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Skvid

A gamemode that starts and ends in 7 irl days.

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  • At the start of the event you need to sign-up to a server.
  • Server has limited sign-up slots, once they are reached you cant enter.
  • Characters are locked to a single server.
  • Food and water consumption is adjusted to a more realistic rates, but not too realistic so you can survive only on water.
  • When logged out your character stays in the world, he continues to live in all regards such as: characters body continues to use up its precious bodily fluids[1] , being exposed to the elements as rain and cold and suffering from other health related effects (like if youre sick, youll continue to become more sick)
  • Once you die you can't respawn in this server. Game over.
  • No respawning loot.
  • Spawnable loot ammouts are are lowered and adjusted to create very limited ammounts to encourage hunting and gathering survivalism routes.
  • Supply drops happen but are very few, which makes for some risk-reward plays. I know that rocket is against these types of events but i feel that they would make for some amazing eperiences.
  • At the end of the week you get a chance to evacuate if youre still alive. Game over.

The idea what im trying to suggest here is pretty clear i think, its also clear that the game currently lacks a lot of features to support it but i feel that its something that could be done once its development nears completion. Have in mind that while writing this i imagine a fully functioning zombies as well, and not 5 glitchy ones per big settlement.

 

The vision here is to survive by any means neccessary, the gamemode would create the enviroment where coastal towns would be cleaned out first and with most risks involved where inland towns would be the last to get looted. Eventually the only source of food and water would be nature, player camps or settlements that werent looted due to lack of firearms and teamwork due to the large ammounts of zeds contesting them. Even then the food would be scarce and far in between, idea is to make it the main driving force for players to act and survive and most of the gametime should be spent on it.

 

Having your character permamently present in the world means that your irl rest/other activities would require your character to be in shelter while youre logged off or else he would face dire consiquences like hypothermia. This would force players to set up camps and set up fire to get warmth and process raw foods.

 

Your character would always be exposed to threats and there would be no fail-proof way to survive till day 7. It would be up to players to figure out the best camp spots (recluded wilderness corner? A town that has been already fully looted at start and serves no interest?). Logging in and seeing your character dead, or butt naked, hand-cuffed freezing to death with camp destroyed should be a usual and expected sight.

 

Im not quite sure how would the 7 day evac would go, it could be as simple as game over screen with the message saying that you got picked up by military, an actual event would be hard to orchestrate and it would more than likely end up in just a chaotic fight. On the other hand players that died as survivors could be part of the task-force sent to rescue them... with a helicopter or a boat... how they would play it out would be up to them but then again it would likely end up in bloodbath. It all depends on players at this part.

 

The point of this gamemode? Survival, clear goal for the end-game, true perma-death... fun?

 

What do you guys think?

 

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No gamemodes please.
We have one gamemode, "Sandbox Survival", thats enough.

Make an event, invite players and make this happen, this should be our responsibility to do, not the devs, through gamemodes.
We need to create gamemodes and events ourselves.

Exactly like we did in the mod, thats the spirit of DayZ, we tell our own story basicly.

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We need a time machine then. Becouse all the adult players, with jobs and families and a real real-life wouldn´t be able to play this game-mode unless you need an easy victim...

Why the time-m4ch33n? I need to be junger for this game-mode, like 14 or 16 years, when school was out at 2pm and gaming started at 02:10pm and ended at 02:10am... ^^

Fine days back then, fine days bloody indeed.

 

When speaking of game-modes for Daisy, then something serverbased.

  • You need to fill up your vehicle with gasoline? Search many many canister or activate the generator* by the fuel-station (using a gasoline canister).

 

  • You want to send a radio signal of your voice all over the loudspeakers of the island? And annoy other players? Activate the generator* by the radio-station and start your singing contest.

 

  • You want to set of the firealarm by the fire-station? Activate the...*
    That will affect all the zombies nearby to come visit you... (and makes a clear way to other parts of the city, blocked by zombie hordes)

 

  • You want city with lights and electricity? Activate the...*

 

  • You want every town and every lantern in the country lighted? Go to the power-plant, clear it off zombies and activate the button.
    (And defend it agains z-attacks... (due to the warm humming sound the generators create))
Edited by elPropofolian

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The idea what im trying to suggest here is pretty clear i think, its also clear that the game currently lacks a lot of features to support it but i feel that its something that could be done once its development nears completion. Have in mind that while writing this i imagine a fully functioning zombies as well, and not 5 glitchy ones per big settlement.

 

No gamemodes please.

We have one gamemode, "Sandbox Survival", thats enough.

 

We need a time machine then. Becouse all the adult players, with jobs and families and a real real-life wouldn´t be able to play this game-mode unless you need an easy victim...

Why the time-m4ch33n? I need to be junger for this game-mode, like 14 or 16 years, when school was out at 2pm and gaming started at 02:10pm and ended at 02:10am... ^^

Fine days back then, fine days bloody indeed.

 

It sounds like OP wants to play 7 Days to Die...in DayZ. :|

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We need a time machine then. Becouse all the adult players, with jobs and families and a real real-life wouldn´t be able to play this game-mode unless you need an easy victim...

 

Well i had something like 5 hours for a 1st day and 2-3 hours daily for the rest of this event in mind when writing this out. Players who play more would have the advantage yes, but thats just how the world is. Name one thing that doesnt work like that.

 

 

And im all fours for "players make their own game" mechanic but you would be naive to think that some sort of outside incitives wouldnt nudge players in the right direction to make it more enjoyable for everyone.

Sandbox enviroment is fun, however most people dont use up its potential and just fall back on the easiest, most boring fail-proof mechanics sandbox offers to play the game. I just hope that the game improves in difficulty so much that this stops being possible.

Edited by Skvid

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The problem is, that you can lose everything in SanAndreas, ehm, StandAlone.

That´s the difference.

 

Players with little gaming periods will be upset quite often and sooner or later refuse playing on these servers.
I like game-modes, but I like the ones suitable for all the player/customers/p®ayers. To have one mode for all, one programm, one server-type and nothing fancy to confuse the BDUs, who I point myself too.

That was all I was trying to say (language-barrier-2.0), no harm meant.

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I didn't read the whole post, but I like the cut of your jib. I had thought something like this would be cool to do.

maybe once the game is further down the track, something like this will get organised, at least at the server level and maybe a Mod in the future once the game is moddable.

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NO :)

 

Come on man, if you read the thing give some decent feedback on that, a simple "no" is just a shitpost. And it applies to the whole forum, or internet for that matter. Just a word of advice.

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