TEST_SUBJECT_83 465 Posted January 25, 2014 (edited) 1.) Ok, so the chest holster is cool, but there is no real trade off for wearing it.You only wear it until you find a vest with double the slots, or if you wear it cosmetically.I was thinking that if you have a pistol in a chest holster and it's hot keyed that when your climbing ladders you can press that hot key and pull out the pistol while on a ladder. That way there is a payoff for sacrificing those extra slots that a vest would give you over the holster. 2.) Give screwdrivers, pens, and anything that can be used to stab someone a one time use when hot keyed.If you have an enemy close by and your weapon goes empty, you could either pistol whip them (see suggestion 3.), or press the hot key that your pen or screwdriver is in so you can pull it out real quick and stab it into the enemies eye, or shoulder. Eye if it's a zed, and shoulder if it's a player.You can just run away leaving the object in said player or zed, or you can press LMB again to pull it out.I think that same mechanic would be great for axes as well. Maybe you have a 30% chance of getting your axe stuck in a zed's head, and you would have to press LMB again to pull it out. 3.) Every weapon should have an alternative melee attack. I'm sure this has been suggested before, but I wanted to add it to this suggestion post anyway3 4.) Improving melee by adding a horizontal attack. We all know how clunky melee is at the moment, only having a vertical attack makes hitting someone that is circling you very difficult and usually ends up in a stupid dance until someone lands a blow. I think adding a horizontal swing would greatly improve melee allowing you to hit someone that is circling you constantly. 5.) Anti-stab vests should be able to be worn under shirts and jackets since they have zero pockets. 6.) I think random houses should have locked safes or gun cabinets that you would have to find the key to get into.The keys would always be well hidden inside the house, like under a bed or table. Or it could also be on a nearby Zed that's roaming around said house.Just don't aggro that zombie away from the house, you may lose him and never find the key. 7.) I would also like a dive mechanic implemented as well.Especially when vehicles are available we will need a way to dive into a bush or just get out of the way of an incoming car.Plus it would be useful to avoid players line of sight. 8.) I think there should be a way to repair attachments like a scope.As of now if you find a badly damaged scope it is useless. All scopes are broken in the same way, the glass is cracked and you cant see well.I think there should be at least 3 different ways a scope or any attachment can be broken.So along with a cracked sight the attachment could have a broken mount, so it cant even attach to a gun at all, but the sight itself is fine.Another could be the zoom function is frozen due to rust and cant move, but the mount and sight are fine. I Think repairing should be a lot like the Fallout 3 mechanic but more realistic, so instead of any two of the same type repairing said item, you would need to actually find two of the same attachments that have opposite things wrong with them.So if you have a long range scope with a cracked sight but everything else is fine, then you would need to find another LRS that has a working sight but something else is broken.You might also find attachments that have two things broken on it also,and in rare cases you will find a ruined one that has all 3 broken and would be considered useless. Which is better than all attachments under "worn" condition being useless. 9.) I would also like the ability to run uphill, maybe by pressing "Q and E" in the same timing as your footsteps?Pressing "Q and E" will start an animation that pushes your hands against your knees making you faster while going uphill.Same goes for stairs as well. This might be a little weird, so at the very least we need to be able to go uphill faster, even if the animation just starts by itself because while getting chased it is very annoying to start slowly walking up hill when trying to get away, becoming an easy target. 10.) This one is for when vehicles are in game.I think most houses should have garden hoses outside of them, either attached to the house itself or just lying on the ground.If you have a sharp object you can cut a length of hose. This piece of hose can have two uses.One, is to siphon gas from another car or from a tank itself. Another use could be to hide underwater while using the hose to breath. 11.) Bashing through doorways when running at them, and quietly opening them when needing to be silent, Outlast style.If your being chased by someone or something you can press "F" at the perfect moment while running at a door to put your shoulder into it and bash it open.Doors that have been bashed will never close again, they will just swing back and forth if you try to close it.If you don't press "F" then you will hit the door and be knocked back for a second leaving you open for attack.If trying to be stealthy, then you can go up to a closed door and hold down "F" and slowly walk forward to inch the door open as desired. 12.) I really dislike how you can just stick a weapon to your back and call it good.When you start off as a fresh spawn you should only be able to hold one weapon until you find a strap or holster for it.If you find and axe first then before you can hold a rifle or sprint, would need to find some rope to tie a strap, or find a proper holster for it.Same goes for the rifles and shotguns, either you would need to find some rope, or get a weapon holster.This would work because rope isn't hard to find. You will most likely have some rope before you find your first weapon. Due to the fact that every other aspect of this game seems to have at least some form of realism to the way it works, why is the way you store your weapons on your back overlooked when such a simple and realistic solution is already available in game?This is the one idea on my list that I would like to see the most. It just really bugs me, and reminds me of The Last of Us to much. These are just my ideas so please tell me why you dislike them by criticizing them respectfully.There is no need to jump on someone negatively and insult them because you don't agree with there opinion. EDIT: I would also like the ability to lean out a window and open and climb through said window as well. Edited January 25, 2014 by TEST_SUBJECT_83 4 Share this post Link to post Share on other sites
