Bash Arkin 266 Posted January 20, 2014 I have seen that on my mates laptop. He gets about 10 fps so I lowered his scene complexity to 50k (lower than is possible in the in-game settings) so if that's what you mean then I agree. I suppose there should be a limit to how far you can lower it. But if I set it to very-low in-game buildings still render as far away as I can see them, they just have less detail. I've lowered mine down to 25k because that is the only way i can even play the game, but it does not render players or anything for that matter untill i'm about (at max) 800 meters, or if i zoom in. In about an hour i plan on posting a video, i can link it to you if you wish to see what i'm talking about. Share this post Link to post Share on other sites
Etherimp 1323 Posted January 20, 2014 Wrong. I spent about $1k on my current rig, and play the game on medium high settings with decent frame rate. Towns are always an issue though but I can handle 25-30 in cherno since I never go there lol Wrong? I never said in my post that you need a $3k Machine to play DayZ.. Mine cost me about 1k also. I took the "HIGH END MACHINES!" argument to it's logical conclusion.. The "best" PC's out there generally cost between 2500-5k, depending on how over-the top you go with all the accessories. This should not be the target audience of most gaming developers. 1000 should get you playable games for the next 2-5 years.. 2500 should get you playable games for the next 4-8 years, and slightly better performance. THAT isn't pay to win.. but when a game developer releases a game which is clearly unable to be played on anything OTHER than top tier machines, they are shooting themselves in the foot. Share this post Link to post Share on other sites
libertine 351 Posted January 20, 2014 Object details effect on grass density at least is not nearly what it was in the mod. I have a 570SLI setup with a 4.0ghz 2600+ and i set OD to very low sometimes The shadow detail setting IMO is a much better candidate for being enabled and locked out. One, because the setting barely has any effect on framerate half the time, only occasionally does it greatly effect it IMO, and in some cases its actually higher. Two, it has a huge effect on how visible players are. You might think your hidden in the shadows in an apartment when looking at your dark character against a dark background, but disable shadows and now your practically a black on white silhouette. Three, they look beautiful. Share this post Link to post Share on other sites
BL1P 252 Posted January 20, 2014 You can lower your client view distance in the .DayZProfile but you cannot raise it above the servers max setting.You can also do the same with object draw distanceBoth of these seem to be overwritten by the MPplayer Bubble feature added in DayZ if a player is outside the Bubble it seems that you cannot see that model.It also seems that the Bubble range is about 1k (did quite a bit of testing with a m8) If our tests where correct then it would seem server view distance is 3k max going by what the default .DayZProfile settings showed.Obviously weather reduces that most timesBut the player model isn't drawn after 1k anyway.If that last part is true there really is no reason to have a draw distance greater than 1k, except to draw objects for orientation. Of course our tests could have been wrong and all that was based on a faulty test :) Either way I set my own settings at viewDistance=1500;preferredObjectViewDistance=1500; As I don't have the best rig in the world :P 2 Share this post Link to post Share on other sites
djporternz 644 Posted January 20, 2014 Because more settings the better? I have never used those so Just do what you want with your settings. I really dont think rocket will remove settings because you dont want them :/ He only removes things when I want them goneDon't kid yourself, son. Rocket is a New Zealander. I'm a New Zealander. The line starts behind me! Share this post Link to post Share on other sites
slizzedy 70 Posted January 20, 2014 AToC actually does make a huge difference in combat situations, as it can decide whether you can see somebody hiding in a pine tree. I wish this setting was locked to the "All trees" setting. It doesnt come with a huge performance impact even on medium range graphics cards. Share this post Link to post Share on other sites
weedmasta 784 Posted January 20, 2014 (edited) You can beg to differ but you're wrong. View distance is locked, it's a server side setting.The ONLY place you can change view distance is in the cfg files in your mydocs/DayZ Other profiles folder. And guess what? It makes no difference what you set it to, it's always the same as it is, and has always been a server side setting. The only difference between low and high object detail is the actual DETAIL (duh hence the name) on objects at a distance. It doesn't make any difference to how far players or zombies are rendered Lol you really don't have a clue about this game do you? The server side setting is a max setting for the clients on the server i.e. you can't have a higher view distance than the view distance set by the server. However you can always have a lower view distance setting client side if you wish to do so. Edited January 20, 2014 by weedmasta Share this post Link to post Share on other sites
sYs 133 Posted January 20, 2014 I almost wish they would lock in the settings so everyone can render at the very minimum the same thing. Lock in a 2k m view distance where everything renders, then if you have higher hardware and can push this you are rewarded with even further settings and further view distance. Reward players that updated and upgrade their rigs. bad for business though Share this post Link to post Share on other sites
