Synergy2525 5 Posted January 25, 2014 So ask I have to do is just jump from server to server and loot the same buildings over and over again to get loot? Even on Twitch they loot a building or town and then it says switching servers just so they do it again? I'm new to this but WTF!!! That's ask I need to do is to make it to as major city, loot, switch servers and then repeat? Can't this be fixed? 1 Share this post Link to post Share on other sites
Synergy2525 5 Posted January 25, 2014 Ask = all auto correct Share this post Link to post Share on other sites
frosti 2165 Posted January 25, 2014 In future devs probably make character server bound or something. Share this post Link to post Share on other sites
infammo 15 Posted January 25, 2014 This is why I am looking forward to loot respawns, so that servers do not become devoid of loot after two hours of players scrounging every nook and cranny. Sadly, server hoppers will still exist even then as long as there is nothing stopping them from using the tactic. Share this post Link to post Share on other sites
Otis.Driftwood 204 Posted January 25, 2014 Each server should memorize same user so if someone start from one server, get good items and log into another server he should start from start, again.. That would prevent server hoppers. I don't know if there is a term for the thing a described my English is quite bad Share this post Link to post Share on other sites
Bash Arkin 266 Posted January 25, 2014 No, this is an awful idea, because servers come up and down, also admin abuse is quite common now days, there should just be a 10 mintue timer inbetween moving servers, it wont remove all server hopping but it'll slow it down. 1 Share this post Link to post Share on other sites
Electi 149 Posted January 25, 2014 Each server should memorize same user so if someone start from one server, get good items and log into another server he should start from start, again.. That would prevent server hoppers. I don't know if there is a term for the thing a described my English is quite bad 1. Server dies - no char. 2 Server full - can not use your char. 3. Have your char on one server and your friends on other. 4. No loot on server - do not know what to do untill server restart. FAIL. I think ppl just should do not give a fuck about that and enjoy the game Share this post Link to post Share on other sites
Problematic 71 Posted January 25, 2014 (edited) In future devs probably make character server bound or something. I don't think they created a whole hive-system to carry character over servers to only throw it away later on. There are other options against server opping, but like stated many times before - that system is still in development / puts too high of a strain of servers. So it's just exactly the same as many more issues in this game; they're working on it and we've either got to enjoy the game or don't - and wait for the update that fixes it. Edited January 25, 2014 by Problematic Share this post Link to post Share on other sites
360Nation 60 Posted January 25, 2014 They will, or respawning loot will fix the problem. Share this post Link to post Share on other sites
SmashT 10907 Posted January 25, 2014 Work on queued login has begun and should be implemented soon. This allows for penalties in certain situations, in the form of a timeout. Which means their character will stay in the server they logged out from, until their timeout has expired. It's the devs solution to both combat logging and server hopping. Default time is 30 seconds + plus any penalty we apply to combat logging/rapid server hopping etc.. So that means, as a minimum, their character will still be present for at least 30 seconds. During this time you can loot, kill, anything, to that player and the results will be saved. 4 Share this post Link to post Share on other sites
thedavross 0 Posted January 25, 2014 nope nope and nope... legitimate reasons for changing servers... they need find other ways to stop server hoping...but they need fix a lot of the the game mechanics first, loads of guff like dieing on stairs, jumping too delayed along with inventory lagg and weapon switching deal with basic stuff first Share this post Link to post Share on other sites
MarcOwaR 29 Posted January 25, 2014 I say this time and time again; Have a last server played function If you decide to move to a different server you are completly stripped of you're gear -- No more server jumping! Share this post Link to post Share on other sites
irl-calibre 744 Posted January 25, 2014 Work on queued login has begun and should be implemented soon. This allows for penalties in certain situations, in the form of a timeout. Which means their character will stay in the server they logged out from, until their timeout has expired. It's the devs solution to both combat logging and server hopping. Default time is 30 seconds + plus any penalty we apply to combat logging/rapid server hopping etc.. So that means, as a minimum, their character will still be present for at least 30 seconds. During this time you can loot, kill, anything, to that player and the results will be saved. wow.. does that mean if you handcuffed them and force fed them, when they eventually get into another server they will be handcuffed etc etc..? amazing if it is so.. Share this post Link to post Share on other sites
