)

Glock 21 (chambered in .45 ACP)

Glock 17 (chambered in 9x19mm)

Makarov PM (chambered in: 9x18mm)

CZ-75 (chambered in: .40 S&W)

MP-443 Grach (chambered in: 9x19mm)

M9 Beretta (chambered in: 9x19mm)

 

Light-Machine guns:

PKM (chambered in: 7.62x54mmR)

RPK (chambered in: 5.45x39mm)

RPD (chambered in: 7.62x39mm)

M249 Squad automatic Weapon (chambered in: 5.56x45mm)

 

Heavy-machine guns and Crew served weapons:

DShK (chambered in: 12.7x108mm)

M2 Browning "Ma Deuce" (chambered in: 12.7x99mm)

RM-38 light infantry mortar (chambered in: 50mm)

Other mortars would be cool as well. I'm basing the heavier weapons such as this on sieges, if a group of survivors fortify a position. Though I want these sorts of weapons to be far more rare than their other small arms counter parts. An example is you would typically find parts for these weapons, and you would have to assemble them, they would have to be used in a practical manner. For instance the M2 and DShK could not be deployed on the ground without tri-pods. But they could be easily adapted to fit vehicles. I.e. APC's, Tanks, etc...

 

In closing I would like to point out select weapons in this posts are probably scheduled for development, and release. I know some of these weapons some are probably suggested in other posts, and also am aware that I did not have to list all of the weapon chamberings in this post. I was feeling meticulous. 

 

To the Dev's I would like to congratulate them on the weapons already in the game (you're headed in the right direction). What's highlighted in red is what I would believe to be silly not to appear in the final product. I also enjoy the rarity and frequency with which firearms can be found. I don't believe Soviet Military equipment, nor the ratio between Civilian v.s. Military clothing and supplies is canon to the games setting or environment. Anyone who else who says differently is entitled to their own opinion, but I feel like it would take away from the game. We live in a global economy, sure there are regulations on the import and export of Military weapons and vehicles, but whose to say where everything is or should be? That being said the line of absurdity is drawn when guided weapons, smart bombs, and advanced hardware enter the fold. If you want that go play Battlefield or Call of Duty. Though I would like to think the people who play this are a more mature audience. Lastly I would like to see some vehicles like Helicopters, Light armored vehicles, Troop transports, Armored Personnel Carriers, Tanks, Infantry Fighting Vehicles, and finally A Cessna or single engine prop. aircraft (as a scout plane)It seems like a lot of the servers I'm joining now are night, are they real time? What's up with that? As a note I am well aware this is the Alpha but these are some expectations, and I don't expect all of these to come through, but I would like to think some of them will make it into the final game.   

 

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All these weapons were in the mod... Not to mention this is alpha, which is why these arent implimented.. Patience.

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I like your suggestions, although I am not a fan of any mounted HMG's being ingame especially if they fit to vehicles as you suggest.  Based on my small experience with sub mods of dayz that had HMG's on vehicles it was a mess and way to overpowered in the hands of many.

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You forgot miniguns, rocket launchers with infinite ammo, fully automatic sniper rifles that are 50.cal with thermal imaging, fully auto shotguns, flamethrowers that reach 500m and the f88 steyre

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All the AK weapons belong in Chernarus. Arisaka and Lee don't really belong. The Chernarussian Defense Forces were using quite a lot of Soviet gear before the outbreak I think

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All the AK weapons belong in Chernarus. Arisaka and Lee don't really belong. The Chernarussian Defense Forces were using quite a lot of Soviet gear before the outbreak I think

I can totally see the Arisaka and both Enfield's. The Japanese fought the Russians/Soviets in the Russo-Japanese and in World War II. Captured weapons from them could have proliferated over into Eastern Europe and the fictional country of Chernarus. Or maybe they were in transport to another place for whatever reason. As for the M1917, Oodles could've been left in Europe after the first and second World War. Millions of all three of these rifles were made in their country of origin.  I just think it would make the game more diverse, it can easily be written into the plot using whatever back story you want.

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I can totally see the Arisaka and both Enfield's. The Japanese fought the Russians/Soviets in the Russo-Japanese and in World War II. Captured weapons from them could have proliferated over into Eastern Europe and the fictional country of Chernarus. Or maybe they were in transport to another place for whatever reason. As for the M1917, Oodles could've been left in Europe after the first and second World War. Millions of all three of these rifles were made in their country of origin.  I just think it would make the game more diverse, it can easily be written into the plot using whatever back story you want.

Yes, russia fought japan... for like a month, in Manchuria.

 

Enfield: no (Doesn't make enough sense)

M1917: no (To rare)

Arisaka: no 

Aug: no

G36: no

G3: no

Mortor: NO

M2: no

Dshk: maybe

Full-fledged tanks: no

 

None of those guns make much/any sense, especially not AUG/G36s. G3s, maybe.

The Enfield makes a little sense. But most were left in Afghanistan, the US, Or the countries they were made in. 

Arisaka makes literally no sense. Any that are in that area are in museums. They're generally rare everywhere, let alone ammo.

 

More weapons with common ammo. Mauser G98, CZ mauser, SVTs, VZ.52s (M43 rechambering) ect.

 

Less glocks/Berretas, more CZ.52s, 83s, TT33s, M1895s, M57s, Makarovs, ect.

