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DoxHoliday

Bullet Penetration in DayZ Standalone

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I'm curious about the physics engine used in DayZ SA.  If I understand correctly,  Rocket and team are utilizing an "Arma 2.5" engine for SA.

 

I know that in general the Arma series has been built around accurate modeling of various firearms, calibers, and the ballistics of each. In game, I believe I have witnessed ricochets where rounds impacted structures/surfaces at shallow angles.  Can anyone else corroborate this?

 

Here's a great video on the ballistics physics of Arma 3: http://www.youtube.com/watch?v=cix07R1vlhI

 

Is this something that is already built in, or that we can look forward to?  I just really dig the mechanisms behind the game engines.

Edited by DoxHoliday
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I bet you it is probably nowhere near as detailed or as complex as the Arma 3 method.

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I dont think bullets are complex and are nothing like arma 3 as far as I know.

I have not ever been shot when behind some things thin so I dont know really :/

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Bullets will ricochet, they can even pen through some walls. (My buddy was killed by a guy shooting through a tent) And I myself was hit by a ricochet from a bullet hitting the wall I was next too. Sometimes bullets will even go through one person then into someone behind them. (Got a double zombie kill with the .45, round went right through the first, the 2nd, then smacked the wall behind them.)

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Bullet penetration is in to some extent, you can shoot through doors and some wooden walls.

 However, it is obviously not working as intended some times, I found a person inside ( or below ) the branches of a pine tree, and beeing my friendly self, I screamed like a girl and opened fire. ( He scared me. )  I had my mosin zeroed to fifty meters, there was a PU scope on it - Yet this person did not get hit a single time, and just as the last bullet in the chamber went out, he dissapeared, I suppose I scared him just as much as he scared me, but he didn't have to log out.. 

 

 

*First post, yay!

Edited by Nainakai

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I bet you it is probably nowhere near as detailed or as complex as the Arma 3 method.

 

Thats kinda sad. I don't even understand why Dayz is not built around Arma III engine. Licensing ? Don't think -as i see BI logo every time i launch the game. Realistic zombie survival game without realistic ballistics. 

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I've been shot through the sheet metal housing of one of the hangars at the NWA. Don't know with what weapon, i got hit once, in the leg.

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Thats kinda sad. I don't even understand why Dayz is not built around Arma III engine. Licensing ? Don't think -as i see BI logo every time i launch the game. Realistic zombie survival game without realistic ballistics. 

I'm unsure about why they didn't use the ARMA III engine as well seeing they started dayzSA after the arma III engine was already in production and was released shortly after, i even believe Dean was working on the arma III engine at some point, that said obviously they would have their reasons for not using the arma III engine not just using the 2.5 for the lols.

Edited by twingunz

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I'm unsure about why they didn't use the ARMA III engine as well seeing they started dayzSA after the arma III engine was already in production and was released shortly after, i even believe Dean was working on the arma III engine at some point, that said obviously they would have their reasons for not using the arma III engine not just using the 2.5 for the lols.

 

The main reasons given for not using arma 3/RV 4 as a base is that at the time multiplayer performance was still largely untested, whereas they were very familiar with RV 3 and felt confident that with modification it would do the job.

 

Things like graphics and physics etc can most likely be ported over or just remade to better suit dayz anyway.

Edited by Fluxley

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The exterior ballistics system, the flight of the bullet from muzzle to target, is identical in ARMA 2, ARMA 3, and DayZ.

 

The penetration seems superior in ARMA 3, but I couldn't tell you if that's an upgrade to the engine or just an upgrade to the properties of the various materials. Bullets also went through many things, lost energy and were deflected in ARMA 2. Dslyecxi never made a video on it because you couldn't do the coloured lines thingy so people seem to forget.

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I've recorded bullets coming through walls at me..

 

 

I also manage to shoot a player through "glass."  It doesn't appear to have killed him, so I assume the bullet was slowed by the obstacle. 

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Sometimes I wonder if this game has bullet penetration or if the bullets are simply going through walls like zombies do  :(

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