DirtyscumbagLith 270 Posted January 25, 2014 Why not make weaps and ammo spawn in other places? youre telling me the houses are a bad place for weaps and ammo? really? make weapns and ammo random spawn anywhere. that takes away the need for everyone to visit the airbase. spread the loot out. problem solved. also, spawns need to happen IN GAME- not this every 4 hour crap. randomly, anytime, any place (within reason). that eliminates the player who comes in after 2 hours after the server has been picked clean and doesnt waste 2 hours running around with a can of beans. right now, its too easy to find stuff if you know how to work the system. your character being forced on 1 server is a shit idea unless you want to play 1 out of 7 days. i have my favorite servers now and often times they are filled up with people. Share this post Link to post Share on other sites
tt_reaven 10 Posted January 25, 2014 Why not make weaps and ammo spawn in other places? youre telling me the houses are a bad place for weaps and ammo? really? make weapns and ammo random spawn anywhere. that takes away the need for everyone to visit the airbase. spread the loot out. problem solved. also, spawns need to happen IN GAME- not this every 4 hour crap. randomly, anytime, any place (within reason). that eliminates the player who comes in after 2 hours after the server has been picked clean and doesnt waste 2 hours running around with a can of beans. right now, its too easy to find stuff if you know how to work the system. your character being forced on 1 server is a shit idea unless you want to play 1 out of 7 days. i have my favorite servers now and often times they are filled up with people. A bit of this + logout/serverhopping timers + no loot if you log in to close to a building = problem nearly solved 1 Share this post Link to post Share on other sites
blissfulkunt 196 Posted January 25, 2014 Why not make weaps and ammo spawn in other places? youre telling me the houses are a bad place for weaps and ammo? really? make weapns and ammo random spawn anywhere. that takes away the need for everyone to visit the airbase. spread the loot out. problem solved. also, spawns need to happen IN GAME- not this every 4 hour crap. randomly, anytime, any place (within reason). that eliminates the player who comes in after 2 hours after the server has been picked clean and doesnt waste 2 hours running around with a can of beans. right now, its too easy to find stuff if you know how to work the system. your character being forced on 1 server is a shit idea unless you want to play 1 out of 7 days. i have my favorite servers now and often times they are filled up with people.THIS Share this post Link to post Share on other sites
Atomizer 53 Posted January 25, 2014 wow.. does that mean if you handcuffed them and force fed them, when they eventually get into another server they will be handcuffed etc etc..? amazing if it is so..Nope, because if you log out while handcuffed, your character is automatically killed, same goes for being unconscious, if you log out while unconscious, your character dies, this was added in a previous patch. Share this post Link to post Share on other sites
Awruk 216 Posted January 25, 2014 Nope, because if you log out while handcuffed, your character is automatically killed, same goes for being unconscious, if you log out while unconscious, your character dies, this was added in a previous patch. He meant that you get handcuffed after you leave, in that 30 seconds timeout period. Share this post Link to post Share on other sites
timoseewho 23 Posted January 25, 2014 ultimately they will make loot respawn on a timer instead of the current respawn on a restart and that should fix the problem Share this post Link to post Share on other sites
Atomizer 53 Posted January 25, 2014 He meant that you get handcuffed after you leave, in that 30 seconds timeout period.I assume once the clone is ready to disappear, it will count as logging off, if that is not the case then I would imagine that is a bug, since once this is implemented, the "actual" log off occurs after the timer runs out, so I assume that will be when the penalties get applied.I will probably test this with some friends once this gets added, and report it as a bug if it isn't the case. 1 Share this post Link to post Share on other sites
irl-calibre 744 Posted January 25, 2014 I assume once the clone is ready to disappear, it will count as logging off, if that is not the case then I would imagine that is a bug, since once this is implemented, the "actual" log off occurs after the timer runs out, so I assume that will be when the penalties get applied.I will probably test this with some friends once this gets added, and report it as a bug if it isn't the case. yeah, that kinda makes sense, pity though i'd nearly prefare for them to log back in handcuffed / stripped / and with a burlap sack over their heads!! death seems an easy get out.. Share this post Link to post Share on other sites
Atomizer 53 Posted January 26, 2014 yeah, that kinda makes sense, pity though i'd nearly prefare for them to log back in handcuffed / stripped / and with a burlap sack over their heads!! death seems an easy get out..The main problems with that, and the reason I believe they added death on log out while handcuffed:You can't know when someone is logging out, and if they aren't dead, if this system wasn't in place, they would get away from you and you get nothing, they log in on any other server, struggle out of their handcuffs and be on their way, it is actually way too easy to break the handcuffs, and being able to do it away from the person who handcuffed you in (relatively) complete safely breaks the mechanics, it also gives you a stronger reason not to simply log off. 2 choices: Lose your character or sit through it and see how it plays out Share this post Link to post Share on other sites