TedZ 424 Posted January 22, 2014 Please don't add a mission or story-line to the game. 2 Share this post Link to post Share on other sites
Naike 28 Posted January 22, 2014 "DayZ, this is your story". No story coming, no need to worry. Share this post Link to post Share on other sites
enforcer1975 1111 Posted January 22, 2014 It's the same story anyway...spawn > go to balota/cherno/elektro > die or do not die > if dead repeat first steps if not > go to NWAF > get weapons > go to coast > KoS > get KoSed > start at spawn... 1 Share this post Link to post Share on other sites
merlointhesky 20 Posted January 22, 2014 wouldn't be cool if there was some sort of untold story, though? like... finding clues or books on what happened, why there is a zombie outbreak, where it started, find clues and hints and reach a place where you can find some sort of laboratory or magic evocation circle (necronomicon!) to explain the presence of zombies. So nothing like a forced story, but leave it to the player to decide whether to investigate or not. Share this post Link to post Share on other sites
OrLoK 16185 Posted January 22, 2014 wouldn't be cool if there was some sort of untold story, though? like... finding clues or books on what happened, why there is a zombie outbreak, where it started, find clues and hints and reach a place where you can find some sort of laboratory or magic evocation circle (necronomicon!) to explain the presence of zombies. So nothing like a forced story, but leave it to the player to decide whether to investigate or not.Hello there Storyesque elements can be introduced without actually being a "mission". I too would like to see this, but more as a tool to flesh out the history/background of the environ. Its shouldn't be a treasure hunt for some neat loot. Rgds LoK Share this post Link to post Share on other sites
merlointhesky 20 Posted January 22, 2014 Hello there Storyesque elements can be introduced without actually being a "mission". I too would like to see this, but more as a tool to flesh out the history/background of the environ. Its shouldn't be a treasure hunt for some neat loot. Rgds LoKyes, this is what i meant :) Share this post Link to post Share on other sites
Guest Posted January 22, 2014 You must be new hear, This is dayz, you make your own stories, if you want a set plot, join a RP server Share this post Link to post Share on other sites
TedZ 424 Posted January 22, 2014 You must be new hear, This is dayz, you make your own stories, if you want a set plot, join a RP serverThis Share this post Link to post Share on other sites
Subject42 20 Posted January 22, 2014 I would like to have more opportunitys to actionally tell my story in Dayz for example to be able to write my own diarry wich can be looted after death or to have some kind of ID-card wich contains information about me wich i can set upon spawning or something like this. Share this post Link to post Share on other sites
chompster 171 Posted January 22, 2014 Finding pieces of paper somewhere with a small "missions" or "quest" note left behind by someone describing what happened and that they left behind something(maybe very vaguely so you don't immediately know what it is) wouldn't be bad actually. Would actually give you an incentive to maybe go somewhere you usually never go. You shouldn't find like mountains of food, guns or ammo or anything. But maybe just a pack with some handy items or a dead player with some nice stuff (good for those not fully stacked yet) Even when the game finally releases it's going to get boring after awhile as you're fully stacked, have a car, base and helicopter as there really isn't anything else to do after that. Share this post Link to post Share on other sites
merlointhesky 20 Posted January 22, 2014 With my group we make our own missions, decide daily where to go and what to do. But maybe the devs have something to tell us as well, without this becoming the main force of the game. If you don't care, you just ignore it, like many people I play with, on other games, who completely ignore lore, even in lore driven games. Share this post Link to post Share on other sites
enforcer1975 1111 Posted January 22, 2014 Having a background story would be nice but it shouldn't force players on a path like a normal story of a game would. If they hear news it's up to them if they want to check it out or leave it be. Share this post Link to post Share on other sites
Sawnek 12 Posted January 22, 2014 There are many post-apocalyptic games with a storyline. I just enjoy the ability to make my own story, whether I'll be a friendly survivor or a bandit. The ability to make your own decisions without a storyline holding you back makes DayZ stand out. On the other hand, it would be interesting to be able to use the already existing paper and pens found around Chernarus to write things on. People could end up writing some interesting entries in a roleplaying perspective. Share this post Link to post Share on other sites