krackman 80 Posted January 25, 2014 Most of these ideas is great, but I don't think they're possible on the engine.. Share this post Link to post Share on other sites
crimsonbzd 247 Posted January 25, 2014 1.) Ok, so the chest holster is cool, but there is no real trade off for wearing it.You only wear it until you find a vest with double the slots, or if you wear it cosmetically.I was thinking that if you have a pistol in a chest holster and it's hot keyed that when your climbing ladders you can press that hot key and pull out the pistol while on a ladder. That way there is a payoff for sacrificing those extra slots that a vest would give you over the holster. 2.) Give screwdrivers, pens, and anything that can be used to stab someone a one time use when hot keyed.If you have an enemy close by and your weapon goes empty, you could either pistol whip them (see suggestion 3.), or press the hot key that your pen or screwdriver is in so you can pull it out real quick and stab it into the enemies eye, or shoulder. Eye if it's a zed, and shoulder if it's a player.You can just run away leaving the object in said player or zed, or you can press LMB again to pull it out.I think that same mechanic would be great for axes as well. Maybe you have a 30% chance of getting your axe stuck in a zed's head, and you would have to press LMB again to pull it out. 3.) Every weapon should have an alternative melee attack. I'm sure this has been suggested before, but I wanted to add it to this suggestion post anyway3 4.) Improving melee by adding a horizontal attack. We all know how clunky melee is at the moment, only having a vertical attack makes hitting someone that is circling you very difficult and usually ends up in a stupid dance until someone lands a blow. I think adding a horizontal swing would greatly improve melee allowing you to hit someone that is circling you constantly. 5.) Anti-stab vests should be able to be worn under shirts and jackets since they have zero pockets. 6.) I think random houses should have locked safes or gun cabinets that you would have to find the key to get into.The keys would always be well hidden inside the house, like under a bed or table. Or it could also be on a nearby Zed that's roaming around said house.Just don't aggro that zombie away from the house, you may lose him and never find the key. 7.) I would also like a dive mechanic implemented as well.Especially when vehicles are available we will need a way to dive into a bush or just get out of the way of an incoming car.Plus it would be useful to avoid players line of sight. 8.) I think there should be a way to repair attachments like a scope.As of now if you find a badly damaged scope it is useless. All scopes are broken in the same way, the glass is cracked and you cant see well.I think there should be at least 3 different ways a scope or any attachment can be broken.So along with a cracked sight the attachment could have a broken mount, so it cant even attach to a gun at all, but the sight itself is fine.Another could be the zoom function is frozen due to rust and cant move, but the mount and sight are fine. I Think repairing should be a lot like the Fallout 3 mechanic but more realistic, so instead of any two of the same type repairing said item, you would need to actually find two of the same attachments that have opposite things wrong with them.So if you have a long range scope with a cracked sight but everything else is fine, then you would need to find another LRS that has a working sight but something else is broken.You might also find attachments that have two things broken on it also,and in rare cases you will find a ruined one that has all 3 broken and would be considered useless. Which is better than all attachments under "worn" condition being useless. 9.) I would also like the ability to run uphill, maybe by pressing "Q and E" in the same timing as your footsteps?Pressing "Q and E" will start an animation that pushes your hands against your knees making you faster while going uphill.Same goes for stairs as well. This might be a little weird, so at the very least we need to be able to go uphill faster, even if the animation just starts by itself because while getting chased it is very annoying to start slowly walking up hill when trying to get away, becoming an easy target. 10.) This one is for when vehicles are in game.I think most houses should have garden hoses outside of them, either attached to the house itself or just lying on the ground.If you have a sharp object you can cut a length of hose. This piece of hose can have two uses.One, is to siphon gas from another car or from a tank itself. Another use could be to hide underwater while using the hose to breath. 11.) Bashing through doorways when running at them, and quietly opening them when needing to be silent, Outlast style.If your being chased by someone or something you can press "F" at the perfect moment while running at a door to put your shoulder into it and bash it open.Doors that have been bashed will never close again, they will just swing back and forth if you try to close it.If you don't press "F" then you will hit the door and be knocked back for a second leaving you open for attack.If trying to be stealthy, then you can go up to a closed door and hold down "F" and slowly walk forward to inch the door open as desired. 