 

No tanks. Maybe a BRDM with an exposed PKM or DSHK, but full-fledged T-72s ( Or i'm assuming you want abrams) are just going to end in a leveled Kamyshovo with a half million bodies.

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Yes, russia fought japan... for like a month, in Manchuria.

 

Enfield: no (Doesn't make enough sense)

M1917: no (To rare)

Arisaka: no 

Aug: no

G36: no

G3: no

Mortor: NO

M2: no

Dshk: maybe

Full-fledged tanks: no

 

None of those guns make much/any sense, especially not AUG/G36s. G3s, maybe.

The Enfield makes a little sense. But most were left in Afghanistan, the US, Or the countries they were made in. 

Arisaka makes literally no sense. Any that are in that area are in museums. They're generally rare everywhere, let alone ammo.

 

More weapons with common ammo. Mauser G98, CZ mauser, SVTs, VZ.52s (M43 rechambering) ect.

 

Less glocks/Berretas, more CZ.52s, 83s, TT33s, M1895s, M57s, Makarovs, ect.

 

No tanks. Maybe a BRDM with an exposed PKM or DSHK, but full-fledged T-72s ( Or i'm assuming you want abrams) are just going to end in a leveled Kamyshovo with a half million bodies.

Yeah, I thought about leaving the tanks out, but then again there has to be some derelict vehicles from the Military implementing quarantine procedures to contain the infection. Where I was going with the tank was that you may have access to the vehicle and the armor, without shells for it's main armament, and I can't stress this enough the items that are of Western origin would be of a rarity of perplexed imagination. They already have FN Herstal pistol in the game and that is made by a Belgian manufacturer so why not? Not to mention the Soviets also fought the Japanese Imperial army at the Battle of Khalkhin Gol in Mongolia from May-September of 1939 and beat them, causing the Japanese to bring a non-aggression pact to the table. By the end of World War II the Soviets captured some +500,000 Japanese POW's. Now given, they probably weren't all armed with Arisaka's, however dismissing the likelihood of weapons being there could be equated to them taking other things out of the game. Like only being able to play as people who exploit caucasoid like features. For instance here is a picture of the Home guard in Norway using a MG34 in 1987. Yes it is logical to assume there would be far more Soviet and Russian weapons and  equipment left over, but you can't rule out the possibility entirely that there wouldn't be some sort of unique finds as a survivor in this landscape. Visiting the vehicles once more, maybe I wasn't clear enough. When I say things like APC's, LAV's, what you said BRDM's, so on an so forth. I mean these machines would be in dire need of repair, so you would have to go out and scavenge for parts. The rarity being similar to this: 2-5 civilian vehicles, 1-2 military vehicles (not including aircraft), and 1-2 military or civilian aircraft all of them being completely out of commission. None of the vehicles would come with mounted weapons, and as Steak and Potatoes pointed out the mounting could pose challenge.  If the Heavy machine-gun parts were miraculously found and assembled, you'd have to have a squad to move it. One person carries the tri-pod, the other carries the actual weapon. Seeing as though totaled it would probably weigh 80lbs (38kg) and with tripod 127lbs (58kg). These things would not occur all over the place either. That's what separates a good survival game like this apart from the other vacuous run and guns. I didn't think I requested anything too ridiculous like a Hotchkiss repeating cannon from the late 19th century or anything. Believe it or not I can see the view-point of just wanting things that would more than likely be there, to be there. However I can't help but feel restricted as a player with just this and that, the world is at your disposal, most of man-kind has faded from the Earth. But I do subscribe that there is a large needle of reasonability that should be injected into the game before it is finalized. In summary I can see your case and point, but I don't fully agree with it. As a note: Yes, I am well aware the Germans occupied Norway for a little over 5 years in World War II.N8N8cqY.jpg

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I'm actually really in to authenticity in regards to weapons and items, but I think it would be pretty cool if old soviet infantry mortars were an extremely rare spawn that required setting up, an instruction manual (also rare) and two people to use it. It would come in handy later in the development stages when player structures are fully implemented. Just thinking about an ace-in-the-hole kind of contraption of the same vein as the Governor's tank in The Walking Dead. On second thoughts it's also perfectly realistic to find the likes of an RM-38 in a post-soviet setting too, completely different from the likes of AS50s and other exotic gear.

 

I know there's a massive hard-on for sticks and stones right now but we have to remember that there are a multitude of military bases strewn around Chernarus and they need feasible loot spawns for the sake of authenticity too.

Edited by Count_Blackula

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I like your suggestions, although I am not a fan of any mounted HMG's being ingame especially if they fit to vehicles as you suggest.  Based on my small experience with sub mods of dayz that had HMG's on vehicles it was a mess and way to overpowered in the hands of many.

I have to agree, mounted weaponry would be a step too far...

One group of bandits with a makeshift tank equipped with a mounted machine gun could destroy a server.

 

As for the other gun suggestions... why? Would they really add anything new to the game? I would rather see more makeshift weapons such as shivs and cutlery added instead of more guns.

 

However seeing as a large part of the community seem to like guns, perhaps more guns should be added, as long as they are ranked from common to rare in a way that makes sense in the context of the game... for example foreign weapons such as British and Japanese guns would have to be extremely rare drops, whereas Russian guns would remain very common.

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i like to have more mele weapons too they need to put in more mele and make more high damage to all mele ofc some should be better then other in diffrent way some are good for knocking som for bleeding efftect and so on...

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