Irenicus (DayZ) 289 Posted January 20, 2014 hmm ok ill have to try that as i say i dont turn down my distance i want as much view as possible and can run the game at mostly VH getting 40 fps in cites( 35ish at the apartments lol 60 plus in the wild) you may be right and if so i stand corrected. I figured it would work as it always did in arma when it wasa graphical option and assumed it would in SA( but i have been wrong plenty of times before.. Nope sorry just tested you can lower view distance and set file to read only and regardless of server your view distance ( that of drawing objects not seeing roughed terrain ) is indeed lowered. eg i can see the same distance of rough terrain but the objects in that terrain not so lowered ogject rendering to 200 m and zeds where pretty much gone till i was inside the 200m distance.Weird, I have tried changing it and it made no difference. Appears I am wrong then, I can admit when I am :) But does it still work if not set to read only? That's the only thing I haven't done. Share this post Link to post Share on other sites
Irenicus (DayZ) 289 Posted January 20, 2014 Lol you really don't have a clue about this game do you? The server side setting is a max setting for the clients on the server i.e. you can't have a higher view distance than the view distance set by the server. However you can always have a lower view distance setting client side if you wish to do so. No I don't have a clue, only been playing since the mod came out, way before it was even popular. Just because your experience differs from mine or because I may be wrong about something doesn't mean I don't have a clue. There is no reason, except for FPS reasons to lower your view distance. It puts you at a disadvantage not an advantage. So it would seem it is you who doesn't have a clue? Anyway, I admitted I could be wrong, no need for the personal attacks Share this post Link to post Share on other sites
Irenicus (DayZ) 289 Posted January 20, 2014 AToC actually does make a huge difference in combat situations, as it can decide whether you can see somebody hiding in a pine tree. I wish this setting was locked to the "All trees" setting. It doesnt come with a huge performance impact even on medium range graphics cards.Yeah ATOC is broken right now, as soon as you turn it on, even just for grass, its ON, it's on or off it would seem. I like how things look with it on but it kills frames a fair bit when there's a lot of trees around and does make it easier to see somewhat. Share this post Link to post Share on other sites
wild_man 4442 Posted January 20, 2014 things like grass should be server side setting ;) so guys can join server 'low grass' etc for easy pvp or improve fps for bad pc situation :thumbsup: :rolleyes: point is it should be fair and same FOR EVERYONE ON SAME SERVER >:( no option to have some unfair advantage should exist in this game 1 Share this post Link to post Share on other sites
ratiasu@hotmail.co.jp 122 Posted January 20, 2014 (edited) Rocket said he'd make certain options forced server side. And I hope these will be some of them. And Imho, i5's are the standard for CPU's atm. Can't expect everything to work fluididly if you're still on a core duo/quad. For graphics, I'd say 4870's are the minimum? Anyway, hopefully we'll have some servers with those settings forced on max and medium, and some others that allow low/client to pick. Anyone who played the mod will agree foliage details, especially over distances, makes a HUGE difference in your ability to see tents/cars/people sticking out of pinetrees. Edited January 20, 2014 by Ratiasu 1 Share this post Link to post Share on other sites
JohnFromTeamSpeak (DayZ) 2 Posted January 20, 2014 Object details effect on grass density at least is not nearly what it was in the mod. I have a 570SLI setup with a 4.0ghz 2600+ and i set OD to very low sometimes The shadow detail setting IMO is a much better candidate for being enabled and locked out. One, because the setting barely has any effect on framerate half the time, only occasionally does it greatly effect it IMO, and in some cases its actually higher. Two, it has a huge effect on how visible players are. You might think your hidden in the shadows in an apartment when looking at your dark character against a dark background, but disable shadows and now your practically a black on white silhouette. Three, they look beautiful.i am not talking about grass density,building detail loss is the problem i worried about.if you set OD to very low,it can give your fps a huge boost,but you can't see through the windows on buildings either.lets say a sniper is hiding in a building shooting at you,if you set OD to very low,you won't be able to find him,because your graphic setting is too low,because that building is covered with blurry decals. Share this post Link to post Share on other sites
weedmasta 784 Posted January 21, 2014 (edited) No I don't have a clue, only been playing since the mod came out, way before it was even popular. Just because your experience differs from mine or because I may be wrong about something doesn't mean I don't have a clue. There is no reason, except for FPS reasons to lower your view distance. It puts you at a disadvantage not an advantage. So it would seem it is you who doesn't have a clue? Anyway, I admitted I could be wrong, no need for the personal attacks If you keep insisting on what you are saying is correct even though it isn't and even though multiple people tell you that you are wrong, well you don't have a clue buddy. As for why you'd lower your view distance, yes it is for FPS reasons but I don't recall mentioning anything about that in my post. Also where in my post did I personally attack you? 8l And it is me who doesn't have a clue? Indeed I have no clue wtf your uninformed mind is talking about. lmfao p.s. learn to read ;)p.s.2 people proving you wrong does not equal to personal attack Edited January 21, 2014 by weedmasta Share this post Link to post Share on other sites