12.) I really dislike how you can just stick a weapon to your back and call it good.When you start off as a fresh spawn you should only be able to hold one weapon until you find a strap or holster for it.If you find and axe first then before you can hold a rifle or sprint, would need to find some rope to tie a strap, or find a proper holster for it.Same goes for the rifles and shotguns, either you would need to find some rope, or get a weapon holster.This would work because rope isn't hard to find. You will most likely have some rope before you find your first weapon. Due to the fact that every other aspect of this game seems to have at least some form of realism to the way it works, why is the way you store your weapons on your back overlooked when such a simple and realistic solution is already available in game?This is the one idea on my list that I would like to see the most. It just really bugs me, and reminds me of The Last of Us to much. These are just my ideas so please tell me why you dislike them by criticizing them respectfully.There is no need to jump on someone negatively and insult them because you don't agree with there opinion. EDIT: I would also like the ability to lean out a window and open and climb through said window as well. 1. As this is an alpha, I have faith that giving items unique qualities is on their list for down the road, except for the ladder part. Otherwise I will be really dissapointed. 2. In combat, I can't see this being effective. I recently made a post about stealth killing other players in the suggestion section, and I think this would work with that. i.e. put a pen in your hands, go up and stealth kill a player, get a special animation of him jamming the pen in the side of his neck. 3. This is at least definitely going to be implemented for bayonets, I would however love the ability to bash some guy to death with the butt of my rifle. 4. I have seen plenty of older games with a similar feeling melee eventually add a 3 strike combo, and this is one that goes along with item number 1. 5. See item number 1, replacing item qualities with armor options. 6. Locked gunsafes spawning in random residential homes that require an extremely hard to find key to open. FXXK YEAH! 7. This would break the game. Nuff said. 8. Expand that to the ability to improve any two similar items by combining parts if you have a toolbox or tools or something. 9. This isn't QWOP, however I agree that uphill walking should be addressed FAR down the road. 10. See number 1. 11. This one is really nothing but aesthetics for what you can already do, although a door opening at you can be a b*tch. 12. See #1, I'm also hoping this is because they're going by the old game for some parts, but at the same time as long as you're wearing a backpack you could do what they do in game.But yeah the magic sticking weapons to the back thing is WAY out of place in this game. I can understand that Dante, the Nephilim gets like materialize a powerful nephilim-demon-sword-thing on his back and it just stays there, but not DayZ. 1 Share this post Link to post Share on other sites
YeBittenDog 106 Posted January 26, 2014 Cool ideas man. Not sure if most of them would be possible with the engine, but only time will tell. Share this post Link to post Share on other sites
TEST_SUBJECT_83 465 Posted January 26, 2014 1. As this is an alpha, I have faith that giving items unique qualities is on their list for down the road, except for the ladder part. Otherwise I will be really dissapointed. 2. In combat, I can't see this being effective. I recently made a post about stealth killing other players in the suggestion section, and I think this would work with that. i.e. put a pen in your hands, go up and stealth kill a player, get a special animation of him jamming the pen in the side of his neck. 3. This is at least definitely going to be implemented for bayonets, I would however love the ability to bash some guy to death with the butt of my rifle. 4. I have seen plenty of older games with a similar feeling melee eventually add a 3 strike combo, and this is one that goes along with item number 1. 5. See item number 1, replacing item qualities with armor options. 6. Locked gunsafes spawning in random residential homes that require an extremely hard to find key to open. FXXK YEAH! 7. This would break the game. Nuff said. 8. Expand that to the ability to improve any two similar items by combining parts if you have a toolbox or tools or something. 9. This isn't QWOP, however I agree that uphill walking should be addressed FAR down the road. 10. See number 1. 11. This one is really nothing but aesthetics for what you can already do, although a door opening at you can be a b*tch. 12. See #1, I'm also hoping this is because they're going by the old game for some parts, but at the same time as long as you're wearing a backpack you could do what they do in game.But yeah the magic sticking weapons to the back thing is WAY out of place in this game. I can understand that Dante, the Nephilim gets like materialize a powerful nephilim-demon-sword-thing on his back and it just stays there, but not DayZ.Thanks for such a detailed response! I guess your right about the diving mechanic. Maybe you could only dive when a vehicle is in front of you? Share this post Link to post Share on other sites
TEST_SUBJECT_83 465 Posted January 28, 2014 Cool ideas man. Not sure if most of them would be possible with the engine, but only time will tell. I know the Arma engine is limited in certain ways but I really hope they can implement stuff like this. Share this post Link to post Share on other sites
Exxoduss 61 Posted February 18, 2014 I like all of them except number 6... Last thing I want to see happen to DayZ is an RPG style implemented into the game, It destroys the immersive paret of the game becuase eventualy everyone will find out exactly where that certian zombie is and/or where the key is hidden and unbalance the game toward all the other players. and its not even close to be realistic when you kill the late "mr. smith" over and over and over again to obtain a predetermined crap when it needs to be random for the above reasons.... Fairness to all players and same ole story deprivation from the game better left up to the players imagination.. Share this post Link to post Share on other sites
akafugitive 244 Posted February 18, 2014 Check out my topics listed in my signature. A lot of your ideas are very similar to the ones I have posted. 1 Share this post Link to post Share on other sites
StekWAR 4 Posted February 18, 2014 1.contrary2. really? contrary3. agree4. agree5.agree6. contrary7. mmmmm agree8.contrary9. contrary10. omg contrary11. contrary12. wut? Share this post Link to post Share on other sites