robollama 1 Posted May 15, 2012 ah, well both of you then. make more new models :) Share this post Link to post Share on other sites
HenryFord 0 Posted May 15, 2012 That's a tough one... When you use an SDK (UDK' date=' CRYengine...) you have all the tools in the hands. But with Arma 2 you need to regroup a large number of tool by your self...But for the "skinning" side, I use Photoshop.[/quote']Ah I see. Well I'm no professional Photoshop user, but I have done some graphic design with photoshop/illustrator. And would be more than happy to lend a hand if yall need any help.Just shoot me a message if you need help or want some extra hands working.Edit: So I've downloaded the programs needed. I'm currently attempting to learn what each program does and how to use them. Hopefully in the near future I'll be putting some skins out! Share this post Link to post Share on other sites
GenesisDju 0 Posted May 16, 2012 Thank you for the proposal. But the real waste of time is in the implementation of the skins. The 2D side is a cakewalk, but include 30 minutes of work in the engine of the game takes at least three times longer. Share this post Link to post Share on other sites
raptorak 2 Posted May 16, 2012 That's amazing but I have a small problem with the clothes. They're too clean for my taste.Yeh it looks like he must get naked every time he eats..... eww. Share this post Link to post Share on other sites
HenryFord 0 Posted May 16, 2012 Thank you for the proposal. But the real waste of time is in the implementation of the skins. The 2D side is a cakewalk' date=' but include 30 minutes of work in the engine of the game takes at least three times longer.[/quote']I am finding out how true that is haha. I spent most of yesterday installing the correct programs and then trying to understand them. The main part I'm hung up on is writing the config. I've done a few tutorials just to get the hang of some of the programs, and they've had me copy/paste their config into notepad. So I'm trying to study those to see what makes these things tick.Edit: Am I correct in thinking if I'm just changing the skin, I can use the current config file, and just edit it and change a few spots to point it to the new .paa file? Share this post Link to post Share on other sites
GenesisDju 0 Posted May 18, 2012 Some new stuff just to say "hey guys, we are still working on it", but the skins are shown here in "work in progress":We plan to make unique look for each zombie. We have some problems with the hands and the faces are glossy for some reasons as you can see. But we are working on it. (By the way, if someone known a solution about these problems we're entirely open for some advices.) Share this post Link to post Share on other sites
chris357 5 Posted May 20, 2012 - The Hands problem is fixed !- Now a shader is applied on face (to make the blood aspect more sticky).- New wounds material and texture for more realistic effect (for zombies).Meet the VillagerIt was just a test ... Went wrong ... Carpenter, get out of here !Anyone know how to replace the rvmat of body (Camo) into the Config.bin ? Share this post Link to post Share on other sites
bas_tera@hotmail.com 3 Posted May 20, 2012 These are looking fantastic! i'm afraid i can't help you, i would if i could though.Let's hope rocket adds the body textures as well! great work! Share this post Link to post Share on other sites
jezex90 12 Posted May 20, 2012 Make this a new zombie.. *snaps fingers* Share this post Link to post Share on other sites
TeaLeaf 5 Posted May 20, 2012 That... thing will be in my nightmares. Share this post Link to post Share on other sites
Frito Pendejo ☠ 4 Posted May 20, 2012 awesome, i would keep the rey eyes tho Share this post Link to post Share on other sites
jezex90 12 Posted May 21, 2012 awesome' date=' i would keep the rey eyes tho[/quote']Agreed, as stated before the Zeds are infected and not dead, so wouldn't it make sense for them to retain their red bloodshot eyes over the new dead grey ones? Especially since they can see. Share this post Link to post Share on other sites
nightmareus 0 Posted May 21, 2012 I want to have 15 of those "tree's" chase me out of Nadezdhino. I would laugh my ass off Share this post Link to post Share on other sites
chris357 5 Posted May 21, 2012 Frito Pendejo and Big Hat Logan -> you're right Share this post Link to post Share on other sites
chris357 5 Posted June 10, 2012 I think this new face is pretty well for the priest. He seem to have a great hunger for God's children...The villager's body slightly modified and a new face with a bite to the throat, but pretty clean (do not seem to have eaten yet).And the worker very dirty... Share this post Link to post Share on other sites
ikonane 25 Posted June 10, 2012 Great job! How do you get access to the unwraps and models? Share this post Link to post Share on other sites
chris357 5 Posted June 10, 2012 Thanks. I don't have access to the unwraps or models (otherwise I would be much faster). They are binarized and it's not possible to unbinarize them. I work from the original textures, edit the config.bin manually and I restart the game whenever I want to see the result... Share this post Link to post Share on other sites